Search found 362 matches

by BansheeXYZ
Sun Jun 23, 2019 10:05 am
Forum: Quest Hub
Topic: Classic quest bugs
Replies: 32
Views: 3597

Re: Classic quest bugs

I've fixed the his/her macro now. Great! As far as I know, "his/hers" (possessive at end of sentence) isn't used by classic, but if you wanted to allow custom quests to be able to write things like "The item is hers." you would need to make a %g4 macro. Also, I just noticed that classic does not do...
by BansheeXYZ
Sat Jun 22, 2019 8:39 am
Forum: Quest Hub
Topic: Classic quest bugs
Replies: 32
Views: 3597

Re: Classic quest bugs

Quite a few quests have a city value called __questgiver_ in the questlog entry. For some reason, nothing appears when it should be "Daggerfall, Daggerfall". Not sure if the problem is specific to this city. r0c10y09bug.png Also, I sort of reported this before, but %g3 macro is implemented wrong. It...
by BansheeXYZ
Fri Jun 21, 2019 11:33 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 242
Views: 45607

Re: Automap (indoor & dungeon) implementation

Or, instead of personal attacks, try arguing with logic and examples. Most people would point to other games as an example of an idea working, because we're not exactly pioneering the western RPG here. Are there 1gp gold drop hotkeys in other games or is it a map problem? Unopened doors are visible,...
by BansheeXYZ
Fri Jun 21, 2019 4:31 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 242
Views: 45607

Re: Automap (indoor & dungeon) implementation

3D view will be default view in the future regarding automap remembering slice level: this is a bit tricky, as we have to decide between two possible implementations: Furthermore there will be an ini setting for always maxing out slice level (so no geometry is transparent ever) I don't see why the ...
by BansheeXYZ
Fri Jun 21, 2019 1:35 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 242
Views: 45607

Re: Automap (indoor & dungeon) implementation

No, it makes you navigate dungeons and not rely on the map so much. Its just two completely different things and one does not cancel the other in any way. Its a OPTION nobody is forcing you to use and its something many ppl will find useful and immersive. Not rely on the map? Ha. You'll never not n...
by BansheeXYZ
Fri Jun 21, 2019 12:33 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 242
Views: 45607

Re: Automap (indoor & dungeon) implementation

That sounds like a much more tedious and less reliable version of a suggestion I already had, which is to blink dungeon segments that have unexplored connectors. Dfall dungeon paths aren't commonly simple dead ends you can backtrack out of. A path will fork, and then that path will fork, and then th...
by BansheeXYZ
Fri Jun 21, 2019 4:51 am
Forum: Quest Hub
Topic: Classic quest bugs
Replies: 32
Views: 3597

Re: Classic quest bugs

Report for N0B00Y08:
%g2 needs to be %g3 on lines 17, 42, and 61. You already fixed the same problem on lines 54 and 100.
by BansheeXYZ
Fri Jun 21, 2019 4:14 am
Forum: General
Topic: New To Daggerfall
Replies: 29
Views: 796

Re: New To Daggerfall

You get a negative penalty to attack with low agility, penalty to regen rate and hitpoints with low endurance, penalty to melee damage with low strength. Low personality, following the same logic as those attributes, applies a penalty as well. In this case it's to your reputation. That's true, alth...
by BansheeXYZ
Fri Jun 21, 2019 4:00 am
Forum: Bug Reports
Topic: Win_x64_0.7.91: Character reset to 'Nameless' mage [Fix in June builds, open until bug confirmed fixed]
Replies: 16
Views: 566

Re: Win_x64_0.7.91: Character reset to 'Nameless' mage

Nice. Does anyone have any time soon to move all the resolved bugs? There are quite a few built up now, hard to see the unresolved ones.
by BansheeXYZ
Tue Jun 18, 2019 3:02 pm
Forum: General
Topic: New To Daggerfall
Replies: 29
Views: 796

Re: New To Daggerfall

Lowering personality should have consequences when dealing with people. This makes perfect sense to me. By the same logic, raising reputation should have benefits when dealing with people. So what happens when your PER is low but your reputation is high? Can you even predict the value of PER when y...