Search found 496 matches

by BansheeXYZ
Thu Sep 19, 2019 4:28 am
Forum: Mods & Features General
Topic: Usable Bandages
Replies: 16
Views: 368

Re: Usable Bandages

The item panels and status bars aren't built to handle all these new complexities. You're talking about adding timers to bandage application, which means showing new messages and icons to tell the player he is under the affects of bandage use, and to prevent reapplication while one is already in use...
by BansheeXYZ
Wed Sep 18, 2019 3:53 pm
Forum: Help & Support
Topic: Quest items cannot be dropped
Replies: 14
Views: 144

Re: Quest items cannot be dropped

We have an Item and an NPC, which does something when PC talks to them having the Item and doing something else, when PC talks to them not having it. This Item could be used later for some task.If player want to switch to a branch, which starts, when he talks to NPC, not having an Item, he drops th...
by BansheeXYZ
Mon Sep 16, 2019 9:51 pm
Forum: Mods & Features General
Topic: Usable Bandages
Replies: 16
Views: 368

Re: Usable Bandages

How about having bandages speed up how much you heal while sleeping? You have to sleep/rest to use them. The medical skill itself already does that, as well as rapid healing advantage. And how does the player decide if he wants to use his bandages or not while sleeping, and what tells him an item w...
by BansheeXYZ
Mon Sep 09, 2019 12:54 am
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 14
Views: 345

Re: Quest Script readable by mere mortals?

This is what was missing from my method, I had no equivalent of clear. Instead of "Undo", I think it would be more versatile to just use "Make" and alter the state of something how we want. If Enemy(_hermit_) isAlive & Person(_questgiver_) isClicked Then Make Person(_questgiver_) Unclicked If there ...
by BansheeXYZ
Sun Sep 08, 2019 10:40 am
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 14
Views: 345

Re: Quest Script readable by mere mortals?

This is not a name of an exisiting item. And how do you deal with artfiacts, magic items, gold amounts, randomization, item classes and subclasses? How do you define the social group, faction, named npcs, associated rumors and background info? The item _alch_ in Jay's quest is never used in QBN and...
by BansheeXYZ
Sun Sep 08, 2019 5:29 am
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 14
Views: 345

Re: Quest Script readable by mere mortals?

Sorry for the late reply, had stuff to do today. The issue is that you lose the ability to reference tasks; How would you change something more advanced like this one? I see what you mean. The "pick one" command looks like it's mostly used as a mild randomizer to make quests less repetitive and fork...
by BansheeXYZ
Sat Sep 07, 2019 11:34 am
Forum: Mods & Features General
Topic: Usable Bandages
Replies: 16
Views: 368

Re: Usable Bandages

This was brought up briefly last year after torches got their also intended missing use. I totally agree that they should (and were intended to) be usable items and heal hp. 1hp per Medical % would be easy to understand and would make them properly less powerful than spells and potions. I'd use them...
by BansheeXYZ
Sat Sep 07, 2019 7:35 am
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 14
Views: 345

Re: Quest Script readable by mere mortals?

At the moment any approach would need to be able to both compile to the internal DFU quest object format (see savegame json) and decompile from it to preserve the quests we have now. Thanks for the feedback. How hard would it be for DFU to support both the old and a new scripting method by using he...
by BansheeXYZ
Fri Sep 06, 2019 5:26 am
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 14
Views: 345

Re: Quest Script readable by mere mortals?

If making quests were hard, I could never do it! I'm the least capable of this entire forum, I can almost guarantee it :lol: You've been at this for a long time and I fear we're not going to get many more people making quests due to how hard it is to decipher the old format. And I mean like REAL ne...
by BansheeXYZ
Thu Sep 05, 2019 9:34 pm
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 14
Views: 345

Quest Script readable by mere mortals?

So... making quests is hard, especially if you're new. Using N0B10Y03 as an example, I've mocked up a new scripting language that I think is a lot more readable and easier to design without mistakes, as it is closer to English syntax. Just a summary of what I did: -Broke up the script into three sep...