Search found 17 matches

by Kepling
Fri Feb 16, 2018 8:51 am
Forum: Mods & Features General
Topic: (NSFW Mod) Prostitution
Replies: 21
Views: 3273

Re: (NSFW Mod) Prostitution

Personally I find the GTA-like concept of 'magical healing whores' to be rather distasteful, but it's a thing because as a consequence of a computer game being unable to reward the player in an appropriate manner given the context. Having prostitution in for flavour only, with no gameplay impact be...
by Kepling
Thu Feb 08, 2018 10:02 am
Forum: Mods & Features General
Topic: (NSFW Mod) Prostitution
Replies: 21
Views: 3273

(NSFW Mod) Prostitution

List of relevant links spoilered out: Only mentioned briefly in this thread: http://forums.dfworkshop.net/viewtopic.php?t=177 Cut dialog here: https://tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text The relevant and rather uninformative UESP page: http://www.uesp.net/wiki/Daggerfall:Generic_Fa...
by Kepling
Tue Nov 14, 2017 8:27 pm
Forum: Mods & Features General
Topic: (0.5 request) Item stacking for potions
Replies: 6
Views: 1310

Re: (0.5 request) Item stacking for potions

You are correct, potion names do show up in the info window. I was looking at the mouse over, that still says glass bottle and threw me off.
by Kepling
Mon Nov 13, 2017 12:59 am
Forum: Mods & Features General
Topic: (0.5 request) Item stacking for potions
Replies: 6
Views: 1310

(0.5 request) Item stacking for potions

As the title suggests, add item stacking for potions like ingredients. Likely a 0.5 project since magic isn't implemented yet and all potions just say glass bottle at the moment.
by Kepling
Mon Apr 04, 2016 10:20 pm
Forum: General
Topic: Daggerfall Unity 0.2 Test
Replies: 150
Views: 31529

Re: Daggerfall Unity 0.2 Test

Travel map: Is 'v' the default key in base daggerfall? Because for me the logical key would be "m". That depending on whether or not I'm inside a structure , the game automatically opens the correct map for me. I would also love to be able to close the travel map by pressing the map key again. Same...
by Kepling
Mon Apr 04, 2016 10:03 pm
Forum: Help & Support
Topic: Wrong city blocks loading in city
Replies: 3
Views: 1813

Re: Wrong city blocks loading in city

With the addition of fast travel in 0.2 it's a lot easier to travel around to check this out. The common factor between all these locations is that they are all coastal so that may be a lead into what's causing this. All of the inland towns I've visited appear to be okay but I'll compare the town ma...
by Kepling
Sun Apr 03, 2016 7:17 am
Forum: General
Topic: Daggerfall Unity 0.2 Test
Replies: 150
Views: 31529

Re: Daggerfall Unity 0.2 Test

Hooray for the new version! :o noise maker emote Items. Do they import OK from a classic save? Do they display properly in inventory window? Can you equip and use them as expected? Note: Magic effects will be implemented in a future release. So far no problems here. Suggestion: Extend the item stack...
by Kepling
Mon Feb 15, 2016 12:17 am
Forum: Mods & Features General
Topic: Broken dungeon criteria and nominations
Replies: 0
Views: 1644

Broken dungeon criteria and nominations

I've spent some time reading around about Daggerfall, and there seems to be a general consensus that some of the randomly generated dungeons are broken due to the volume of dungeons and Bethesda's inability to test every single dungeon before release(totally understandable). I've been playing over t...
by Kepling
Thu Feb 04, 2016 1:10 am
Forum: Help & Support
Topic: Wrong city blocks loading in city
Replies: 3
Views: 1813

Wrong city blocks loading in city

Wayrest city loads Sentinel blocks in DFU 0.1.1. Save game included.

Added bonus: Check the wagon for about 250lbs of ingredients if you still need them.
by Kepling
Wed Nov 25, 2015 2:07 am
Forum: Help & Support
Topic: Midi information in debug not showing
Replies: 2
Views: 1466

Midi information in debug not showing

Tested in 0.0.6 and 0.1.1, though 0.0.6 testing was not as extensive and only to make sure that 0.1.1 didn't break it. I've been trying to pay attention to the midi tracks while I run around the world so I better understand how they run into each other. For the most part I've been running around the...