Search found 361 matches

by Narf the Mouse
Wed Sep 19, 2018 9:56 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22410

Re: Re Twitter

Dark dungeons + VR... Spoooky. :D
by Narf the Mouse
Fri Sep 07, 2018 10:26 am
Forum: Quest Hub
Topic: Residence Locked...
Replies: 6
Views: 176

Re: Residence Locked...

Classic: Sometimes quest residences are locked. A single lock-pick try will get you through, and doesn't alert the guards. AFAIK. It might be day-time only; I basically gave it a single test or two while playing classic recently, and I can't recall the late 90s that well...
by Narf the Mouse
Fri Sep 07, 2018 10:23 am
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 14
Views: 837

Re: OpenMW, Morrowind remakes

From the perspective of someone who has some familiarity with Antlr4, it would probably be easier to make Lua the scripting language, port in MWSE functions, and make a conversion tool to port MW script to Lua, than the other way around. If MW script is the same as Oblivion script but less capable, ...
by Narf the Mouse
Fri Jul 27, 2018 11:43 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22410

Re: Re Twitter

A Roguelike could be done now, with modification to the code. Generate the dungeon block the player is on, then generate all surrounding dungeon blocks. Only pick "full" dungeon blocks, not "connecting" dungeon blocks. That still leaves random underground cities, which would be a whole entire featur...
by Narf the Mouse
Fri Jul 20, 2018 8:47 pm
Forum: Community
Topic: Which engine for a new Daggerfall game?
Replies: 10
Views: 1070

Re: Which engine for a new Daggerfall game?

Unity has the best GUI among the ones I've tried, and is the easiest to expand among those, AFAICT. OTOH, it's also the priciest, overall, since you *need **plugins with it, and a subscription doesn't get you access to the source code. * Technically, theoretically, you don't; but practically, you do...
by Narf the Mouse
Thu Jul 19, 2018 6:40 pm
Forum: Community
Topic: Other Elder Scrolls
Replies: 57
Views: 10423

Re: Other Elder Scrolls

Yeah, I fear ES6 won't have skills at all, just perks. There's a simple shortcut, here, though. Bethesda's in-house games follow one after the other, as far as general mechanics go. Watch Starfield. Whatever types of systems it's released with, will almost certainly go into ES6. And if it's a shallo...
by Narf the Mouse
Wed Jul 18, 2018 8:19 am
Forum: Community
Topic: Other Elder Scrolls
Replies: 57
Views: 10423

Re: Other Elder Scrolls

I have some hopes, around certain released info. Of course, we all know how well Bethesda's pre-release announcements match the released games. So anyway, if the release info at the last E3 is correct: 1) Bethesda Game Studio just recently went from 30 employees to 200 employees. That should result ...
by Narf the Mouse
Tue Jul 03, 2018 5:53 pm
Forum: Community
Topic: Interkarma, are you planing to write some novels ?
Replies: 4
Views: 386

Re: Interkarma, are you planing to write some novels ?

I would like to contribute a drama: "How Unity made me lose my mind (countless times)..." The trick is to write your own game engine. Then you can be driven insane by writing your own game engine, but if you finally finish, it'll fit all your own neurosis, so you can drive yourself crazy when you r...
by Narf the Mouse
Sun Jun 17, 2018 11:05 pm
Forum: Community
Topic: Microsoft Acquire GitHub
Replies: 2
Views: 367

Re: Microsoft Acquire GitHub

Standard Microsoft. If you don't have the talent or technology yourself, acquire it.

A bad thing? ...Could be. More likely, some good, some not-so-good.
by Narf the Mouse
Wed Jun 06, 2018 7:44 am
Forum: Community
Topic: Elite: Dangerous
Replies: 50
Views: 7792

Re: Elite: Dangerous

Anyone else see the article about Google and LG's new VR screen prototype? Around twice the pixel density should help reduce the screen-door effect, and higher FPS is good, too. https://www.engadget.com/2018/05/25/google-and-lg-display-have-made-the-highest-resolution-vr-screen/ If that article repr...