Search found 357 matches

by Narf the Mouse
Fri Jul 20, 2018 8:47 pm
Forum: Community
Topic: Which engine for a new Daggerfall game?
Replies: 4
Views: 448

Re: Which engine for a new Daggerfall game?

Unity has the best GUI among the ones I've tried, and is the easiest to expand among those, AFAICT. OTOH, it's also the priciest, overall, since you *need **plugins with it, and a subscription doesn't get you access to the source code. * Technically, theoretically, you don't; but practically, you do...
by Narf the Mouse
Thu Jul 19, 2018 6:40 pm
Forum: Community
Topic: Other Elder Scrolls
Replies: 56
Views: 8826

Re: Other Elder Scrolls

Yeah, I fear ES6 won't have skills at all, just perks. There's a simple shortcut, here, though. Bethesda's in-house games follow one after the other, as far as general mechanics go. Watch Starfield. Whatever types of systems it's released with, will almost certainly go into ES6. And if it's a shallo...
by Narf the Mouse
Wed Jul 18, 2018 8:19 am
Forum: Community
Topic: Other Elder Scrolls
Replies: 56
Views: 8826

Re: Other Elder Scrolls

I have some hopes, around certain released info. Of course, we all know how well Bethesda's pre-release announcements match the released games. So anyway, if the release info at the last E3 is correct: 1) Bethesda Game Studio just recently went from 30 employees to 200 employees. That should result ...
by Narf the Mouse
Tue Jul 03, 2018 5:53 pm
Forum: Community
Topic: Interkarma, are you planing to write some novels ?
Replies: 4
Views: 290

Re: Interkarma, are you planing to write some novels ?

I would like to contribute a drama: "How Unity made me lose my mind (countless times)..." The trick is to write your own game engine. Then you can be driven insane by writing your own game engine, but if you finally finish, it'll fit all your own neurosis, so you can drive yourself crazy when you r...
by Narf the Mouse
Sun Jun 17, 2018 11:05 pm
Forum: Community
Topic: Microsoft Acquire GitHub
Replies: 2
Views: 296

Re: Microsoft Acquire GitHub

Standard Microsoft. If you don't have the talent or technology yourself, acquire it.

A bad thing? ...Could be. More likely, some good, some not-so-good.
by Narf the Mouse
Wed Jun 06, 2018 7:44 am
Forum: Community
Topic: Elite: Dangerous
Replies: 50
Views: 6762

Re: Elite: Dangerous

Anyone else see the article about Google and LG's new VR screen prototype? Around twice the pixel density should help reduce the screen-door effect, and higher FPS is good, too. https://www.engadget.com/2018/05/25/google-and-lg-display-have-made-the-highest-resolution-vr-screen/ If that article repr...
by Narf the Mouse
Wed Jun 06, 2018 7:32 am
Forum: Help & Support
Topic: Conversation bug
Replies: 16
Views: 810

Re: Conversation bug

Nah don't worry worry about it mate. I'm happy to have it in place. We're all about continuous incremental improvement here. :) It's like the old saying about "How do you walk around the world?" Well, first you get a row-boat... ...Well, the original said something about "One step at a time.", but ...
by Narf the Mouse
Tue Jun 05, 2018 7:01 pm
Forum: Community
Topic: Elite: Dangerous
Replies: 50
Views: 6762

Re: Elite: Dangerous

Some wonderful people made a career chart for Elite Dangerous:

https://www.reddit.com/r/EliteDangerous ... eer_chart/

And now I'm not sure what to do, for an entirely different reason. :D
by Narf the Mouse
Mon Jun 04, 2018 4:25 am
Forum: Community
Topic: Elite: Dangerous
Replies: 50
Views: 6762

Re: Elite: Dangerous

Did not learn combat. Did get blown up several times. Decided to go back to hauling cargo. In the meantime, months of computer trouble. Did some cargo hauls today, got some money. The commodities market is still not very useful, AFAICT - You'll easily make more money playing missions. Which is sort-...
by Narf the Mouse
Mon Jun 04, 2018 3:58 am
Forum: Help & Support
Topic: Not sure if bug or "working as intended" - Everything's killing me
Replies: 4
Views: 193

Re: Not sure if bug or "working as intended" - Everything's killing me

Interkarma wrote:
Sun Jun 03, 2018 11:41 pm
They halt while attacking in Daggerfall Unity also. Just need to time those backpedals. :)
Good to know. :)