Search found 66 matches

by LorrMaster42
Sun Oct 14, 2018 9:06 pm
Forum: Creator's Corner
Topic: Horseback Riding Additions
Replies: 14
Views: 3720

Re: Horseback Riding Additions

I submitted the code to be added, but the idea got shot down for now. Might try again later.
by LorrMaster42
Tue Oct 02, 2018 4:22 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 41
Views: 15768

Re: Roads of Daggerfall

I think I remember hearing something about Unity getting a new terrain system sometime in the future, so maybe if we're lucky someone could include it in a terrain overhaul.
by LorrMaster42
Thu Jul 19, 2018 9:03 pm
Forum: Mods & Features General
Topic: Player sprites receive light / HUD Transparency / Torch
Replies: 7
Views: 789

Re: Player sprites receive light / HUD Transparency / Torch

I watched a video about this at some point. Can't remember how good it was, but here it is:

by LorrMaster42
Sun May 06, 2018 4:16 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.50)
Replies: 384
Views: 74281

Re: Handpainted model replacement project

Nice! I think the skull could use a few teeth, it looks a bit off with the empty mouth.
by LorrMaster42
Wed Mar 07, 2018 7:04 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 107
Views: 18430

Re: [MOD] Archaeologists

Wow, this is really cool. How did you manage to add it in to the block system and get locations to recognise it?
by LorrMaster42
Sun Feb 25, 2018 4:44 am
Forum: Community
Topic: Billboard Questions
Replies: 2
Views: 741

Re: Billboard Questions

Thanks! I checked your code and realized that I just needed to create a simple mesh instead of whatever BillboardAssets in Unity are.
by LorrMaster42
Sun Feb 25, 2018 12:35 am
Forum: Community
Topic: Billboard Questions
Replies: 2
Views: 741

Billboard Questions

Currently trying to experiment with something which requires me to use billboards. Unfortunately there isn't a whole lot of documentation with them, so I've run into some trouble getting them to render. I created a billboardAsset using the code below, gave it a material with an image on it, and then...
by LorrMaster42
Fri Feb 23, 2018 9:14 pm
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 10
Views: 2337

Re: Some things with the Github version...

Nothing in particular, it just seems easier to program to me if everything is categorized separately (say if someone wanted to create a new type of item, or wanted to redo parts of the code). It was more of a "Why did you do it this way?" question.
by LorrMaster42
Fri Feb 23, 2018 8:06 pm
Forum: Help & Support
Topic: Some things with the Github version...
Replies: 10
Views: 2337

Re: Some things with the Github version...

I have a question regarding the item system. Why aren't items grouped in a class tree system, rather than all just being marked as an "item" class? Wouldn't it be simpler to have an abstract "item" class, with other classes that inherit from it such as "ItemWeapon" or "ItemPotion" and such?
by LorrMaster42
Tue Feb 13, 2018 3:48 pm
Forum: Community
Topic: Re Twitter
Replies: 238
Views: 33476

Re: Re Twitter

Maybe you could do something like Skyrim and equip spells?