Search found 4011 matches

by Interkarma
Thu Jun 20, 2019 10:30 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Character reset to 'Nameless' mage
Replies: 13
Views: 458

Re: Win_x64_0.7.91: Character reset to 'Nameless' mage [NEEDS MORE INFORMATION]

Just some tighter information on how to reproduce jayhova's specific issue: Create a save outside Die inside a building somewhere Wait for death movie to play and game to return to main menu (this part is important) Load exterior save created in step 1 This reproduces black screen and "nameless" cha...
by Interkarma
Wed Jun 19, 2019 9:04 pm
Forum: Help & Support
Topic: Difference In CharGen With DOS Game Intended?
Replies: 6
Views: 145

Re: Difference In CharGen With DOS Game Intended?

Thank you Deepfigher. :) Daggerfall Unity selects the class with the closest affinity based on total skill matches. To see if this is an appropriate selection or not, let's compare Mage and Nightblade with your skill selections: Your Skills Primary: Critical Strike, Short Blade, Restoration Major: S...
by Interkarma
Wed Jun 19, 2019 7:04 am
Forum: Help & Support
Topic: project 0.7.146 win7 64x can't open travel map
Replies: 4
Views: 51

Re: project 0.7.146 win7 64x can't open travel map

Greeting from Australia! :) You'll find the output log in your persistent data path. On Windows, this is: "C:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity" This path is the one shown at the bottom of the settings page when running Daggerfall Unity. This is a hidden folder, so...
by Interkarma
Wed Jun 19, 2019 6:06 am
Forum: Help & Support
Topic: project 0.7.146 win7 64x can't open travel map
Replies: 4
Views: 51

Re: project 0.7.146 win7 64x can't open travel map

Welcome to the forums. :) This is usually related to bad game data. Can you please download and unzip DaggerfallGameFiles.zip from Live Builds page and point Daggerfall Unity to that game data instead. If problem persists, please provide a copy of your log files. This is required to inspect what is ...
by Interkarma
Tue Jun 18, 2019 10:16 pm
Forum: Help & Support
Topic: Breaking into shops after hours
Replies: 3
Views: 186

Re: Breaking into shops after hours

Correct, activating locked exterior doors with Steal mode does not at this time give you any skill tallies (as not skill is being checked yet). But entering a locked building does give you a crime tally for purposes of getting attention from the Thieves Guild. Once this has been reviewed and proper ...
by Interkarma
Tue Jun 18, 2019 10:03 pm
Forum: Help & Support
Topic: Difference In CharGen With DOS Game Intended?
Replies: 6
Views: 145

Re: Difference In CharGen With DOS Game Intended?

Welcome to the forums. :) Biography questions are pulled from the Arena2\BIOG*.txt files in both classic Daggerfall and Daggerfall Unity. Each class gets their own set of questions, and as you know not all classes receive the question for ebony dagger. Once a class is selected, these questions will ...
by Interkarma
Mon Jun 17, 2019 9:48 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Character reset to 'Nameless' mage
Replies: 13
Views: 458

Re: Win_x64_0.7.91: Character reset to 'Nameless' mage [NEEDS MORE INFORMATION]

Thanks for the save jayhova. This is one of those bugs. :) Some might find it interesting to know the "nameless" character is the default empty state before a character is created or loaded. So if the end user sees "nameless" (which is me referring to this guy as he's also the vessel of your next ad...
by Interkarma
Mon Jun 17, 2019 4:35 am
Forum: Bug Reports
Topic: Dev build/Linux: modded loot piles all contain the same items
Replies: 14
Views: 491

Re: Dev build/Linux: modded loot piles all contain the same items

There's actually still something a bit screwy here. I'm able to reproduce the initial problem despite each loot pile being seeded before generation. It still happens after entering and exiting dungeon multiple time in a row. I'll keep digging on this one. Edit: Well, found the cause. I was getting a...
by Interkarma
Sun Jun 16, 2019 10:31 pm
Forum: Bug Reports
Topic: Dev build/Linux: modded loot piles all contain the same items
Replies: 14
Views: 491

Re: Dev build/Linux: modded loot piles all contain the same items

It's just the seed being reset by model replacement during layout process. Have merged a fix now to reseed right before generating items. :) UnityEngine.Random is used in many places in Daggerfall Unity without being (re)seeded. The seed is being set at the start of dungeon layout process, of which ...
by Interkarma
Sun Jun 16, 2019 7:30 am
Forum: General
Topic: New To Daggerfall
Replies: 28
Views: 676

Re: New To Daggerfall

I think it's fairly clear, you're free to feel otherwise.