Search found 3941 matches

by Interkarma
Sat May 25, 2019 2:14 am
Forum: Bug Reports
Topic: Spell Icon rendered as blank square
Replies: 4
Views: 38

Re: Spell Icon rendered as blank square

Thank you. Could you also let me know the model of Mac computer you are using?
by Interkarma
Sat May 25, 2019 2:10 am
Forum: News
Topic: May Builds - Lycanthropy
Replies: 3
Views: 19

May Builds - Lycanthropy

The May release includes Lycanthropy from curse through to cure, banking loan improvements by Pango, new enchantments effects, and a raft of general fixes and improvements.

https://www.dfworkshop.net/may-builds-lycanthropy/
by Interkarma
Fri May 24, 2019 9:39 pm
Forum: Resolved
Topic: 0.7.145: Holding down shift drains stamina [RESOLVED]
Replies: 2
Views: 38

Re: 0.7.145: Holding down shift drains stamina

Good spot! I had to drop new builds this morning, so included a fix for this one as it was a 2-second fix.
by Interkarma
Fri May 24, 2019 8:49 pm
Forum: Bug Reports
Topic: Spell Icon rendered as blank square
Replies: 4
Views: 38

Re: Spell Icon rendered as blank square

Welcome to the forums. :)

Could you please provide a zipped copy of your output log for this one. Check the pinned bug report guidelines where to find this on each platform.
by Interkarma
Fri May 24, 2019 11:12 am
Forum: Community
Topic: Re Twitter
Replies: 257
Views: 35954

Re: Re Twitter

Yep, by quarter-screen HUD I'm referring to the HUGE giant bottom panel of buttons that permanently occupy about 1/4 of the game area. And you need to toggle the cursor on and off with the enter key if you want to click the buttons. That one. :) I'm honestly surprised that as many as 13% indicated a...
by Interkarma
Fri May 24, 2019 6:18 am
Forum: Community
Topic: Re Twitter
Replies: 257
Views: 35954

Re: Re Twitter

Nope, I rarely get enough sleep. :) In the last few years, I haven't really looked after my own physical or mental health very well at all. Improving this is a big ticket on my personal roadmap after July. I recently moved those two items out of pre-alpha. Class questions are only an elaborate class...
by Interkarma
Thu May 23, 2019 9:50 am
Forum: Help & Support
Topic: Dungeon lags terribly
Replies: 10
Views: 138

Re: Dungeon lags terribly

It's related to number of lights and shadow distance specifically. As I said above, I already have some optimisations that work great. I'm holding this for alpha lighting review in a couple of months. :)
by Interkarma
Thu May 23, 2019 7:45 am
Forum: Bug Reports
Topic: 0.7.126: Misplaced dungeon exit
Replies: 3
Views: 96

Re: 0.7.126: Misplaced dungeon exit

Thank you. :) The exit quad is technically part of the entrance block, which is often the bulk of the dungeon. But could disable monsters in any border block connected behind exit position. This could possibly be serviced by some optimisations I have in mind for later. I'll play with this and see wh...
by Interkarma
Thu May 23, 2019 6:06 am
Forum: Bug Reports
Topic: 0.7.126: Misplaced dungeon exit
Replies: 3
Views: 96

Re: 0.7.126: Misplaced dungeon exit

The dungeon exit quad appears more correctly placed in DFU. These cases should always be covering a border block, which never contain quest markers. This is interesting though, as the exit quad is being translated and rotated as per game data. I'm not sure why it would differ between classic and DFU...
by Interkarma
Wed May 22, 2019 10:31 pm
Forum: Help & Support
Topic: Dungeon lags terribly
Replies: 10
Views: 138

Re: Dungeon lags terribly

Thanks for letting me know. The core issue is the default shadow distance is too high for that number of lights. which hits the CPU pretty hard.

I've already trialled some optimisations that work great, but I'm holding these for part of a larger lighting review sometime in alpha.