Search found 2767 matches

by Interkarma
Tue Aug 14, 2018 11:47 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 240
Views: 23556

Re: Quest Showcase

The hardest part for me is I just want to play all the content you guys are making! The game is at this strange point where it's not done yet, but it's just far enough along that sometimes I catch myself just playing it instead of working. A good problem to have I suppose. :D I'm really excited by t...
by Interkarma
Mon Aug 13, 2018 6:24 am
Forum: Modder Discussion
Topic: How do you read the base Daggerfall game?
Replies: 1
Views: 86

Re: How do you read the base Daggerfall game?

There are two main parts to the project: Daggerfall Tools for Unity (a.k.a DFTFU) is the bridge between classic Daggerfall's game files and the Unity engine. It reads Daggerfall's binary files directly and converts data into new formats in memory at runtime. Sometimes this is really easy and other t...
by Interkarma
Mon Aug 13, 2018 4:59 am
Forum: Developer Discussion
Topic: In-game mod support
Replies: 2
Views: 92

Re: In-game mod support

Welcome to the forums Scott. I appreciate you taking the time to post here so that it has the eyes of everyone involved. I look forward to further discussion around this. :)
by Interkarma
Sun Aug 12, 2018 1:03 am
Forum: Community
Topic: The Big Hello Thread
Replies: 82
Views: 12091

Re: The Big Hello Thread

Hey, welcome to the forums! :)
by Interkarma
Sun Aug 12, 2018 12:25 am
Forum: Bug Reports
Topic: Random enemies respawn on load [RESOLVED]
Replies: 3
Views: 641

Re: Random enemies respawn on load

Yep, I made some changes spawning a while back that should fix this one. I'll mark as resolved for now.
by Interkarma
Sun Aug 12, 2018 12:23 am
Forum: Bug Reports
Topic: All Platforms: Collision mesh for static objects sometimes not applied [RESOLVED]
Replies: 2
Views: 1089

Re: All Platforms: Collision mesh for static objects sometimes not applied

This particular issue should be resolved now we've moved to Unity 2018.x. I'll mark it closed now.
by Interkarma
Sun Aug 12, 2018 12:22 am
Forum: Bug Reports
Topic: Spell book sound wrong [RESOLVED]
Replies: 5
Views: 208

Re: Spell book sound wrong

Since the Daggerfall Song Player object attached to DaggerfallUI is only used in the setup screen, one way to fix is to clear the checkbox for the song player attached to the DaggerfallUI object in the DaggerfallUnityGame scene (thereby disabling it), but that might not be an ideal solution. Thank ...
by Interkarma
Sat Aug 11, 2018 12:25 am
Forum: News
Topic: Updated Builds July 2018
Replies: 9
Views: 1834

Re: Updated Builds July 2018

Cheers guys :)
by Interkarma
Fri Aug 10, 2018 10:38 pm
Forum: News
Topic: Updated Builds July 2018
Replies: 9
Views: 1834

Re: Updated Builds July 2018

Hey Mike! I'm active where I can be, but my personal output is still in a dip at the moment. I was a bit premature celebrating the end of my busy run and ended up landing a project in July that's just wrapping up now. This should have been an easy one too, but sometimes they take a bite out of me in...