Search found 3263 matches

by Interkarma
Thu Nov 22, 2018 7:26 am
Forum: Bug Reports
Topic: Possible to save game while a load is in progress [FIX IN TESTING]
Replies: 8
Views: 202

Re: Possible to save game while a load is in progress [FIX IN TESTING]

pango wrote:
Thu Nov 22, 2018 6:50 am
(PH?)
Privateer's Hold. :)
by Interkarma
Thu Nov 22, 2018 12:52 am
Forum: Help & Support
Topic: DFU feature request (toggle HUD on/off)
Replies: 5
Views: 99

Re: DFU feature request (toggle HUD on/off)

Cheers Jay. :)
by Interkarma
Thu Nov 22, 2018 12:50 am
Forum: Bug Reports
Topic: Possible to save game while a load is in progress [FIX IN TESTING]
Replies: 8
Views: 202

Re: Possible to save game while a load is in progress [FIX IN TESTING]

Thank you. :) Just FYI, I'm not able to trigger these issues myself. Steps I'm using to reproduce: Create a baseline interior save. Currently using PH with everything dead so there's loads of bodies around. Load this save from a fresh open and press Escape immediately after clicking "Load" on baseli...
by Interkarma
Thu Nov 22, 2018 12:16 am
Forum: Help & Support
Topic: DFU feature request (toggle HUD on/off)
Replies: 5
Views: 99

Re: DFU feature request (toggle HUD on/off)

From next builds, it will be possible to toggle HUD visibility using LeftShift+F10.
by Interkarma
Wed Nov 21, 2018 11:00 pm
Forum: Help & Support
Topic: Dead body flat covering quest item
Replies: 4
Views: 46

Re: Dead body flat covering quest item

Thank you for suggestion. Unfortunately, user won't be able to click icon in inventory window if corpse contains no treasure. My solution is just to disable collider on corpse when body contains no treasure and player has seen the "this body contains no treasure" message once. There's no advantage t...
by Interkarma
Wed Nov 21, 2018 10:38 pm
Forum: Help & Support
Topic: Dead body flat covering quest item
Replies: 4
Views: 46

Re: Dead body flat covering quest item

The console command to give quest items in this case might not help, as quest probably needs you to click on the world object normally to progress script. YMMV so see how you go. What's happening here is the sphere colliders for world object and corpse are close enough together that you can only cli...
by Interkarma
Wed Nov 21, 2018 10:15 pm
Forum: Bug Reports
Topic: Possible to save game while a load is in progress [FIX IN TESTING]
Replies: 8
Views: 202

Re: Possible to save game while a load is in progress [FIX IN TESTING]

When pause menu is open and game is not paused (can still move around, etc.), are any errors ejected into the log? Rapid-fire save/load issues aside, this indicates a more general problem with pause UI. I might lock that out during load also.
by Interkarma
Wed Nov 21, 2018 10:13 pm
Forum: Bug Reports
Topic: Build #139 - Casting spells via spellbook in middle of casting animation breaks casting/attacking [FIX IN TESTING]
Replies: 4
Views: 117

Re: Build #139 - Casting spells via spellbook in middle of casting animation breaks casting/attacking [FIX IN TESTING]

As indicated in the original report, it seems to only happen with specific spells, so can it be explained by an issue in casting animation? Yep, I got that. Still not able to reproduce. :) On the other hand to "heavy handed" solution of preventing casting while the animation is playing may very wel...
by Interkarma
Wed Nov 21, 2018 11:58 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 179
Views: 15930

Re: KoW - Daggerfall Remaster 3.0

For a bit of technical background, Daggerfall's terrain tiles use good old Marching Squares . Scroll down to see the images for various cases, and you'll recognise them immediately. The repainted textures need to follow the same basic contour or they won't align as expected. Pango's analysis seems t...
by Interkarma
Wed Nov 21, 2018 11:42 am
Forum: Resolved
Topic: Build #122 - Oops! Tell Mark now! [CLOSED]
Replies: 12
Views: 1184

Re: Build #122 - Oops! Tell Mark now! [CLOSED]

This hasn't been seen or reported in some time since Nystul's last round of fixes. I feel comfortable closing this one for now. Will reopen if anyone spots another one of these.