Search found 3226 matches

by Interkarma
Wed Nov 14, 2018 11:03 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 11
Views: 136

Re: Optionally simpler dungeons

I'll see if I can revive this feature sometime before 1.0. It needs some serious work above my proof of concept, but the idea is sound. I will admit that as I've gotten older and responsibilities have piled on, I prefer smaller dungeons for general fetch quests, kill quests, etc. I still love the bi...
by Interkarma
Wed Nov 14, 2018 10:53 pm
Forum: Community
Topic: Name that game
Replies: 7
Views: 180

Re: Name that game

Was it Ishar 1-3? These are early 90s game, but design is still rooted in the 80s.

Have some fond memories of these games anyway, before Underworld and Elder Scrolls.
by Interkarma
Wed Nov 14, 2018 9:59 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 11
Views: 136

Re: Optionally simpler dungeons

I have a branch of the code with a proof of concept for smaller dungeons that can be enabled by settings: Experimental Smaller Dungeons . Other than "special" dungeons (Direnni, Wayrest, Scourg, etc.) this will reduce all dungeon sizes to the smallest viable block count of 5 - being 1 internal block...
by Interkarma
Wed Nov 14, 2018 9:37 pm
Forum: Help & Support
Topic: Wrong enchantment points in magic item maker
Replies: 2
Views: 37

Re: Wrong enchantment points in magic item maker

Thank you for report, but please first review the Bug Report Guidelines : Bug Or Not Implemented? Daggerfall Unity is a live work in progress. If a feature is missing or only partially implemented, please do not assume this is a bug. If in doubt about the status of a feature, check the Roadmap , or ...
by Interkarma
Wed Nov 14, 2018 9:21 am
Forum: Bug Reports
Topic: Build #139 - Dungeon Automap in 3D View gets zoomed out each time you press Tab a few times
Replies: 1
Views: 73

Re: Build #139 - Dungeon Automap in 3D View gets zoomed out each time you press Tab a few times

I'm not able to reproduce the zooming behaviour, this seems to be sound in live code. But I can see the difficulty with using Tab as your automap hotkey. This key is also used by the dungeon automap, so the usual close toggle window support is broken by a conflicting key. And there's currently no wa...
by Interkarma
Wed Nov 14, 2018 8:55 am
Forum: Resolved
Topic: Dev build/Linux: modded SoundClips not preloaded [RESOLVED]
Replies: 14
Views: 365

Re: Dev build/Linux: modded SoundClips not preloaded

A fix for this has now been merged, thanks to pango/petchema!
by Interkarma
Wed Nov 14, 2018 12:02 am
Forum: Bug Reports
Topic: Build #139 - NPCs Won't Give Any Info (new character biography related)
Replies: 2
Views: 61

Re: NPCs Won't Give Any Info

Thanks for report, and welcome to the forums. I also appreciate the time you've taken to reproduce and list steps. :)
by Interkarma
Mon Nov 12, 2018 7:44 pm
Forum: Bug Reports
Topic: Bug Reports Cleanup
Replies: 7
Views: 446

Re: Bug Reports Cleanup

Now that we've trimmed back our Bug Reports forum, I'd like to try grouping bugs based on the system they relate to. I feel this will make it easier to avoid duplicates and for the developer most involved in that system to support their work. To do this, I'm creating new subforums below Bug Reports....
by Interkarma
Mon Nov 12, 2018 7:18 pm
Forum: Bug Reports
Topic: Linux #138: Enemy spells launch PC into air
Replies: 8
Views: 290

Re: Linux #138: Enemy spells launch PC into air

Missiles like spells and arrows now use a more physical collider setup, which changed a few releases back - but they shouldn't push around mobiles or player, that's a bug. I'll get this one sorted soon once I have time to look into more.