Search found 2716 matches

by Interkarma
Mon Jul 16, 2018 11:07 pm
Forum: Bug Reports
Topic: Build # 122 dialouge bug?
Replies: 2
Views: 60

Re: Build # 122 dialouge bug?

Thank you for the report and the followup. :)

I'll take a look at that save and try to reproduce when I can.
by Interkarma
Tue Jul 10, 2018 1:20 am
Forum: Bug Reports
Topic: Spell book sound wrong
Replies: 1
Views: 83

Re: Spell book sound wrong

Thanks for letting me know, I'll check it out when I can.
by Interkarma
Tue Jul 10, 2018 1:01 am
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1047

Re: Outdoor swimming

Interesting - I'm not sure on this one. The crouch status is being restored as part of loading a game. Perhaps the height changer needs to capture the onload event and update internal state based on the crouch state applied by the load process? Or possibly just clear some internal state when loading...
by Interkarma
Mon Jul 09, 2018 10:29 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 319
Views: 56711

Re: [MOD] Distant Terrain

Nystul is working on an update for Enhanced Sky that's compatible with latest version. It's still a work in progress, but you can download best available version from this post (last post on that page). https://forums.dfworkshop.net/viewtopic.php?f=14&t=29&start=40#p14123 Once Nystul is happy with t...
by Interkarma
Mon Jul 09, 2018 10:16 pm
Forum: Help & Support
Topic: Installation is broken
Replies: 2
Views: 131

Re: Installation is broken

Welcome to the forums. :) There's no installation as such with Daggerfall Unity. It's just a few unzipped files pointing to a classic Daggerfall install. It's easy to recover if you feel something has gone wrong by simply deleting the unzipped folder and downloading it again. From the sounds of it t...
by Interkarma
Sun Jul 08, 2018 8:27 am
Forum: Quest Hub
Topic: PC at _place_ do _task [Dungeon Exteriors]
Replies: 23
Views: 840

Re: PC at _place_ do _task [Dungeon Exteriors]

"and not" isn't valid addon for this check. See my example above. You can still accomplish this however by splitting out the checks. Use "when player enters/exits" to set or clear a task, then consume that task in a "when task and not task" elsewhere in the usual manner to trigger desired action. Ju...
by Interkarma
Sat Jul 07, 2018 11:56 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1047

Re: Outdoor swimming

Thank you guys! I'll work in the ability for enemy motor to detect if they're on a water tile so that swimming can be built into their AI at some point. guards submerge... https://www.youtube.com/watch?v=0Agh6-bgVsY This is hilarious. :D Something I must do is try to kite some guards down to open wa...
by Interkarma
Sat Jul 07, 2018 10:25 pm
Forum: Community
Topic: Which engine for a new Daggerfall game?
Replies: 3
Views: 358

Re: Which engine for a new Daggerfall game?

Did you have to modify Unity's source to allow it to handle Daggerfall's map size or was it done with scripting alone? It all done through scripting. The streaming world setup handles all the relevant parts like paging terrain tiles in and out, object pooling, dual coordinate system to fix floating...
by Interkarma
Sat Jul 07, 2018 3:36 am
Forum: Community
Topic: Which engine for a new Daggerfall game?
Replies: 3
Views: 358

Re: Which engine for a new Daggerfall game?

Welcome to the forums. :) I think any of the major engines could do this easily, at least within an indie scale. With the right amount of care and attention to detail, most users probably wouldn't know or care which engine its running on. I had some good reasons for choosing Unity for this project a...
by Interkarma
Sat Jul 07, 2018 3:25 am
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1047

Re: Outdoor swimming

It's definitely possible, I'd just have to make this super-efficient. It would be fairly trivial in cities as they have a navgrid for this purpose. The wilderness needs full terrain checks like player however as enemies can spawn anywhere the player can be. Out of curiosity, how does DF handle enemi...