Search found 3082 matches

by Interkarma
Thu Oct 18, 2018 8:40 am
Forum: Bug Reports
Topic: Bug Reports Cleanup
Replies: 3
Views: 44

Re: Bug Reports Cleanup

Thank you, I was happy to do it. :) Several of the less critical bugs were getting buried by the more urgent stuff. It feels good to have done that little cleanup.
by Interkarma
Wed Oct 17, 2018 10:57 pm
Forum: Resolved
Topic: Build #0.5.505: Weird floating skele-corpse in Penbrugh? [RESOLVED]
Replies: 4
Views: 183

Re: Build #0.5.505: Weird floating skele-corpse in Penbrugh?

There was some fixes to scene cleanup in recent versions that likely contributed to this. I'll mark as resolved for now as it can't be reproduced easily and is possibly already fixed.
by Interkarma
Wed Oct 17, 2018 9:22 pm
Forum: Bug Reports
Topic: Bug Reports Cleanup
Replies: 3
Views: 44

Bug Reports Cleanup

I've started cleaning up bug reports forum by moving closed issues into a Resolved sub-forum. Some of the remaining topics have been resolved but are not marked as such. I'll work through these to mark resolved and move soon. Hopefully by the end of this process, we have a better picture of open iss...
by Interkarma
Wed Oct 17, 2018 9:14 pm
Forum: Bug Reports
Topic: Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00
Replies: 2
Views: 35

Build #137 - Quest N0B10Y03 "Guard the Mages Guild" enemies not spawning during 0:00 to 3:00

Thank you for your report. I can confirm the guards aren't spawning in N0B10Y03 during the allocated time window in build #137.

The task S.03 is running so guards should spawn. I'll take a look when I can.
by Interkarma
Wed Oct 17, 2018 9:02 pm
Forum: Resolved
Topic: Dev build/Linux: can't live edit character's name [RESOLVED]
Replies: 4
Views: 46

Re: Dev build/Linux: can't live edit character's name [RESOLVED]

Nevermind, I was thinking of a solution where user edits directly over the top of existing name in-situ. I see classic uses a messagebox popup, which is better.
by Interkarma
Wed Oct 17, 2018 8:27 pm
Forum: Resolved
Topic: Dev build/Linux: can't live edit character's name [RESOLVED]
Replies: 4
Views: 46

Re: Dev build/Linux: can't live edit character's name

What Hazelnut said. :) Easy to do - temporarily hide name label and show textbox to enter new name (prepolulated with current name). I think the save/load handling is robust enough to do this without any problems, but might briefly confuse users when they next open save UI and all their saves are "m...
by Interkarma
Wed Oct 17, 2018 11:35 am
Forum: General
Topic: Push To Exit Pre-Alpha
Replies: 20
Views: 2162

Re: Push To Exit Pre-Alpha

Thank you mate. :)
by Interkarma
Wed Oct 17, 2018 11:17 am
Forum: Resolved
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions [RESOLVED]
Replies: 18
Views: 226

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

Hazelnut, now that I've worked through the problem both ways, I have to concede your solution is the better one overall. My solution to migrate keys is technically valid to remove issue fully for all saves past and future, but it introduced far too much complexity, which means potential for more pro...
by Interkarma
Wed Oct 17, 2018 7:44 am
Forum: Resolved
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions [RESOLVED]
Replies: 18
Views: 226

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

Thank you mate. :)

I have a mostly working fix already, I'm just to sit on this until early next week when I have more time to think straight. New work just keeps piling in lately. I'll still be around though!
by Interkarma
Wed Oct 17, 2018 7:30 am
Forum: Resolved
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions [RESOLVED]
Replies: 18
Views: 226

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

No matter which way you slice it, changing the key generated at runtime will descync player from their saves unless that save data is also migrated on deserialization. And I can't just ignore or hack away 0, because 0 still means something. It's the first building index at block coordinates 0,0. The...