Search found 2782 matches

by Interkarma
Sat Aug 18, 2018 1:07 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 129

Re: Updated Builds August 2018

Those are some encouraging stats! Thanks for taking the time to post them. :)
by Interkarma
Sat Aug 18, 2018 1:05 am
Forum: Bug Reports
Topic: Linux #127: "pc at" providing false positives
Replies: 2
Views: 25

Re: Linux #127: "pc at" providing false positives

I've just looked into this and it's a flaw in how I've designed selection of remote quest buildings. Here's a breakdown of the problem. When asked to select a "remote buildingType" of any kind, the quest system just randomly grabs locations and looks for the matching type in that random location. Th...
by Interkarma
Fri Aug 17, 2018 7:54 pm
Forum: Bug Reports
Topic: Custom class creator - incorrect HP per level for custom characters, some UI bugs
Replies: 3
Views: 58

Re: Custom class creator - incorrect HP per level for custom characters

Bonus to hit undead for instance, you can click the other bonuses, but undead just says "bonus to hit" when you click it, if you pick a bonus but change your mind halfway thru, and exit, it just says stuff like "Immunity to", or "resistance to", like you kinda picked it, it doesn't do anything posi...
by Interkarma
Fri Aug 17, 2018 7:49 pm
Forum: Developer Discussion
Topic: Swim underwater "fog"
Replies: 2
Views: 63

Re: Swim underwater "fog"

It's a little tricky even with a basic setup, as the fog settings are rather different between outdoor scenes and dungeon underwater. Some housekeeping is needed to ensure the settings remain correct based on context. I also wanted to explore some other fog options for dungeon underwater, possibly v...
by Interkarma
Fri Aug 17, 2018 7:32 pm
Forum: Released Mods
Topic: Warm Ashes: Dangerous Dungeon Exteriors
Replies: 16
Views: 1866

Re: Warm Ashes: Dangerous Dungeon Exteriors

If one of the quests isn't starting from console, could you quickly check if there are any errors in the "quest_output" log in the usual data path? This might help identify what's going wrong. There weren't many changes to quest system in this round of builds, so let me know if something isn't compi...
by Interkarma
Fri Aug 17, 2018 7:27 pm
Forum: Bug Reports
Topic: Unreadable books from imported classic saves [RESOLVED]
Replies: 3
Views: 388

Re: Unreadable books from imported classic saves

Thank you again for your work fixing this. :)
by Interkarma
Fri Aug 17, 2018 7:24 pm
Forum: Bug Reports
Topic: Custom class creator - incorrect HP per level for custom characters, some UI bugs
Replies: 3
Views: 58

Re: Custom class creator

The custom class creator is mainly the UI only at this stage. Most of the actual advantages/disadvantages are yet to be implemented as part of effect system rollout. However, character HP per level should be one of the functional elements now. I'll make this the primary focus of this topic. Thank yo...
by Interkarma
Fri Aug 17, 2018 5:52 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 249
Views: 24118

Re: Quest Showcase

This sounds awesome, keep up the great work! :)
by Interkarma
Fri Aug 17, 2018 4:50 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 129

Re: Updated Builds August 2018

No, not related to disease feedback - just health, fatigue, and spell points bars as described in changes. My apologies if I gave the wrong impression. :)
by Interkarma
Fri Aug 17, 2018 4:16 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 129

Re: Updated Builds August 2018

Yep, it adds more feedback for status changes to health, fatigue, and spell points. It's a rather lovely feature that I didn't quite appreciate until I saw it in action. For example when the player takes damage, the health bar will smoothly drop while another solid bar behind it remains in place for...