Search found 3233 matches

by Interkarma
Fri Nov 16, 2018 10:13 pm
Forum: Creator's Corner
Topic: Transparent ghosts
Replies: 9
Views: 277

Re: Transparent ghosts

I don't believe billboards support emission maps yet. Still, looking good! :)
by Interkarma
Fri Nov 16, 2018 6:56 pm
Forum: Bug Reports
Topic: Build #139/Windows 10: Shop quality text does not appear
Replies: 11
Views: 190

Re: Build #139/Windows 10: Shop quality text does not appear

They do seem related. I wonder if, like the shop quality message, this appears normally when running game in editor but not in builds.

I'll allocate a bit of time over the weekend to look at this issue.
by Interkarma
Fri Nov 16, 2018 6:53 pm
Forum: Bug Reports
Topic: Win 10, 64 bit, #139: Texture issue - black border
Replies: 5
Views: 78

Re: Win 10, 64 bit, #139: Texture issue - black border

That's interesting! Thanks for going the extra mile on this one. Looks like this is another issue with classic data. I'll check out that classic save when I can.
by Interkarma
Fri Nov 16, 2018 5:57 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 120
Views: 11071

Re: Custom quest support

Right now it matches if loaded spell contains the same effect as classic spell, but it could be made to match by all params of classic spell including target type and element.

I don't believe items will work with the current setup,
by Interkarma
Fri Nov 16, 2018 2:32 am
Forum: Mods & Features General
Topic: Request: Type in spell name to search your spellbook
Replies: 3
Views: 67

Re: Request: Type in spell name to search your spellbook

It's a good idea. I'd also like this for searching save games.
BansheeXYZ wrote:
Fri Nov 16, 2018 1:19 am
Anther option would be to just alphabetize the spells list. I don't understand why vanilla didn't do this.
I implemented the "sort" button to alphabetise the list a few releases back. :D
by Interkarma
Fri Nov 16, 2018 2:27 am
Forum: Bug Reports
Topic: Win 10, 64 bit, #139: Texture issue - black border
Replies: 5
Views: 78

Re: Win 10, 64 bit, #139: Texture issue - black border

Please provide a save game, or at least a screenshot without any mods installed. Cheers. :)
by Interkarma
Wed Nov 14, 2018 11:03 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 11
Views: 191

Re: Optionally simpler dungeons

I'll see if I can revive this feature sometime before 1.0. It needs some serious work above my proof of concept, but the idea is sound. I will admit that as I've gotten older and responsibilities have piled on, I prefer smaller dungeons for general fetch quests, kill quests, etc. I still love the bi...
by Interkarma
Wed Nov 14, 2018 10:53 pm
Forum: Community
Topic: Name that game
Replies: 7
Views: 204

Re: Name that game

Was it Ishar 1-3? These are early 90s game, but design is still rooted in the 80s.

Have some fond memories of these games anyway, before Underworld and Elder Scrolls.
by Interkarma
Wed Nov 14, 2018 9:59 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 11
Views: 191

Re: Optionally simpler dungeons

I have a branch of the code with a proof of concept for smaller dungeons that can be enabled by settings: Experimental Smaller Dungeons . Other than "special" dungeons (Direnni, Wayrest, Scourg, etc.) this will reduce all dungeon sizes to the smallest viable block count of 5 - being 1 internal block...