Search found 2789 matches

by Interkarma
Sun Aug 19, 2018 10:12 pm
Forum: Developer Discussion
Topic: Swim underwater "fog"
Replies: 6
Views: 156

Re: Swim underwater "fog"

Height fog can be tricky as there's some attenuation involved as well. It might be easier just to switch global fog on/off when player is submerged in dungeon water. It's basically the same check that makes the breath bar appear/disappear. That would look less polished though, as the player can clip...
by Interkarma
Sun Aug 19, 2018 10:02 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 254
Views: 43713

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Just wanted to confirm your mod is also working fine for me in build 0.5.477 (#127 from 17-Aug-2018) on Windows in both 32-bit and 64-bit builds. I'm not sure if this is the cause, but don't forget that each new build is a standalone release - they shouldn't be unzipped over the top of previous buil...
by Interkarma
Sun Aug 19, 2018 8:38 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 41
Views: 2367

Re: Syntax highlighting

Yes that example should be correct. Any leading white space is trimmed before parsing line and looking for comment character. Indents have no special meaning other than to make it more readable to humans. One exception though is reading message blocks. Once a block starts, each line is taken verbati...
by Interkarma
Sun Aug 19, 2018 1:05 am
Forum: General
Topic: Upgrading to Unity 2018.2.x
Replies: 3
Views: 57

Re: Upgrading to Unity 2018.2.x

Thank you Jay. :)
by Interkarma
Sun Aug 19, 2018 12:04 am
Forum: General
Topic: Upgrading to Unity 2018.2.x
Replies: 3
Views: 57

Upgrading to Unity 2018.2.x

Since making the big jump to Unity 2018.1 in June, we now have Unity 2018.2 available and out of beta. There are a couple of specific features in Unity 2018.2 I'd like to take advantage of - high on the list is built-in support for TextMesh Pro with SDF font rendering. Part of my mission later in th...
by Interkarma
Sat Aug 18, 2018 10:28 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 41
Views: 2367

Re: Syntax highlighting

I have a question for Interkarma: comments must start with the first char of the line, it is not correct to have something like " -- text" or "give pc _reward_ -- text", isn't it ? I think in some cases the trailing part of the line is ignored once the leading has been accepted and parsed, but i wa...
by Interkarma
Sat Aug 18, 2018 12:24 pm
Forum: Developer Discussion
Topic: Swim underwater "fog"
Replies: 6
Views: 156

Re: Swim underwater "fog"

For this sort of work, I import a static environment into editor using tools on DaggerfallUnity Inspector and drop in a standalone player prefab where needed. Then I can add any custom objects, etc. and test as needed. Once things are working well, I convert the object to a prefab and work on instan...
by Interkarma
Sat Aug 18, 2018 1:07 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 187

Re: Updated Builds August 2018

Those are some encouraging stats! Thanks for taking the time to post them. :)
by Interkarma
Sat Aug 18, 2018 1:05 am
Forum: Bug Reports
Topic: Linux #127: "pc at" providing false positives
Replies: 2
Views: 39

Re: Linux #127: "pc at" providing false positives

I've just looked into this and it's a flaw in how I've designed selection of remote quest buildings. Here's a breakdown of the problem. When asked to select a "remote buildingType" of any kind, the quest system just randomly grabs locations and looks for the matching type in that random location. Th...
by Interkarma
Fri Aug 17, 2018 7:54 pm
Forum: Bug Reports
Topic: Custom class creator - incorrect HP per level for custom characters, some UI bugs
Replies: 5
Views: 117

Re: Custom class creator - incorrect HP per level for custom characters

Bonus to hit undead for instance, you can click the other bonuses, but undead just says "bonus to hit" when you click it, if you pick a bonus but change your mind halfway thru, and exit, it just says stuff like "Immunity to", or "resistance to", like you kinda picked it, it doesn't do anything posi...