Search found 2732 matches

by Interkarma
Mon Jul 23, 2018 8:39 am
Forum: General
Topic: New to Daggerfall, is it better to start with vanilla?
Replies: 4
Views: 131

Re: New to Daggerfall, is it better to start with vanilla?

Ha! Thanks for the heads up, that's clearly a copy paste error while I'm trying to do too many things at once. Will fix that soon!
by Interkarma
Mon Jul 23, 2018 5:13 am
Forum: Released Mods
Topic: NPC Flats Addendum
Replies: 68
Views: 9451

Re: NPC Flats Addendum

Looks good, I like the look of concentration on his face.

If you don't mind, I'm moving this to Released Mods, as more people are likely to find it there. Just let me know if you'd like it moved back until you're ready. :)
by Interkarma
Sun Jul 22, 2018 9:37 pm
Forum: General
Topic: New to Daggerfall, is it better to start with vanilla?
Replies: 4
Views: 131

Re: New to Daggerfall, is it better to start with vanilla?

Welcome to the forums. :) I think it's worth playing at least some classic first. Even if you don't play all the way through, it's a grounding experience before playing Daggerfall Unity. You can setup Daggerfall similar to a modern FSP with mouse-look and WSAD controls. It's a little clunky still, b...
by Interkarma
Sun Jul 22, 2018 2:06 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 30
Views: 2209

Re: KoW - Daggerfall Remaster 3.0

Hey that's a really clever solution!
by Interkarma
Thu Jul 19, 2018 10:28 pm
Forum: General
Topic: Issue with one of the console commands
Replies: 4
Views: 110

Re: Issue with one of the console commands

Cheers! :) BTW, I forgot to respond to your suggestion in first post. I agree it would be awesome to specify a material and item type so we can add items like a daedric helm. Rather than extend the "add [category] [count]" command (which was only intended to be a stress test for inventory system), I...
by Interkarma
Thu Jul 19, 2018 6:37 am
Forum: Mods & Features General
Topic: Question about texture lighting
Replies: 2
Views: 70

Re: Question about texture lighting

Maybe it was a trick of the low resolution or palette-driven rendering, but the lighting in Daggerfall Classic and other old DOS games had that appearance to me. Details appearing out the gloom had an almost "bump mapped" quality, one of the reasons I still enjoy that aesthetic to this day. Do you ...
by Interkarma
Thu Jul 19, 2018 6:11 am
Forum: Released Mods
Topic: NPC Flats Addendum
Replies: 68
Views: 9451

Re: NPC Flats Addendum

Looking great as always. :)
by Interkarma
Thu Jul 19, 2018 6:10 am
Forum: Modder Discussion
Topic: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)
Replies: 44
Views: 3496

Re: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

This sounds amazing! Very atmospheric. :)
by Interkarma
Thu Jul 19, 2018 6:08 am
Forum: General
Topic: Issue with one of the console commands
Replies: 4
Views: 110

Re: Issue with one of the console commands

Welcome to the forums! :) Thank you for bringing this to my attention. This was a simple error in the "add armor" and "add cloth" variants that was throwing an exception by using incorrect player race. I've fixed this now and it will be patched in next builds. Happy to hear you're enjoying everythin...
by Interkarma
Thu Jul 19, 2018 1:54 am
Forum: Mods & Features General
Topic: Player sprites receive light / HUD Transparency / Torch
Replies: 7
Views: 242

Re: Player sprites receive light / HUD Transparency / Torch

I'll add a quick note for each of these: Lights on weapons, horse, caster hands, etc. is a bit difficult as these don't exist inside the world in any way. They're just a 2D overlay at the UI level. They technically exist as part of the GUI system. It is possible, but would involve a lot of additiona...