Search found 2727 matches

by Interkarma
Thu Jul 19, 2018 6:37 am
Forum: Mods & Features General
Topic: Question about texture lighting
Replies: 2
Views: 18

Re: Question about texture lighting

Maybe it was a trick of the low resolution or palette-driven rendering, but the lighting in Daggerfall Classic and other old DOS games had that appearance to me. Details appearing out the gloom had an almost "bump mapped" quality, one of the reasons I still enjoy that aesthetic to this day. Do you ...
by Interkarma
Thu Jul 19, 2018 6:11 am
Forum: Creator's Corner
Topic: NPC Flats Addendum
Replies: 66
Views: 9117

Re: NPC Flats Addendum

Looking great as always. :)
by Interkarma
Thu Jul 19, 2018 6:10 am
Forum: Modder Discussion
Topic: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)
Replies: 44
Views: 3310

Re: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

This sounds amazing! Very atmospheric. :)
by Interkarma
Thu Jul 19, 2018 6:08 am
Forum: General
Topic: Issue with one of the console commands
Replies: 1
Views: 20

Re: Issue with one of the console commands

Welcome to the forums! :) Thank you for bringing this to my attention. This was a simple error in the "add armor" and "add cloth" variants that was throwing an exception by using incorrect player race. I've fixed this now and it will be patched in next builds. Happy to hear you're enjoying everythin...
by Interkarma
Thu Jul 19, 2018 1:54 am
Forum: Mods & Features General
Topic: Player sprites receive light / HUD Transparency / Torch
Replies: 2
Views: 38

Re: Player sprites receive light / HUD Transparency / Torch

I'll add a quick note for each of these: Lights on weapons, horse, caster hands, etc. is a bit difficult as these don't exist inside the world in any way. They're just a 2D overlay at the UI level. They technically exist as part of the GUI system. It is possible, but would involve a lot of additiona...
by Interkarma
Thu Jul 19, 2018 1:37 am
Forum: Community
Topic: Walk Time Per Chunk
Replies: 2
Views: 91

Re: Walk Time Per Chunk

This is a little variable based on character SPD and whether they're on a horse or not, but your theory is sound. Let's be conservative and say it takes a character 2 minutes to cross a full world cell (e.g. the full length of Daggerfall city plus a small band of surrounding terrain). The game world...
by Interkarma
Thu Jul 19, 2018 1:26 am
Forum: Community
Topic: Other Elder Scrolls
Replies: 54
Views: 8616

Re: Other Elder Scrolls

In my mind I keep imagining that by TES9 we're going to have pre-made characters with their own quests, personalities, and motivations. "Choose between Lieutenant General Amadeus Carisso, whose slain family launches him into a mystery of intrigue relating to ancient Mer rituals, or Edina Faust, a y...
by Interkarma
Wed Jul 18, 2018 10:18 pm
Forum: General
Topic: New approach to coding
Replies: 1
Views: 79

Re: New approach to coding

Welcome to the forums! :) Some of the older parts of this game (such as enemy classes and weather manager) started life as part of my Daggerfall Tools For Unity. DFTFU is only a toolset for reading Daggerfall's assets into Unity, not a game by itself. Part of that toolset was a dozen or so "demo" cl...
by Interkarma
Wed Jul 18, 2018 7:37 am
Forum: Modder Discussion
Topic: Daggerfall sounds
Replies: 2
Views: 92

Re: Daggerfall sounds

Daggerfall Jukebox can extract all the sound effects from SOUNDS.BSA to .wav with their original numerical name intact. I've extracted for you as a convenience, here's a link to the zip file.

https://drive.google.com/file/d/13iaXjX ... sp=sharing

I hope that helps!
by Interkarma
Wed Jul 18, 2018 12:15 am
Forum: Developer Discussion
Topic: Make a vitals bar appear behind existing bars?
Replies: 2
Views: 109

Re: Make a vitals bar appear behind existing bars?

Glad you found the solution. I see what you're getting at, and will test code in a branch shortly. :)