Search found 3068 matches

by Interkarma
Tue Oct 16, 2018 9:49 pm
Forum: Bug Reports
Topic: Dev build/Linux: regression: modal shops quality hint not working
Replies: 4
Views: 87

Re: Dev build/Linux: regression: modal shops quality hint not working

Interesting to have a disparity between editor version and build for something simple like this. Normally build-specific problems are something asset related like a shader not included. Maybe something to do with script order. I'll investigate further when I can. Thank you for looking into this one ...
by Interkarma
Tue Oct 16, 2018 9:45 pm
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 9
Views: 129

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

I'm doing something similar by adding a "generation" value to key bitfield. Now I can tick up generation as needed with a simple bit compare, check gen of any key, and convert between generations easily. It's a bit like having a "serialised version" built into the key where all current keys have "ve...
by Interkarma
Tue Oct 16, 2018 9:12 pm
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 9
Views: 129

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

Thanks for chasing down. That does look like bit of bad design on my part. Currently building keys start from 0 and go to N (depending on how many blocks and buildings there are). The first building in the first block will have a building key of 0. It's really a calculated building index and 0 is a ...
by Interkarma
Tue Oct 16, 2018 8:14 pm
Forum: Quest Hub
Topic: Classic quest bugs
Replies: 14
Views: 933

Re: Classic quest bugs

Bug report #15: Exception in GetTravelTimeInSeconds() as Place not resolved. Place.SiteDetails are not popluated. Only single Place definition in quest. Place _dungeon_ remote dungeon1 Source: B0C00Y10 Description of problem: Quest throws exception during compile. Could not find Quest Place / Unity...
by Interkarma
Tue Oct 16, 2018 7:57 pm
Forum: General
Topic: Push To Exit Pre-Alpha
Replies: 17
Views: 2010

Re: Push To Exit Pre-Alpha

Thank you for your kind words everyone. :) Now that enemies are casting spells, I'm calling 0.5 and moving into 0.6. I've relocated some items out of 0.5 into 0.6 and 0.7 of the roadmap . This doesn't really change my schedule at all, as 0.6 and 0.7 were already mostly complete and I'm still working...
by Interkarma
Mon Oct 15, 2018 11:37 pm
Forum: Bug Reports
Topic: Dev build/Linux: weapons shop "The %rt's Arsenal" [RESOLVED]
Replies: 6
Views: 113

Re: Dev build/Linux: weapons shop "The %rt's Arsenal"

Not sure we should keep two implementations though, Interkarma do you have any reason or desire to keep the specific code for %rt macro on the BuildingNames class? If so, I will submit the 3 bugfixes that make it work. Alternatively the macro handler RegentTitle can be called instead. I'm happy for...
by Interkarma
Mon Oct 15, 2018 4:45 am
Forum: Mods & Features General
Topic: Cyclic selections
Replies: 9
Views: 150

Re: Cyclic selections

This can depend on the type of dungeon requested by quest as well. For example, any quest asking for a human stronghold in Daggerfall region will basically get Privateers Hold each time.

Just good quest authorship can improve this a lot.
by Interkarma
Sun Oct 14, 2018 8:56 pm
Forum: Bug Reports
Topic: Dev build/Linux: weapons shop "The %rt's Arsenal" [RESOLVED]
Replies: 6
Views: 113

Re: Dev build/Linux: weapons shop "The %rt's Arsenal"

Thanks for all your recent reports pango. All very clear with good information.

Will work through these as I'm able.
by Interkarma
Sun Oct 14, 2018 6:04 pm
Forum: Bug Reports
Topic: Build #137 Windows - Can't create Character Warrior class
Replies: 1
Views: 38

Re: Build #137 Windows - Can't create Character Warrior class

Thanks for report. Sounds like biography fast start is encountering an exception.

This would be one for Numidium to look at when he can.
by Interkarma
Sun Oct 14, 2018 9:54 am
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 60
Views: 13590

Re: Enhanced Sky

Happy to move to released mods soon. First post just needs a cleanup, some screenshots, and link to latest download. I'll do this when I can, as original author not around lately.