Search found 3074 matches

by Interkarma
Wed Oct 17, 2018 7:44 am
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 14
Views: 165

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

Thank you mate. :)

I have a mostly working fix already, I'm just to sit on this until early next week when I have more time to think straight. New work just keeps piling in lately. I'll still be around though!
by Interkarma
Wed Oct 17, 2018 7:30 am
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 14
Views: 165

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

No matter which way you slice it, changing the key generated at runtime will descync player from their saves unless that save data is also migrated on deserialization. And I can't just ignore or hack away 0, because 0 still means something. It's the first building index at block coordinates 0,0. The...
by Interkarma
Wed Oct 17, 2018 5:24 am
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 14
Views: 165

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

This is actually a bit of an epic change. Updating the key itself is the easy part. It's also necessary to migrate all deserialized data to the new key generation for things like quests, discovery, NPCs, and state. Missing even a single building key on restore will break something the player probabl...
by Interkarma
Wed Oct 17, 2018 3:04 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 117
Views: 9701

Re: Custom quest support

Hmm - it's not impossible but its going to be clunky. You'll be able to recover the text and general flow of the quest, but it's not easy to get this out again from the compiled quest data I'm sorry. It's more runtime state than human state now.
by Interkarma
Wed Oct 17, 2018 2:57 am
Forum: General
Topic: Screenshot thread
Replies: 143
Views: 27300

Re: Screenshot thread

Glad you're enjoying, Jay! :)
by Interkarma
Wed Oct 17, 2018 2:57 am
Forum: General
Topic: How common are missing NPCs in classic?
Replies: 4
Views: 81

Re: How common are missing NPCs in classic?

And maybe time of day? NPCs aren't present outside of normal hours. This happens in DFU as well if you break into the guild outside of normal times.
by Interkarma
Tue Oct 16, 2018 9:49 pm
Forum: Bug Reports
Topic: Dev build/Linux: regression: modal shops quality hint not working
Replies: 4
Views: 99

Re: Dev build/Linux: regression: modal shops quality hint not working

Interesting to have a disparity between editor version and build for something simple like this. Normally build-specific problems are something asset related like a shader not included. Maybe something to do with script order. I'll investigate further when I can. Thank you for looking into this one ...
by Interkarma
Tue Oct 16, 2018 9:45 pm
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 14
Views: 165

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

I'm doing something similar by adding a "generation" value to key bitfield. Now I can tick up generation as needed with a simple bit compare, check gen of any key, and convert between generations easily. It's a bit like having a "serialised version" built into the key where all current keys have "ve...
by Interkarma
Tue Oct 16, 2018 9:12 pm
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 14
Views: 165

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

Thanks for chasing down. That does look like bit of bad design on my part. Currently building keys start from 0 and go to N (depending on how many blocks and buildings there are). The first building in the first block will have a building key of 0. It's really a calculated building index and 0 is a ...
by Interkarma
Tue Oct 16, 2018 8:14 pm
Forum: Quest Hub
Topic: Classic quest bugs
Replies: 14
Views: 941

Re: Classic quest bugs

Bug report #15: Exception in GetTravelTimeInSeconds() as Place not resolved. Place.SiteDetails are not popluated. Only single Place definition in quest. Place _dungeon_ remote dungeon1 Source: B0C00Y10 Description of problem: Quest throws exception during compile. Could not find Quest Place / Unity...