Search found 3511 matches

by Interkarma
Mon Jan 21, 2019 1:27 am
Forum: News
Topic: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Replies: 9
Views: 164

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

I haven't checked save yet (still at work), but if character is still level 1 then they are hard immune to disease. You won't be able to get infected until level 2.

Hope that helps!
by Interkarma
Sun Jan 20, 2019 10:46 pm
Forum: Bug Reports
Topic: 0.7.2 Player can add both variants of light or darkness powered magery
Replies: 21
Views: 329

Re: 0.7.2 Player can add both variants of light or darkness powered magery

Vampire and lycanthrope racial advantages and disadvantages are unrelated to elemental saving throws. For example, vampires have a blanket immunity to paralysis and disease and no saving throw needs to be rolled. The changes to elemental saving throws are mainly for handling flag combos such as Magi...
by Interkarma
Sun Jan 20, 2019 10:21 pm
Forum: News
Topic: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Replies: 9
Views: 164

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Console command "diseaseplayer vampire" is the quickest way to do this. I'm not aware of with any problems with deploying vampirism at this time. Could you please attach a zipped copy of your save where you've infected your character with vampirism, and I'll take a closer look in the debugger to see...
by Interkarma
Sun Jan 20, 2019 10:20 pm
Forum: Help & Support
Topic: Pls Confirm on Daggerfall Install: Compact, Full or Custom?
Replies: 2
Views: 39

Re: Pls Confirm on Daggerfall Install: Compact, Full or Custom?

The main options to avoid from DaggerfallSetup are the language mods. I think almost everything else integrates OK. If you experience any problems with the classic quests, please log a bug report with the quest name and a clear description of problem. You can see the quest name by toggling open the ...
by Interkarma
Sun Jan 20, 2019 10:16 pm
Forum: Bug Reports
Topic: 0.7.32 Fast Travel when Vampire and not having killed unconsistently freezes the Game
Replies: 3
Views: 28

Re: 0.7.32 Fast Travel when Vampire and not having killed unconsistently freezes the Game

Thanks for the report. Not sure what could be causing this yet. Will try to dig into this further when I can.
by Interkarma
Sun Jan 20, 2019 7:51 am
Forum: Bug Reports
Topic: 0.7.2 Player can add both variants of light or darkness powered magery
Replies: 21
Views: 329

Re: 0.7.2 Player can add both variants of light or darkness powered magery

But you said certain conflicts were roleplaying combinations, or someone who liked that exploit talked you into that. The example I used was a High Elf who was uncommonly vulnerable to paralysis. I think this works fine in a role-playing sense because their immunity is a racial bonus and their weak...
by Interkarma
Sun Jan 20, 2019 2:17 am
Forum: Bug Reports
Topic: 0.7.2 Player can add both variants of light or darkness powered magery
Replies: 21
Views: 329

Re: 0.7.2 Player can add both variants of light or darkness powered magery

Haha all good mate. I actually love chatting with you guys. :)

This bug report is pretty much toast though, but I let that go a while back. :lol:
by Interkarma
Sun Jan 20, 2019 2:06 am
Forum: Resolved
Topic: Build #111: City Watch issues [RESOLVED]
Replies: 13
Views: 925

Re: Build #111: City Watch issues

Cheers for testing! :)
by Interkarma
Sun Jan 20, 2019 2:05 am
Forum: Bug Reports
Topic: 0.7.2 Player can add both variants of light or darkness powered magery
Replies: 21
Views: 329

Re: 0.7.2 Player can add both variants of light or darkness powered magery

I quickly checked classic DF and DFU and it's not possible to add both Immunity to Fire and Critical Weakness to Fire. Or both Immunity and Resistance to Fire. Or any combination past the first "X to Fire" added to either side. The main difference I can see is that DF will popup a message saying the...
by Interkarma
Sun Jan 20, 2019 1:59 am
Forum: Bug Reports
Topic: 0.7.2 Player can add both variants of light or darkness powered magery
Replies: 21
Views: 329

Re: 0.7.2 Player can add both variants of light or darkness powered magery

However, there's absolutely no gameplay need to combine any resistance/immunity advantages with any low tolerance/critical weakness disadvantages of the same category Can you combine say Critical Weakness to Fire with Immunity to Fire? I thought both classic and DFU would prevent these types of com...