Search found 2770 matches

by Interkarma
Thu Aug 16, 2018 4:44 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 104
Views: 7756

Re: Custom quest support

No worries. :) Still edit the quest file for now though, as this change might not land in Live Builds until the release after the next one. I was running new builds when I fixed this, so change wouldn't have made it.
by Interkarma
Thu Aug 16, 2018 2:15 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 104
Views: 7756

Re: Custom quest support

Problem here is a leading space before the CRLF on line 61 (at the end of message 1030). The parser isn't trimming the start of lines when detecting end of message block. You can fix now by just removing leading space on line 61 (tested). Unfortunately this isn't as easy one to fix in the parser, as...
by Interkarma
Thu Aug 16, 2018 1:42 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 104
Views: 7756

Re: Custom quest support

It might be a parser error based on something unexpected/unhandled in the source. Can you please provide full source of the quest and I'll take a look.
by Interkarma
Tue Aug 14, 2018 11:47 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 243
Views: 23840

Re: Quest Showcase

The hardest part for me is I just want to play all the content you guys are making! The game is at this strange point where it's not done yet, but it's just far enough along that sometimes I catch myself just playing it instead of working. A good problem to have I suppose. :D I'm really excited by t...
by Interkarma
Mon Aug 13, 2018 6:24 am
Forum: Modder Discussion
Topic: How do you read the base Daggerfall game?
Replies: 1
Views: 108

Re: How do you read the base Daggerfall game?

There are two main parts to the project: Daggerfall Tools for Unity (a.k.a DFTFU) is the bridge between classic Daggerfall's game files and the Unity engine. It reads Daggerfall's binary files directly and converts data into new formats in memory at runtime. Sometimes this is really easy and other t...
by Interkarma
Mon Aug 13, 2018 4:59 am
Forum: Developer Discussion
Topic: In-game mod support
Replies: 2
Views: 109

Re: In-game mod support

Welcome to the forums Scott. I appreciate you taking the time to post here so that it has the eyes of everyone involved. I look forward to further discussion around this. :)
by Interkarma
Sun Aug 12, 2018 1:03 am
Forum: Community
Topic: The Big Hello Thread
Replies: 82
Views: 12203

Re: The Big Hello Thread

Hey, welcome to the forums! :)
by Interkarma
Sun Aug 12, 2018 12:25 am
Forum: Bug Reports
Topic: Random enemies respawn on load [RESOLVED]
Replies: 3
Views: 648

Re: Random enemies respawn on load

Yep, I made some changes spawning a while back that should fix this one. I'll mark as resolved for now.
by Interkarma
Sun Aug 12, 2018 12:23 am
Forum: Bug Reports
Topic: All Platforms: Collision mesh for static objects sometimes not applied [RESOLVED]
Replies: 2
Views: 1098

Re: All Platforms: Collision mesh for static objects sometimes not applied

This particular issue should be resolved now we've moved to Unity 2018.x. I'll mark it closed now.