Search found 2786 matches

by Interkarma
Sun Aug 19, 2018 1:05 am
Forum: General
Topic: Upgrading to Unity 2018.2.x
Replies: 2
Views: 37

Re: Upgrading to Unity 2018.2.x

Thank you Jay. :)
by Interkarma
Sun Aug 19, 2018 12:04 am
Forum: General
Topic: Upgrading to Unity 2018.2.x
Replies: 2
Views: 37

Upgrading to Unity 2018.2.x

Since making the big jump to Unity 2018.1 in June, we now have Unity 2018.2 available and out of beta. There are a couple of specific features in Unity 2018.2 I'd like to take advantage of - high on the list is built-in support for TextMesh Pro with SDF font rendering. Part of my mission later in th...
by Interkarma
Sat Aug 18, 2018 10:28 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 39
Views: 2301

Re: Syntax highlighting

I have a question for Interkarma: comments must start with the first char of the line, it is not correct to have something like " -- text" or "give pc _reward_ -- text", isn't it ? I think in some cases the trailing part of the line is ignored once the leading has been accepted and parsed, but i wa...
by Interkarma
Sat Aug 18, 2018 12:24 pm
Forum: Developer Discussion
Topic: Swim underwater "fog"
Replies: 3
Views: 98

Re: Swim underwater "fog"

For this sort of work, I import a static environment into editor using tools on DaggerfallUnity Inspector and drop in a standalone player prefab where needed. Then I can add any custom objects, etc. and test as needed. Once things are working well, I convert the object to a prefab and work on instan...
by Interkarma
Sat Aug 18, 2018 1:07 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 164

Re: Updated Builds August 2018

Those are some encouraging stats! Thanks for taking the time to post them. :)
by Interkarma
Sat Aug 18, 2018 1:05 am
Forum: Bug Reports
Topic: Linux #127: "pc at" providing false positives
Replies: 2
Views: 34

Re: Linux #127: "pc at" providing false positives

I've just looked into this and it's a flaw in how I've designed selection of remote quest buildings. Here's a breakdown of the problem. When asked to select a "remote buildingType" of any kind, the quest system just randomly grabs locations and looks for the matching type in that random location. Th...
by Interkarma
Fri Aug 17, 2018 7:54 pm
Forum: Bug Reports
Topic: Custom class creator - incorrect HP per level for custom characters, some UI bugs
Replies: 4
Views: 89

Re: Custom class creator - incorrect HP per level for custom characters

Bonus to hit undead for instance, you can click the other bonuses, but undead just says "bonus to hit" when you click it, if you pick a bonus but change your mind halfway thru, and exit, it just says stuff like "Immunity to", or "resistance to", like you kinda picked it, it doesn't do anything posi...
by Interkarma
Fri Aug 17, 2018 7:49 pm
Forum: Developer Discussion
Topic: Swim underwater "fog"
Replies: 3
Views: 98

Re: Swim underwater "fog"

It's a little tricky even with a basic setup, as the fog settings are rather different between outdoor scenes and dungeon underwater. Some housekeeping is needed to ensure the settings remain correct based on context. I also wanted to explore some other fog options for dungeon underwater, possibly v...
by Interkarma
Fri Aug 17, 2018 7:32 pm
Forum: Released Mods
Topic: Warm Ashes: Dangerous Dungeon Exteriors
Replies: 16
Views: 1897

Re: Warm Ashes: Dangerous Dungeon Exteriors

If one of the quests isn't starting from console, could you quickly check if there are any errors in the "quest_output" log in the usual data path? This might help identify what's going wrong. There weren't many changes to quest system in this round of builds, so let me know if something isn't compi...
by Interkarma
Fri Aug 17, 2018 7:27 pm
Forum: Bug Reports
Topic: Unreadable books from imported classic saves [RESOLVED]
Replies: 3
Views: 393

Re: Unreadable books from imported classic saves

Thank you again for your work fixing this. :)