Search found 4548 matches

by Interkarma
Wed Sep 18, 2019 9:46 pm
Forum: Bug Reports
Topic: 0.10.7 - Saving while diving Underwater in Dungeon then Load back Resets Breath Meter to Full
Replies: 8
Views: 229

Re: 0.10.7 - Saving while diving Underwater in Dungeon then Load back Resets Breath Meter to Full

Hey NoobioDF, happy you enjoyed reading that. :) I was mainly trying to ground the project and help contextualise why some things were done they way they were, but starting to realise the process can be an interesting story all to itself. Although in hindsight, I feel my reply above came across a bi...
by Interkarma
Sun Sep 15, 2019 9:43 pm
Forum: Community
Topic: Daggerfall Unity ChristCenteredGamer review
Replies: 1
Views: 78

Re: Daggerfall Unity ChristCenteredGamer review

Thank you for the positive review! :)
by Interkarma
Sun Sep 15, 2019 9:41 pm
Forum: Help & Support
Topic: Classic Save Load issues
Replies: 4
Views: 100

Re: Classic Save Load issues

Please post to Help & Support first. If a bug is found and confirmed, it will be moved to Bug Reports.
by Interkarma
Sun Sep 15, 2019 9:40 pm
Forum: Help & Support
Topic: 0.10.7 quest NPC/Foe spawn point
Replies: 10
Views: 176

Re: 0.10.7 quest NPC/Foe spawn point

Only location: $CUREWER - called with predefined childhouse location which is later used to place both the child npc and the wereboar mob. Possibly to ensure child and wereboar are not spawned on the same spot? Wereboar spawns out of the child when you feed them the potion, they are intended to use...
by Interkarma
Sun Sep 15, 2019 6:53 am
Forum: Bug Reports
Topic: 0.10.7 - R0C11Y27 overwritten by .213 prior to decompilation
Replies: 4
Views: 111

Re: files R0C10Y17.txt and R0C11Y27.txt match

DFU doesn't use the QBN/QRC files at all. These have all been decompiled to TEMPLATE format in StreamingAssets/Quests. The version of DF used to do the original decompile was .213 with all fan patches installed. Unfortunately .213 is what has replaced this quest data prior to decompilation. What wil...
by Interkarma
Sun Sep 15, 2019 6:14 am
Forum: Help & Support
Topic: Classic Save Load issues
Replies: 4
Views: 100

Re: Classic Save Load issues

You can restart main quest from roughly where you're up to using information in this post . I will make this automatic at some point, and possibly add some granular options to dial in your restart point. Classic Daggerfall attributes only go to 100 . The exception to this is when you have the DagSki...
by Interkarma
Fri Sep 13, 2019 11:19 pm
Forum: Bug Reports
Topic: 0.10.7 - Player stuck on badly formed staircase model
Replies: 1
Views: 52

Re: 0.10.7 - Player stuck on badly formed staircase model

Thanks Pango. The unstick handler won't be able to manage that case. I'll split this into bug reports so I can work on this a little more when I can.
by Interkarma
Fri Sep 13, 2019 3:20 am
Forum: Help & Support
Topic: 0.10.7 quest NPC/Foe spawn point
Replies: 10
Views: 176

Re: 0.10.7 quest NPC/Foe spawn point

The relevant part from Tipton's TEMPLATE docs are below: At least, so far as my testing has shown, create npc at without a corresponding place npc action has no visible effect in the game world. As far as I'm aware, "place npc" is working perfectly fine in DFU. If you can point to a classic quest wh...
by Interkarma
Fri Sep 13, 2019 2:43 am
Forum: Help & Support
Topic: Lever at top of elevator not working (0.10.7)
Replies: 4
Views: 91

Re: Lever at top of elevator not working (0.10.7)

Hi, welcome to forums. :) Please attached a save if you'd like someone to have a look at the action object. These action objects are block-specific, and a screenshot alone doesn't communicate anything we can use here. Keep in mind that Daggerfall Unity uses the same data as classic Daggerfall for al...
by Interkarma
Thu Sep 12, 2019 8:13 pm
Forum: Help & Support
Topic: Bad cave texture
Replies: 3
Views: 100

Re: Bad cave texture

I'm very familiar with those spots. If you hold the forwards key down, an unstick resolver should move you past this in staggered blinks.