Search found 156 matches

by Al-Khwarizmi
Mon Apr 22, 2019 5:57 pm
Forum: Modder Discussion
Topic: Mobile NPC Woes
Replies: 5
Views: 92

Re: Mobile NPC Woes

Funny thing I found out number 1: Private members of a class not inherited at all. And about two thirds of the stuff in MobilePersonNPC is private... Okay... not sure why, but I never really understood the point of private members (heh heh, private members) anyway... Yeah okay, I get you might want...
by Al-Khwarizmi
Sat Apr 20, 2019 10:41 am
Forum: Resolved
Topic: 0.7.91: Sticky cave section [RESOLVED]
Replies: 4
Views: 143

Re: 0.7.91: Sticky cave section [RESOLVED]

Great!
by Al-Khwarizmi
Fri Apr 12, 2019 7:10 pm
Forum: Community
Topic: Daggerfall Spiritual Successor Project (Artists Needed!)
Replies: 18
Views: 2962

Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Amazing, I can't wait to see the results of this project.

Unfortunately I don't have art skills. But if you do a crowdfunding, you can count with my support.
by Al-Khwarizmi
Tue Apr 09, 2019 5:43 pm
Forum: General
Topic: Solution to the what happens when I click problem
Replies: 20
Views: 368

Re: Solution to the what happens when I click problem

Now that I notice, the problem between talk and attack doesn't exist with the classic controls since you attack with right button gestures and talk with the left mouse button. So I think keypresses for steal and info could work. And left click would talk/use/get. Your solution is optimal for those w...
by Al-Khwarizmi
Tue Apr 09, 2019 11:03 am
Forum: General
Topic: Solution to the what happens when I click problem
Replies: 20
Views: 368

Re: Solution to the what happens when I click problem

I could see a key for stealing, but talking and attacking are so common actions that it would be quite uncomfortable to relegate one to a keypress. I guess for these two, having a drawn weapon or not could be what sets you to be in "peaceful" or "combat" mode. Still, there is a case that can be made...
by Al-Khwarizmi
Sun Apr 07, 2019 10:18 pm
Forum: General
Topic: Optional Sneak Toggle
Replies: 12
Views: 480

Re: Optional Sneak Toggle

mikeprichard wrote:
Sat Feb 23, 2019 7:15 pm
Yes, please! I requested this (along with several other QOL UI/controls improvements, including a run toggle) some time ago here: viewtopic.php?f=12&t=1042
A run toggle would be amazing.
by Al-Khwarizmi
Sun Apr 07, 2019 11:39 am
Forum: General
Topic: Just to say how amazing this is...
Replies: 9
Views: 356

Just to say how amazing this is...

I have been participating in these forums for quite a long time, but up to very recently, I had only fooled around testing the game superficially. I hadn't really dived into it, investing into a character, playing him for lots of hours, caring about him and immersing myself into the game. The reason...
by Al-Khwarizmi
Sun Apr 07, 2019 9:16 am
Forum: Resolved
Topic: 0.7.91: Sticky cave section [RESOLVED]
Replies: 4
Views: 143

Re: 0.7.91: Sticky cave section

True, it looks like the same dungeon section.
by Al-Khwarizmi
Sun Apr 07, 2019 9:07 am
Forum: Help & Support
Topic: 0.7.65: Leather Material on Shields Causes Confusion
Replies: 18
Views: 446

Re: 0.7.65: Leather Material on Shields Causes Confusion

I've researched this a bit more. Shields are always equippable in classic regardless of material restrictions. IMO, this should be considered a bug that DFU has fixed. I will add it to my list later. Actually, if classic behaves like that, then I think the classic behavior is clearer than the DFU b...
by Al-Khwarizmi
Sun Apr 07, 2019 9:01 am
Forum: Resolved
Topic: 0.7.91: Sticky cave section [RESOLVED]
Replies: 4
Views: 143

0.7.91: Sticky cave section [RESOLVED]

I think it is known that there are situations in the game where the character gets stuck at some point of a dungeon, they are due to original game data and not going to be fixed for now. But I suppose it's still useful to locate places where it happens for reproducibility for a future fix, right? Th...