Search found 170 matches

by Al-Khwarizmi
Wed Jun 12, 2019 4:28 pm
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 21
Views: 601

Re: Daggerfall Main Quest 2.0

Just my opinion, but I think one of the greatest strengths of Daggerfall's skill and character creation systems is that they don't pigeonhole characters into neat boxes. Every character is unique and all sorts of hybrids are allowed. So I wouldn't really want quests in the game to pigeonhole charact...
by Al-Khwarizmi
Sun Jun 09, 2019 8:38 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 226
Views: 44647

Re: Automap (indoor & dungeon) implementation

Nystul wrote:
Wed Jun 05, 2019 3:11 pm
I am working on the micro map for the dungeon automap:
Amazing! This is maybe what I miss most from classic.
by Al-Khwarizmi
Thu May 30, 2019 5:10 pm
Forum: Modder Discussion
Topic: Open letter to all modders
Replies: 8
Views: 368

Re: Open letter to all modders

What Jay says. To detail a bit more, the main point when choosing a free license is: do I want to enforce that people publish their modifications under the same license (copyleft protection), or am I OK with people using my software however they want as long as they give me attribution as the author...
by Al-Khwarizmi
Thu May 30, 2019 4:51 pm
Forum: Modder Discussion
Topic: Open letter to all modders
Replies: 8
Views: 368

Re: Open letter to all modders

This. This is honestly VERY important. I second it, and hope modders follow the advice.
by Al-Khwarizmi
Tue May 28, 2019 9:07 pm
Forum: General
Topic: Unity for other classic games?
Replies: 1
Views: 95

Re: Unity for other classic games?

I would love Ultima Underworld. Whici is in progress. https://github.com/hankmorgan/UnderworldExporter
by Al-Khwarizmi
Tue May 28, 2019 9:05 pm
Forum: General
Topic: Dungeon design - Use old style levels.
Replies: 5
Views: 196

Re: Dungeon design - Use old style levels.

Jay_H wrote:
Tue May 28, 2019 1:37 pm
others and I will be editing Daggerfall's dungeons like crazy, giving them sensible, realistic proportions :twisted:
And others, to increase the variety of blocks while keeping the proportions :) I'm looking forward to that.
by Al-Khwarizmi
Thu May 16, 2019 8:03 pm
Forum: Mods & Features General
Topic: I want to join every Knightly order and Temple!
Replies: 2
Views: 190

Re: I want to join every Knightly order and Temple!

You could in older versions. The restriction to one of each was added in patch v1.04.191.

From the changelog: "You can no [sic] only join one temple and knightly order now."
by Al-Khwarizmi
Sun May 12, 2019 9:18 am
Forum: Bug Reports
Topic: 0.7.65: No string limits on library shelves
Replies: 4
Views: 242

Re: 0.7.65: No string limits on library shelves

Those book titles could use a custom truncation, "Vampires of the Il(...), Chapter II" or something like that. Edit: In fact, from a quick look to all book titles in Daggerfall (https://en.uesp.net/wiki/Daggerfall:Books) I think a simple algorithm splitting the strings by appearances of comma, and t...
by Al-Khwarizmi
Sun May 05, 2019 3:47 pm
Forum: Mods & Features General
Topic: Dungeon nagivation: New spells/skills
Replies: 6
Views: 351

Re: Dungeon nagivation: New spells/skills

Not the OP, but personally I think these are nice ideas because they can improve immersion, especially for characters that (for any reason, like role-playing) don't want to rely on magic too much. Not because I ever had problems with forgetting anchors.
by Al-Khwarizmi
Sun May 05, 2019 1:43 pm
Forum: Mods & Features General
Topic: Dungeon nagivation: New spells/skills
Replies: 6
Views: 351

Re: Dungeon nagivation: New spells/skills

Nice ideas! 1) A spell called 'Find Escape' (Mysticism), which when cast opens the map, and shows a path to the exit you can follow. It doesn't have to be the quickest one, just the fastest one the algorithm can find. This would be cool. But instead of showing the path on the map, why not show it in...