Search found 116 matches

by Al-Khwarizmi
Sat Dec 15, 2018 2:48 pm
Forum: General
Topic: Nerf the run skill
Replies: 27
Views: 1152

Re: Nerf the run skill

For what it's worth, I played Daggerfall back in its era (on a Pentium 120, IIRC) and I distinctly remember that the running skill was much easier to raise than the rest. I never saw it as a problem - at most an oddity, but I was quite happy about it as cities were large and I ran a lot in them. By ...
by Al-Khwarizmi
Wed Dec 12, 2018 10:21 am
Forum: Creator's Corner
Topic: HD Pre-rendered Daggerfall Sprites
Replies: 32
Views: 1054

Re: HD Pre-rendered Daggerfall Sprites

They do look awesome! Does the fact that they come from preloaded models make you able to show them in more angles in game for extra realism, or is this a limitation of the engine regardless of the sprites that are used? From your photos it looks like the former but it sounds too good to be true so ...
by Al-Khwarizmi
Sun Dec 09, 2018 10:22 am
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 9
Views: 379

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

I can understand them. I have been following Daggerfall Unity for long and I do have a lot of fun playing it and fooling around cities and dungeons, but I'm waiting for the 100% classic functionality milestone to play "for real". As in, to invest a lot of time in a character and immerse myself fully...
by Al-Khwarizmi
Sun Dec 02, 2018 10:28 am
Forum: Creator's Corner
Topic: Daggerfont
Replies: 28
Views: 852

Re: Daggerfont

Your font looks really great! High-res, readable, pleasant to look at, but at the same time respectful with the original. I'll definitely apply it to the game when it can be done. Now that you are on a roll maybe you could consider adding the most common accented characters for the Daggerfall transl...
by Al-Khwarizmi
Fri Nov 09, 2018 11:11 pm
Forum: Help & Support
Topic: Any way to remove dead bodies?
Replies: 9
Views: 636

Re: Any way to remove dead bodies?

Why not an in-game cleaning service that cleans your house (i.e. removes corpses) for a fee? It would be more immersive!
by Al-Khwarizmi
Fri Nov 09, 2018 11:08 pm
Forum: Community
Topic: Ultima Underworld Unity - UnderworldExporter
Replies: 12
Views: 975

Re: Ultima Underworld Unity - UnderworldExporter

As a huge Ultima fan, I learned about this years ago. It's great to see old 3d games getting redone in Unity. Unfortunately, UU hasn't aged well despite being technologically innovative. Ultima VI and VII have aged much better in terms of fun. The developer also hasn't attempted to modernize the ov...
by Al-Khwarizmi
Sun Oct 21, 2018 3:45 pm
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 44
Views: 2145

Re: New advantages/disadvantages discussion

Personally, not a fan of advantages/disadvantages system. Sure, it's very flexible, you can give very specific details to your character and for role-playing purposes it's pretty good, but I feel like it just screams to be abused. Often times you give your character pointless and senseless disadvan...
by Al-Khwarizmi
Fri Sep 28, 2018 8:42 pm
Forum: Help & Support
Topic: Character will not swing weapon
Replies: 17
Views: 1067

Re: Character will not swing weapon

If it was brilliant, it would've been copied more. You could say that about Daggerfall in general. Features like the huge procedurally generated world, the huge dungeons, etc. haven't been copied much, but most people here seem to like some or all of them. Otherwise we would just be happy playing S...
by Al-Khwarizmi
Fri Sep 28, 2018 8:09 am
Forum: Released Mods
Topic: Tedious Travel 0.2.2
Replies: 78
Views: 5619

Re: Tedious Travel

Just chiming in to say that I love the name of this mod.
by Al-Khwarizmi
Fri Sep 28, 2018 7:48 am
Forum: Help & Support
Topic: Character will not swing weapon
Replies: 17
Views: 1067

Re: Character will not swing weapon

The original mouse mechanics of Daggerfall are so bizarre, I'd be pretty concerned about leaving them default for final release. As evidenced by this post, not even being able to swing your weapon reliably isn't a very good first impression. And once you do mess with the slider and get it working, ...