Search found 72 matches

by Deepfighter
Mon Jun 24, 2019 7:04 am
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 26
Views: 885

Re: Daggerfall Main Quest 2.0

Usernamicus wrote:
Mon Jun 24, 2019 3:35 am
Though you'd need to get someone to make a sprite for Skakmat, as he only has a dialogue portrait in the final game.
Well, there are already multiple tiles for a dragon in the game files, no sprite like for the other characters but still, supposedly our Skakmat.
by Deepfighter
Wed Jun 19, 2019 1:08 pm
Forum: Help & Support
Topic: Difference In CharGen With DOS Game Intended?
Replies: 6
Views: 176

Re: Difference In CharGen With DOS Game Intended?

Your Classic class is a Mage and your Unity class a Nightblade (and therefore no Ebony Dagger question). You custom build shares 9 skills with the Nightblade and 8 with the Mage, so pretty close to each other. Now, on the technical part only Interkarma or on of the other devs can tell you why the sa...
by Deepfighter
Wed Jun 19, 2019 7:15 am
Forum: Help & Support
Topic: Difference In CharGen With DOS Game Intended?
Replies: 6
Views: 176

Re: Difference In CharGen With DOS Game Intended?

Welcome to the forums! :)

Additionally to what Interkarma said, you'll actually have a high possibility to get the Ebony Dagger question. The only pre-made classes (respective, the classes your custom made class comes the closest to) are:
  • Battlemage
  • Knight
  • Nightblade
  • Warrior
by Deepfighter
Wed Jun 12, 2019 1:21 pm
Forum: Mods & Features General
Topic: Mods by difficulty, for future devs
Replies: 17
Views: 771

Re: Mods by difficulty, for future devs

Just wanted to let you know, that I "sticky" that thread, as it seems a great way in getting an overview on future mod projects or for (new) developer(s) to pick some general mod ideas. :)
by Deepfighter
Sun Apr 07, 2019 4:10 pm
Forum: General
Topic: Some Legal Questions About Daggerfall Unity
Replies: 17
Views: 2386

Re: Some Legal Questions About Daggerfall Unity

Well, I am quite happy that this topic got necrophiled, as my finger already tingled in the other thread to get some things straight regarding legal opinions you, jayhova, give here and there. Please don't see it as bragging, more in a way of giving more details, which is important for people who ma...
by Deepfighter
Tue Mar 26, 2019 2:50 pm
Forum: Community
Topic: Other Elder Scrolls
Replies: 63
Views: 15247

Re: Other Elder Scrolls

Jay_H wrote:
Tue Mar 26, 2019 1:52 pm
Bethesda giving away Morrowind free for one day: http://cogconnected.com/2019/03/bethesd ... ree-today/
...and now until end of the weekend. :)
by Deepfighter
Mon Mar 25, 2019 11:50 am
Forum: Mods & Features General
Topic: Extended and enhanced tutorial
Replies: 16
Views: 856

Re: Extended and enhanced tutorial

Well, even though the Daggerfall Manual is still around and accessible (with all his flaws), there are other ways to learn about the greatness and especially characteristics of this game like Jormungandr83's Daggerfall FAQ or Daggerfall section at uesp.net. What I mean, if the people would be lookin...
by Deepfighter
Tue Mar 19, 2019 1:42 pm
Forum: Community
Topic: Experimental Daggerfall Deathmatch
Replies: 7
Views: 517

Re: Experimental Daggerfall Deathmatch

Amazing idea!

Also thank you so much for making it open source, and thus expandable by others. I think there will be some people who love to advance this and bring it to the next level. :)
by Deepfighter
Wed Mar 06, 2019 9:19 am
Forum: Creator's Corner
Topic: On intro video
Replies: 55
Views: 4717

Re: On intro video

Anyone know how to access the other videos? Are they packed in Arena2 or are they loose files somewhere in the installation folder? I didn't see where Interkarma had a tool to extract the video files like Daggerfall Imaging 2 does with image files. There is a tool to convert the .VID videos to .avi...
by Deepfighter
Wed Mar 06, 2019 9:08 am
Forum: Translations
Topic: [DFUnity] Russian translation
Replies: 13
Views: 2661

Re: Problems with Russian translation

Google: Hello. The problem is as follows. I installed the original version of the game by reference, and on top of it I installed a Russian translation by reference. The game became in Russian and everything was fine. But once you start the game through your build, the translation breaks right away...