Search found 206 matches

by Arl
Thu Jun 07, 2018 5:56 pm
Forum: Mods & Features General
Topic: My UI up-scaling project.
Replies: 48
Views: 10470

Re: My UI up-scaling project.

Hey, sorry for the late response. I would say that the status of the mod is "work in progress". I will try to find some time to work in this as soon as I can to add the remaining images. The funtionality of the mod however is dependant of TheLacus, since he has been attending all the issues regardin...
by Arl
Sat May 19, 2018 4:41 pm
Forum: Community
Topic: I made a Doom map
Replies: 7
Views: 513

Re: I made a Doom map

Unrelated to the topic but I miss the modding days. Speaking of which, I did do a Daggerfall Doom project that was pretty big. Never got anywhere though. https://image.ibb.co/k9K088/600764_414951608549618_621480582_n.jpg https://image.ibb.co/gRKNMT/535970_362507097127403_693743552_n.jpg The few pic...
by Arl
Fri May 18, 2018 5:18 pm
Forum: Released Mods
Topic: [Mod] New Locations
Replies: 35
Views: 2442

Re: [Mod] New Locations

Wow!

Excelent stuff Uncanny_Valley, you're on fire!
by Arl
Sat May 05, 2018 3:53 pm
Forum: Mods & Features General
Topic: Idea: PBR Maps for vanilla textures.
Replies: 5
Views: 473

Re: Idea: PBR Maps for vanilla textures.

Nystul wrote:
Sat May 05, 2018 3:45 pm
realtime reflections mod uses metallic/roughness maps for vanilla textures already...

Yes I remember.

How was your implementation for it? "realtime reflections" sounds very taxing for the scope of what I'm talking about, but maybe you used screen space reflections, I don't know.
by Arl
Sat May 05, 2018 3:49 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 248
Views: 39602

Re: Handpainted model replacement project

Excelent Uncanny_Valley!

This is the kind of 3D models I would like to see in Daggerfall, well thought not high res models close to the vanilla look.
by Arl
Sat May 05, 2018 3:39 pm
Forum: Mods & Features General
Topic: Idea: PBR Maps for vanilla textures.
Replies: 5
Views: 473

Idea: PBR Maps for vanilla textures.

Hi there, recently the source port for Doom called GZDoom added support for pbr materials, and with a very handy feature that allows you to place the ao/metallic/roughness/normal map in a specific folder structure to make materials automatically. I used this to start a project for Doom that adds the...
by Arl
Sat May 05, 2018 3:20 pm
Forum: Community
Topic: OpenTESArena 0.7.0 Released!
Replies: 13
Views: 1369

Re: OpenTESArena 0.7.0 Released!

Great afritz1, huge steps.

Keep on it!
by Arl
Sat May 05, 2018 3:16 pm
Forum: News
Topic: First Look At Spells
Replies: 22
Views: 1221

Re: First Look At Spells

As a minor quality of life improvement, there's now a tooltip to show the name of active spells while game is paused. This might be expanded later to show more information like underlying effects and remaining duration. spell tooltips.JPG Interkarma... ...this humble peasant salute you. This, along...
by Arl
Mon Apr 16, 2018 12:37 am
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 248
Views: 39602

Re: Handpainted model replacement project

You returned! As always an excellent and very fitting model interpretation.
by Arl
Sat Apr 14, 2018 5:37 pm
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 825

Re: Daggerfall Unity's First Real Spell

Such excitement to see that screen functioning in DFU. Interkarma is rushing through the spells roadmap like a barbarian!