Search found 83 matches

by Cristalnoir
Wed Feb 20, 2019 6:11 pm
Forum: Modder Discussion
Topic: TREES OF DAGGERFALL
Replies: 5
Views: 170

Re: TREES OF DAGGERFALL

you go to this address
https://www.google.com/search?q=pond+pi ... 12&bih=898
You click up on the camera and you import each tree image.
Google will identify your trees. Magical?? :D :D :D
by Cristalnoir
Wed Feb 20, 2019 5:01 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 15
Views: 458

Re: Tree replace Speedtree model

And I happened to test the mod under snowy conditions (you can take the save game from viewtopic.php?f=24&t=830#p21302 if you need one), and the replacement models aren't covered in snow like their billboard counterparts. I hope that Speedtree can handle that? According to my research in the file, ...
by Cristalnoir
Tue Feb 19, 2019 5:51 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 15
Views: 458

Re: Tree replace Speedtree model

haloterm wrote:
Mon Feb 18, 2019 8:51 am
That would be a great addition, if finished. Tried the preliminary download but got pink trees everywhere. Probably because I'm on Linux, and so far only a Windows build is included?
Windows MacOs & Linux included
by Cristalnoir
Mon Feb 18, 2019 3:53 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 15
Views: 458

Re: Tree replace Speedtree model

As stated in the initial post, the trees are optimized. They are modeled with 1500/3500 polygons.
they exist 3 levels of "LOD":
the first being the closest to the sight
the second, the polygons are divided by 2 at a short distance.
and finally the far billboard.
by Cristalnoir
Mon Feb 18, 2019 9:25 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 15
Views: 458

Re: Tree replace Speedtree model

yes my unity refuses exported for Mac and linux, I do not know why, I'll see that later.
by Cristalnoir
Mon Feb 18, 2019 6:11 am
Forum: General
Topic: FOV
Replies: 0
Views: 53

FOV

I suggest the possibility of integrating the "FOV" setting. It is blocked at 80 and for the double screens, it is not adapted. If only we could go up to 100 or 120. Would it be possible one day? :mrgreen: please
by Cristalnoir
Mon Feb 18, 2019 6:05 am
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 97
Views: 22697

Re: [MOD] Post Processing Effects

I would like to use your mod to include "sunshaft". How do your effects apply to the camera?
by Cristalnoir
Sun Feb 17, 2019 4:49 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 15
Views: 458

Re: Tree replace Speedtree model

yes, it is a colossal job. I love medieval architecture and nature when it comes to 3D modilization, so I do what I like. It remains a pleasure above all. I still admit to hesitate to make ultra realistic trees to put their eyes, but in my tests, the framerate falls. If each person adds a touch of r...
by Cristalnoir
Sat Feb 16, 2019 4:41 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 15
Views: 458

Tree replace Speedtree model

Hello everyone. Description The purpose of this mod is to replace 2D trees from Daggerfall in 3D model speedtree. All the models were made under Speedtree, the models are optimized, LOD included as well as the "culled". The polygons have been calculated to be the least greedy possible resource. The ...
by Cristalnoir
Sun Feb 10, 2019 6:03 pm
Forum: Released Mods
Topic: Enhanced Sky
Replies: 17
Views: 2765

Re: Enhanced Sky

confirmation