Search found 87 matches

by Cristalnoir
Sun Feb 24, 2019 10:40 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 24
Views: 1852

Re: Tree replace Speedtree model

Tried it today and it works wonders for the atmosphere even if just a few sprites have been replaced. But the ones that have been replaced look gorgeous and I jizzed in my pants when seeing them moving in the wind. :shock: Thank you so much for your work because while playing dfunity I allways had ...
by Cristalnoir
Sat Feb 23, 2019 6:56 am
Forum: Creator's Corner
Topic: Tree Replace HD
Replies: 0
Views: 313

Tree Replace HD

Here is a "mod" TEST, this one replaces a few trees in models Speedtree 3d MedPoly. To see all the trees in action, go to "Newborne Hollow" near the lake. As usual, this mod is optimized. 3 levels of LOD for each tree. The normal map and the occlusion map are integrated This is a TEST and I announce...
by Cristalnoir
Sat Feb 23, 2019 6:55 am
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 108
Views: 26545

Re: [MOD] Post Processing Effects

This is an implementation of the Post Processing Stack provided directly by Unity. You can find the documentation here, maybe Writing post-processing effects is specifically what you're looking for. Looking at the doc, it is written "Add it to a Camera GameObject for the script to perform post-proc...
by Cristalnoir
Fri Feb 22, 2019 5:09 pm
Forum: Released Mods
Topic: [MOD] Daggerfall World Map
Replies: 43
Views: 2972

Re: Daggerfall Map Recreation

too classy, very nice work that was expected in passing.
If I can afford to suggest a redesign of the regional maps, let them be more detailed, perhaps.
by Cristalnoir
Wed Feb 20, 2019 6:11 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 92
Views: 5827

Re: TREES OF DAGGERFALL

you go to this address
https://www.google.com/search?q=pond+pi ... 12&bih=898
You click up on the camera and you import each tree image.
Google will identify your trees. Magical?? :D :D :D
by Cristalnoir
Wed Feb 20, 2019 5:01 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 24
Views: 1852

Re: Tree replace Speedtree model

And I happened to test the mod under snowy conditions (you can take the save game from viewtopic.php?f=24&t=830#p21302 if you need one), and the replacement models aren't covered in snow like their billboard counterparts. I hope that Speedtree can handle that? According to my research in the file, ...
by Cristalnoir
Tue Feb 19, 2019 5:51 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 24
Views: 1852

Re: Tree replace Speedtree model

haloterm wrote:
Mon Feb 18, 2019 8:51 am
That would be a great addition, if finished. Tried the preliminary download but got pink trees everywhere. Probably because I'm on Linux, and so far only a Windows build is included?
Windows MacOs & Linux included
by Cristalnoir
Mon Feb 18, 2019 3:53 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 24
Views: 1852

Re: Tree replace Speedtree model

As stated in the initial post, the trees are optimized. They are modeled with 1500/3500 polygons.
they exist 3 levels of "LOD":
the first being the closest to the sight
the second, the polygons are divided by 2 at a short distance.
and finally the far billboard.
by Cristalnoir
Mon Feb 18, 2019 9:25 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 24
Views: 1852

Re: Tree replace Speedtree model

yes my unity refuses exported for Mac and linux, I do not know why, I'll see that later.
by Cristalnoir
Mon Feb 18, 2019 6:11 am
Forum: General
Topic: FOV
Replies: 0
Views: 126

FOV

I suggest the possibility of integrating the "FOV" setting. It is blocked at 80 and for the double screens, it is not adapted. If only we could go up to 100 or 120. Would it be possible one day? :mrgreen: please