Search found 88 matches

by Cristalnoir
Sat Aug 31, 2019 3:25 pm
Forum: Translations
Topic: [DFUnity] French interface
Replies: 17
Views: 2660

Re: [DFUnity] French interface

La derniere version est telechargeable, je n'ai pas de suggestions pour une eventuelle amelioration, mais la discution est ouverte.
by Cristalnoir
Sun Feb 24, 2019 10:40 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 25
Views: 4000

Re: Tree replace Speedtree model

Tried it today and it works wonders for the atmosphere even if just a few sprites have been replaced. But the ones that have been replaced look gorgeous and I jizzed in my pants when seeing them moving in the wind. :shock: Thank you so much for your work because while playing dfunity I allways had ...
by Cristalnoir
Sat Feb 23, 2019 6:56 am
Forum: Creator's Corner
Topic: Tree Replace HD
Replies: 0
Views: 587

Tree Replace HD

Here is a "mod" TEST, this one replaces a few trees in models Speedtree 3d MedPoly. To see all the trees in action, go to "Newborne Hollow" near the lake. As usual, this mod is optimized. 3 levels of LOD for each tree. The normal map and the occlusion map are integrated This is a TEST and I announce...
by Cristalnoir
Sat Feb 23, 2019 6:55 am
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 136
Views: 43085

Re: [MOD] Post Processing Effects

This is an implementation of the Post Processing Stack provided directly by Unity. You can find the documentation here, maybe Writing post-processing effects is specifically what you're looking for. Looking at the doc, it is written "Add it to a Camera GameObject for the script to perform post-proc...
by Cristalnoir
Fri Feb 22, 2019 5:09 pm
Forum: Released Mods
Topic: [MOD] Daggerfall World Map
Replies: 45
Views: 11483

Re: Daggerfall Map Recreation

too classy, very nice work that was expected in passing.
If I can afford to suggest a redesign of the regional maps, let them be more detailed, perhaps.
by Cristalnoir
Wed Feb 20, 2019 6:11 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 121
Views: 21319

Re: TREES OF DAGGERFALL

you go to this address
https://www.google.com/search?q=pond+pi ... 12&bih=898
You click up on the camera and you import each tree image.
Google will identify your trees. Magical?? :D :D :D
by Cristalnoir
Wed Feb 20, 2019 5:01 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 25
Views: 4000

Re: Tree replace Speedtree model

And I happened to test the mod under snowy conditions (you can take the save game from viewtopic.php?f=24&t=830#p21302 if you need one), and the replacement models aren't covered in snow like their billboard counterparts. I hope that Speedtree can handle that? According to my research in the file, ...
by Cristalnoir
Tue Feb 19, 2019 5:51 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 25
Views: 4000

Re: Tree replace Speedtree model

haloterm wrote:
Mon Feb 18, 2019 8:51 am
That would be a great addition, if finished. Tried the preliminary download but got pink trees everywhere. Probably because I'm on Linux, and so far only a Windows build is included?
Windows MacOs & Linux included
by Cristalnoir
Mon Feb 18, 2019 3:53 pm
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 25
Views: 4000

Re: Tree replace Speedtree model

As stated in the initial post, the trees are optimized. They are modeled with 1500/3500 polygons.
they exist 3 levels of "LOD":
the first being the closest to the sight
the second, the polygons are divided by 2 at a short distance.
and finally the far billboard.
by Cristalnoir
Mon Feb 18, 2019 9:25 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 25
Views: 4000

Re: Tree replace Speedtree model

yes my unity refuses exported for Mac and linux, I do not know why, I'll see that later.