Search found 57 matches

by Arctus
Thu Apr 18, 2019 9:32 pm
Forum: General
Topic: Screenshot thread
Replies: 249
Views: 39894

Re: Screenshot thread

Goddamn :shock: are these are setup for screenshots, or are you constructing real locations you can visit? And you should post these to the subreddit too!
by Arctus
Sat Apr 06, 2019 1:37 am
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 108
Views: 26720

Re: [MOD] Post Processing Effects

And the mages guild told us not to worry about the Chernobyl Magic Reactor.
by Arctus
Thu Dec 27, 2018 2:05 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 393
Views: 21285

Re: AI Upscaled Textures

Damn those look great for procedural upscaling. So the entirety of DF textures and sprites could be run through that?
by Arctus
Fri Nov 30, 2018 10:20 pm
Forum: Resolved
Topic: Dropping lit Lantern, lightsource stays with player [RESOLVED]
Replies: 6
Views: 281

Re: Dropping lit Lantern, lightsource stays with player.

Hazelnut wrote:
Thu Nov 29, 2018 10:55 pm
How about a beer if you're ever in East Anglia? :D
I'm going to be honest, I only know where that is from watching The Last Kingdom :lol:
by Arctus
Fri Aug 24, 2018 9:22 pm
Forum: Mods & Features General
Topic: Any way to change the font?
Replies: 20
Views: 1916

Re: Any way to change the font?

Damn, it looks great!
by Arctus
Mon Jun 04, 2018 5:33 am
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 79
Views: 8473

Re: Kamer's Projects Villager Immersion Overhaul

Damn man, looking good.
by Arctus
Sun May 13, 2018 8:34 pm
Forum: Released Mods
Topic: [MOD] Loading Screen
Replies: 106
Views: 26199

Re: [MOD] Loading Screen

I like the look of those, that's cool.
by Arctus
Wed May 02, 2018 11:28 pm
Forum: Resolved
Topic: Build #107 - Item Pile Does Not Move With Platform [GAME-DATA RELATED]
Replies: 3
Views: 372

Re: Build #107 - Item Pile Does Not Move With Platform

It actually does this in vanilla DF too, if I'm not mistaken.
by Arctus
Mon Apr 30, 2018 10:04 pm
Forum: Help & Support
Topic: Build #107 Enemy Spawning When They Shouldn't
Replies: 13
Views: 1739

Re: Build #107 Enemy Spawning When They Shouldn't

I do remember this happening occasionally and getting a thief or a nightblade or something like that. But it was a rare event. I actually remember thinking I wished it happened more in vanilla. Gives a 'don't be out after dark' kind of vibe.