Search found 52 matches

by Arctus
Mon Jun 04, 2018 5:33 am
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 51
Views: 3392

Re: Kamer's Projects Villager Immersion Overhaul

Damn man, looking good.
by Arctus
Sun May 13, 2018 8:34 pm
Forum: Released Mods
Topic: [MOD] Loading Screen
Replies: 98
Views: 14757

Re: [MOD] Loading Screen

I like the look of those, that's cool.
by Arctus
Wed May 02, 2018 11:28 pm
Forum: Bug Reports
Topic: Build #107 - Item Pile Does Not Move With Platform [GAME-DATA RELATED]
Replies: 3
Views: 202

Re: Build #107 - Item Pile Does Not Move With Platform

It actually does this in vanilla DF too, if I'm not mistaken.
by Arctus
Mon Apr 30, 2018 10:04 pm
Forum: Help & Support
Topic: Build #107 Enemy Spawning When They Shouldn't
Replies: 13
Views: 869

Re: Build #107 Enemy Spawning When They Shouldn't

I do remember this happening occasionally and getting a thief or a nightblade or something like that. But it was a rare event. I actually remember thinking I wished it happened more in vanilla. Gives a 'don't be out after dark' kind of vibe.
by Arctus
Sun Apr 01, 2018 10:08 pm
Forum: Modder Discussion
Topic: Single mob modification?
Replies: 1
Views: 325

Single mob modification?

Something that always bothered me about Daggerfall was the endgame Lord Woodborne encounter. Hours of questing, fighting, and dungeon crawling lead you to a final fight against Lord Woodborne as... a regular knight sprite. Kind of an anticlimactic encounter. Is it reasonable to put in a modified mob...
by Arctus
Wed Mar 07, 2018 7:15 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 82
Views: 7029

Re: [MOD] Archaeologists

"So adventurer, if you just head down to crypt X there's an ancient lich residing there..." "And you want me to stab it in the face until it's dead?" "Oh, oh heavens no. We have some questions for it." "..." :D But it does legitimately sound cool, focusing on skills and gameplay that weren't particu...
by Arctus
Tue Mar 06, 2018 5:23 pm
Forum: Community
Topic: XL engine page is gone
Replies: 5
Views: 744

Re: XL engine page is gone

The XL forums brought together a lot of good people, that's for sure. But Lucius only wanted to handle the work all himself, which clearly didn't go too well. It's asking a lot of just one person. It's good to see that the DF Workshop has a great group of people that are all able to put in the sort ...
by Arctus
Wed Feb 21, 2018 12:54 am
Forum: Creator's Corner
Topic: Grafon: low quality hi-res textures replacement
Replies: 53
Views: 8753

Re: Grafon: low quality hi-res textures replacement

Same is true for Heroes 3, for example, and it's especially sad for its rich modding community. Even the latest HD release by Ubisoft is a cheap paint over the renders, so it doesn't look right at all. This is a random point from me, but I do agree the models in the HD release are pretty meh. But I...
by Arctus
Tue Feb 13, 2018 9:43 pm
Forum: Community
Topic: The Elder Scrolls 2: Daggerfall - Fan Art
Replies: 17
Views: 1715

Re: The Elder Scrolls 2: Daggerfall - Fan Art

Damn, that looks great. Are you aiming to remake that beginning Daggerfall sequence in the room with the book? Or more of a 'DF inspired' approach?