Search found 819 matches

by TheLacus
Tue Aug 20, 2019 11:14 pm
Forum: Community
Topic: Re Twitter
Replies: 275
Views: 40597

Re: Re Twitter

Interkarma, i'm ready to push improvements to support for custom books but i can't read any book from bookshelves after font updates. I used to be able to assign BookShelf component to a mesh for quick testing, but now i can read titles but bookReader shows an empty window with no errors.
by TheLacus
Tue Aug 20, 2019 9:55 pm
Forum: Help & Support
Topic: 0.10.4 MODDING 2 - Paperdoll - some items NOT being replaced
Replies: 4
Views: 81

Re: 0.10.4 MODDING 2 - Paperdoll - some items NOT being replaced

I hope this is acknowledged as a bug :geek: If you want you can make a bug report on Github yourself, just make sure to follow the "Bug report" template. If you prefer to submit bugs here is also fine, i will make an issue when i have the time to test and try to reproduce. This topic was created on...
by TheLacus
Tue Aug 20, 2019 5:01 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 105
Views: 18639

Re: Quest Editor

I'm getting a redline for this task under Dispel-Undead: _inside_ task: say 1010 cast Dispel-Undead effect do _cast_ The name 'Dispel-Undead' doesn't exist in the attribute group 'effectKey'.dftemplate(9) https://github.com/Interkarma/daggerfall-unity/blob/316454236486021bd31ab6c8e5f0164fdfa5202d/A...
by TheLacus
Mon Aug 19, 2019 1:52 pm
Forum: Creator's Corner
Topic: Some new Compass Replacers
Replies: 1
Views: 113

Re: Some new Compass Replacers

Hi, welcome to the forums. Feel free to post link to Nexus and i'll move this topic to Released Mods. :)
by TheLacus
Mon Aug 19, 2019 1:36 pm
Forum: Help & Support
Topic: Mod load order and settings not being saved
Replies: 17
Views: 459

Re: Mod load order and settings not being saved

Mod configuration files are now stored in the same location where saves are placed, so this issue with MacOs platform will be resolved with the next build. This means all game installations share the same configuration, except when testing within the Unity Editor. If you remove a mod, a popup will a...
by TheLacus
Mon Aug 19, 2019 1:32 pm
Forum: Help & Support
Topic: 0.10.4 MODDING: Paperdoll - cant unequip anything
Replies: 6
Views: 185

Re: 0.10.4 MODDING: Paperdoll - cant unequip anything

King of Worms wrote:
Mon Aug 19, 2019 12:08 pm
That would help, so I can test everything, without looking for these items in the world..
I don't know if you noticed but i added console commands to add specific items, no need to find them in game ;)
by TheLacus
Sat Aug 17, 2019 8:31 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 171
Views: 33050

Re: [MOD] Real Grass 2

Version 2.5.1 is available with some minor fixes. Love this mod. Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them. Has anyone brought up the idea of trying to d...
by TheLacus
Fri Aug 16, 2019 4:58 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 161
Views: 53811

Re: Modding Tutorials: Asset-Injection

I've added console commands add_weapon , add_armor and add_clothing ; they should make easier to test texture replacements for these items. The arguments are enum values from EntityEnums.cs and ItemEnums.cs . For example add_weapon Wakazashi Dwarven is a valid input for add_weapon {Weapons} {WeaponM...
by TheLacus
Wed Aug 14, 2019 4:08 pm
Forum: Help & Support
Topic: Mod load order and settings not being saved
Replies: 17
Views: 459

Re: Mod load order and settings not being saved

clocknova wrote:
Wed Aug 14, 2019 12:19 am
I am using Alpha 0.10.4, and my MacOS is version 10.13.2.
Thank you. Opened #1429.
by TheLacus
Tue Aug 13, 2019 8:10 pm
Forum: Help & Support
Topic: Mod load order and settings not being saved
Replies: 17
Views: 459

Re: Mod load order and settings not being saved

What was the rationale for writing mods settings in streaming assets instead of persistent data? Mods are in StreamingAssets, so you can't sync mod settings between builds. At minimum you need to distinct between build and editor, but what if you need to test a different version than your main inst...