Search found 707 matches

by TheLacus
Wed Apr 17, 2019 5:14 pm
Forum: Modder Discussion
Topic: Cursor
Replies: 5
Views: 221

Re: Cursor

An update on this: - Read/Write flag must be enabled. - A log warning is produced when cursor is set but the operation is actually succesful. Might be due to this bug , fixed in a later version. - Given that this is only a specific texture to be loaded passively from an assetbundle, i can actually a...
by TheLacus
Tue Apr 16, 2019 10:54 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.57)
Replies: 416
Views: 79359

Re: [MOD] Handpainted model replacement project (Release v1.57)

I also saw something about read/write enable flag on git from you, but Im not sure its already in? I think it was not the latest " Allow readonly flag for billboards"I thought it might have been something to tell the modders, if the flag should be on or off. That would be really helpfull. But I can...
by TheLacus
Tue Apr 16, 2019 4:13 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.57)
Replies: 416
Views: 79359

Re: [MOD] Handpainted model replacement project (Release v1.57)

Thanks guys :) I sent TheLacus a PM a few days ago about the floating models, he's looking into it :) https://i.imgur.com/a9ceBYp.png 16/26 treasure piles now done. There are now two components named ObjectPositioner and WallPropPositioner . The first allows to set a direction where a collider is s...
by TheLacus
Tue Apr 16, 2019 3:40 pm
Forum: Modder Discussion
Topic: Cursor
Replies: 5
Views: 221

Re: Cursor

I can do it but there are two limitations:
- It requires a specific texture type to be set in editor, so it can't be imported from loose files.
- Default cursor is used inside the main menu because mods are not loaded at that point yet.
by TheLacus
Sun Apr 14, 2019 4:33 pm
Forum: Bug Reports
Topic: Dev build/Linux: modded loot piles all contain the same items
Replies: 6
Views: 98

Re: Dev build/Linux: modded loot piles all contain the same items

i might not have experienced the bug because i currently can't find many loot treasures replaced by AlexanderSig's mod in any dungeon. I noticed your save was made with Persistent Dungeon mod enabled, did you try without it? It was installed but not enabled, does that count? In any case, I reinstal...
by TheLacus
Sun Apr 14, 2019 2:19 pm
Forum: Bug Reports
Topic: Dev build/Linux: modded loot piles all contain the same items
Replies: 6
Views: 98

Re: Dev build/Linux: modded loot piles all contain the same items

Testing AlexanderSig's recent modded lootpiles, I noticed two things: - more importantly all modded lootpiles have the same content: I don't think loot content is affected in any way, but i might not have experienced the bug because i currently can't find many loot treasures replaced by AlexanderSi...
by TheLacus
Sun Apr 14, 2019 2:04 pm
Forum: Bug Reports
Topic: Dev build/Linux: modded loot piles all contain the same items
Replies: 6
Views: 98

Re: Dev build/Linux: modded loot piles all contain the same items

- the mod can only change the look of newly created lootpiles. If is enable it while in a dungeon, you'll have to exit and enter the dungeon again (or another dungeon) to start seeing modded lootpiles; I can't reproduce this issue. The save you provided has a bad positioned loot, maybe this is why ...
by TheLacus
Mon Apr 01, 2019 7:09 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 93
Views: 13781

Re: Quest Editor

Thank you Jay, I appreciate your words :)
by TheLacus
Mon Apr 01, 2019 4:11 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 93
Views: 13781

Re: Quest Editor

Version 0.9.0 is available .These are the main improvements: Completion proposals have been improved and now give suggestions based on the location within the quest file. For example when you type in the QRC block all symbol variations are suggested instead of only the base one. https://i.imgur.com...
by TheLacus
Fri Mar 29, 2019 8:42 pm
Forum: Modder Discussion
Topic: [HELP] .dfmod not working in live build
Replies: 3
Views: 165

Re: [HELP] .dfmod not working in live build

Hi carcinogen, welcome to the forums.

If you want to make changes to the game you have to interact with core code with methods and properties rather than replacing existing files. Lypyl wrote some tutorials that can help you started, while the documentation is available here. ;)