Search found 589 matches

by TheLacus
Sun Oct 14, 2018 11:02 pm
Forum: General
Topic: Adding your own videos to Daggerfall ?
Replies: 3
Views: 82

Re: Adding your own videos to Daggerfall ?

This has been possible for a while. The commit you saw changed the internal videoplayer thanks to the upgrade to a new Unity version. Unfortunately this is an incompatible change, but it allow us to benefit of stability and performance given by the recent work of Unity developers.
by TheLacus
Mon Oct 08, 2018 8:45 pm
Forum: General
Topic: Unity 2818.2.11f1 ?
Replies: 3
Views: 109

Re: Unity 2818.2.11f1 ?

You can find the updated version numbers here.
by TheLacus
Wed Oct 03, 2018 9:50 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 131
Views: 33310

Re: Modding Tutorials: Asset-Injection

Do you still have issues with this image? The texture is actually CNFG00I1, which is drawn on top of CNFG00I0. I have not noticed these are two separate files, as there is everything included in CNFG00I0 file :oops: I have now created the CNFG00I1 from a cut out part from CNFG00I0 and it works expe...
by TheLacus
Tue Oct 02, 2018 7:23 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 131
Views: 33310

Re: Modding Tutorials: Asset-Injection

King of Worms wrote:
Thu Jul 26, 2018 11:31 am
and Ive noticed that there is a missing part (stays vanila eventho the whole picture is modded) in this img (highlighted in red)

CNFG00IO IMG.jpg
Do you still have issues with this image? The texture is actually CNFG00I1, which is drawn on top of CNFG00I0.
by TheLacus
Mon Oct 01, 2018 10:15 pm
Forum: Modder Discussion
Topic: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)
Replies: 17
Views: 487

Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Interkarma, this is from the bug report guidlines: If a mod seems to be the cause, try to narrow down to a specific mod and post to the Modder Discussion forum I think this should be expanded to address two possible situations: a) a player has an issue with a mod. b) a modder has an issue with the m...
by TheLacus
Sun Sep 30, 2018 4:58 pm
Forum: Modder Discussion
Topic: Creating mods with assets
Replies: 4
Views: 129

Re: Creating mods with assets

Unity API has distinct output build targets. I think it's mostly useful for mobile platforms but there are also some assets that could use different build formats for desktop. I believe shaders are an example. You can select Linux and Mac supports if you re-run the editor installer.
by TheLacus
Sat Sep 29, 2018 11:22 pm
Forum: Modder Discussion
Topic: Creating mods with assets
Replies: 4
Views: 129

Re: Creating mods with assets

Do not put them inside StreamingAssets ;)
If you can't see a preview in the editor it means they are not imported, so it makes sense that you can't make an AssetBundle with them. I personally put my mods inside the Addons folder; Untracked is also a great alternative.
by TheLacus
Wed Sep 26, 2018 5:56 pm
Forum: General
Topic: Question about load order
Replies: 2
Views: 114

Re: Question about load order

from top-bottom (mods lower in the order override the ones above them, like how Beth games usually are) This one. Scripts are executed from top to bottom (at the game state requested by mod), assets are loaded from bottom to top so the resulting logical order is a top to bottom where lower mods ove...
by TheLacus
Tue Sep 25, 2018 11:36 am
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 75
Views: 5280

Re: Syntax highlighting

Finally implemented signature help provider. This builds on top of previous work for autocomplete and diagnostics to shows a description that appears when entering a parameter. The description is for the parameter "type" rather than the specific action (that would require a manual work to write all ...