Search found 671 matches

by TheLacus
Sun Feb 17, 2019 10:45 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 135
Views: 17934

Re: [MOD] Real Grass 2

Great job! ;) Tho I have just one comment that needs addressing. Please keep textures in the original aspect ratio, as well scale (scale between all the grass plants). Hey VMblast, thank you for your comments, i'll make use of them! It's to note that grass size changes during the in-game year: max ...
by TheLacus
Sun Feb 17, 2019 4:46 pm
Forum: Modder Discussion
Topic: Texture mod issue
Replies: 3
Views: 55

Re: Texture mod issue

Hi jacksnapes21, welcome to the forums.
The documentation for texture modding explains how to deal with img and cif images. Unfortunately current paperdoll implementation relies on original textures resolution so mod support is not available at this time.
by TheLacus
Sat Feb 16, 2019 11:24 pm
Forum: Modder Discussion
Topic: Making New Books
Replies: 3
Views: 256

Re: Making New Books

Book instances can be imported from standard modding locations with bool BookReplacement.TryImportBook(string name, BookFile book) . A book instance can also be filled with custom data via BookFile.OpenBook(byte[] data, string name) . Additional hooks in core may be needed to effectively make new bo...
by TheLacus
Fri Feb 15, 2019 6:31 pm
Forum: Modder Discussion
Topic: Made my first mod, need some help
Replies: 2
Views: 232

Re: Made my first mod, need some help

Might be a different texture. Can you tell the name of town/location where you're testing?
by TheLacus
Fri Feb 08, 2019 8:10 pm
Forum: Bug Reports
Topic: 0.7.32 (Win 7 x64) - Some modded lights are buggy
Replies: 6
Views: 285

Re: 0.7.32 (Win 7 x64) - Some modded lights are buggy

Light billboards for exteriors use an atlas, so you need to enable read/write flag and ensure not to exceed atlas size and cause textures to be resized. Please try with a single texture like i did here:
2019.02.08-21.02.png
2019.02.08-21.02.png (726.12 KiB) Viewed 85 times
by TheLacus
Thu Feb 07, 2019 6:18 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11248

Re: AI Upscaled Textures

And all this is predicated on the assumption that I can read the materials contained in the .DFMOD file and isolate my edits to only those materials, AND that these edits persist only for one session. That is to say, the next time you run DFU, it pulls in the default values for each material from t...
by TheLacus
Thu Feb 07, 2019 12:28 pm
Forum: Mods & Features General
Topic: Mod Index and guide
Replies: 8
Views: 346

Re: Mod Index and guide

The Released Mods forum is already a curated place where published mods are stored. Each mod has its own first post with a title, description with installation instructions and one or multiple images. As long as titles are descriptive of the actual content, i think this is enough for new users to fi...
by TheLacus
Thu Feb 07, 2019 12:00 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11248

Re: AI Upscaled Textures

Yeah sry, what I meant was - will you make it so you can tick out (if there's going to be in form of MOD /modScreen), if you want to use heightmaps or not. Thats all. :P I think I can handle this since Lypyl wrote a very good tutorial on how to do it. https://forums.dfworkshop.net/viewtopic.php?p=2...
by TheLacus
Tue Feb 05, 2019 11:53 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019
Replies: 330
Views: 67589

Re: [MOD] Handpainted model replacement project (Release v1.42b)

When you run the Unity installer you can see a list of checkboxes. Two of them are respectively called Linux Build Support and Mac Build Support or something similar. Hopefully you can run the installer for your installed version to add these two components, without a complete reinstall. ;)
by TheLacus
Sun Feb 03, 2019 6:01 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11248

Re: AI Upscaled Textures

Guys, just a note, the travel map can now be upscaled and injected into the game... can we get some decent results on this image pls? It would be great to have it, as we spend a lot of time on this screen. 1920x1200 reso would be nice. But I have a feeling this one will be complicated Lets see... T...