Search found 544 matches

by TheLacus
Mon Jul 16, 2018 1:17 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 74
Views: 5073

Re: [MOD] Real Grass 2

Aren't they being harvested? Note that graphic is unaltered. Ok, this is actually insanely cool..... I have the latest build of unity, all the mods are current (crops 0.2), and the crops still aren't showing up, however, KingofWorms sprites for the crops are showing up, and I can harvest them. So m...
by TheLacus
Sat Jul 14, 2018 5:49 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 11
Views: 1401

Re: KoW - Daggerfall Remaster 3.0

Midknightprince, maybe you can release xml files alone and let people merge them into Textures folder.
by TheLacus
Sat Jul 14, 2018 11:48 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 74
Views: 5073

Re: [MOD] Real Grass 2

Aren't they being harvested? Note that graphic is unaltered.
by TheLacus
Thu Jul 12, 2018 9:58 am
Forum: Modder Discussion
Topic: Is it possible to add more musics to Daggerfall?
Replies: 2
Views: 119

Re: Is it possible to add more musics to Daggerfall?

This tutorial from LypyL should be a good start. It should be feasible to make a plugin that extends the modding system and imports new songs from loose files, somewhat like the location mod from Uncanny_Valley.
by TheLacus
Mon Jul 02, 2018 8:29 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 74
Views: 5073

Re: [MOD] Real Grass 2

Midknightprince wrote:
Mon Jul 02, 2018 7:29 pm
Crops stopped working as of 2/7/18
Works fine here with 2018. Can you provide more details? legacy or 2018?
by TheLacus
Sun Jul 01, 2018 10:20 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 43
Views: 1962

Re: Daggerfall Remaster w/future builds

Also, my mod has more folders... I hoped I will be able to pack it all in one mod. But if I can just add the files, and not the folders, I dont know how to do that... besides the loose textures, there are CifRci and Img folders as well... This is not an issue, just select more files and add them. T...
by TheLacus
Sun Jul 01, 2018 8:09 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 22
Views: 1202

Re: Syntax highlighting

An update on what i've been working on Format document/selection. Messages with <ce> tag are optionally centered. https://i.imgur.com/FieimJQ.png Find/peek message definition. Comment on line above is shown as a summary on hover. Hold Ctrl to see first line after definition. https://i.imgur.com/fd5y...
by TheLacus
Sun Jul 01, 2018 7:56 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 43
Views: 1962

Re: Daggerfall Remaster w/future builds

1. Move the files out of StreamingAssets. This folder is for real-time import, so they are not imported in editor. Place them somewhere like Game/Addons/MyMod/Textures or organize them like you want. 2. You have not installed support for mac and linux so you can only build for windows. You should fi...
by TheLacus
Sun Jul 01, 2018 4:11 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 43
Views: 1962

Re: Daggerfall Remaster w/future builds

You need to select files, not a folder. Also be sure to read the documentation, you need to create materials for non-billboard textures. This allows you to set smoothing and glossiness as well as add other textures.
by TheLacus
Sat Jun 30, 2018 10:26 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 248
Views: 39571

Re: [MOD] Handpainted model replacement project (Release v1.42)

Yes, you can use ID , ID_Desert or ID_ClimateSeason . See Climates and Seasons . The base name is used as a per-mod fallback. All mods are seeked with load order and query stops on first match. Base name matches everything. For example a mod that only provides base models can be extended with other ...