Search found 863 matches

by TheLacus
Thu Sep 19, 2019 1:37 pm
Forum: Developer Discussion
Topic: Mod Texture Load failures
Replies: 9
Views: 108

Re: Mod Texture Load failures

My suggestion was to change the tool that builds the .dfmod file to validate any textures by checking the flag. If you think this makes sense and want to point me to the right area of the codebase, I'll give it a shot. As it is, with a large swath of mods installed, I get this error I mentioned 100...
by TheLacus
Thu Sep 19, 2019 10:51 am
Forum: Quest Hub
Topic: Quest Editor [0.11.0]
Replies: 117
Views: 22193

Re: Quest Editor [0.11.0]

So this entire text editor, which looks much like the old ones in Borland products like Dephi series -- this is all open source, so I can download it for free? And basically The Lacus or Hazelnut or both have added a template to make it highlight and work pretty much the way one wants to create Que...
by TheLacus
Thu Sep 19, 2019 10:44 am
Forum: Developer Discussion
Topic: Mod Texture Load failures
Replies: 9
Views: 108

Re: Mod Texture Load failures

Read/write flag is required when a texture needs to be edited at run time. For example many UI images are cut to individual pieces (buttons, panels) ; another example is the optional x16 grid which is created from original texture. The modding documentation explain when this flag is needed, or at le...
by TheLacus
Thu Sep 19, 2019 10:34 am
Forum: Help & Support
Topic: Veteren modder running into problems
Replies: 2
Views: 39

Re: Veteren modder running into problems

If this happens only with mods enabled, check one mod at a time to find which one is causing this. You might have installed a mod for a different operating system.
by TheLacus
Mon Sep 16, 2019 11:32 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1136
Views: 104346

Re: KoW - D.R.E.A.M.

Hey Kow, there is a change with the mod system that you want to know about. It has been reported that game installation folder was not writable on some platforms, so mod settings now are stored in a folder inside PersistentDataPath (with saves, log etc.). Existing settings are automatically moved t...
by TheLacus
Sun Sep 15, 2019 3:50 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1136
Views: 104346

Re: KoW - D.R.E.A.M.

Hey Kow, there is a change with the mod system that you want to know about. It has been reported that game installation folder was not writable on some platforms, so mod settings now are stored in a folder inside PersistentDataPath (with saves, log etc.). Existing settings are automatically moved to...
by TheLacus
Sun Sep 15, 2019 12:27 pm
Forum: Released Mods
Topic: [MOD] Loading Screen
Replies: 124
Views: 36571

Re: [MOD] Loading Screen

I really love this mod :) , but often the PC level progress bar shown is wrong :? Tipically, it's much higher than what appears checking in the status screen (F5 key, than click on your PC level). It's seems to happen expecially just after booting the game... :? Thank you for the report. This will ...
by TheLacus
Sat Sep 14, 2019 1:27 pm
Forum: Modder Discussion
Topic: How to build a mod?
Replies: 5
Views: 160

Re: How to build a mod?

Sandman wrote:
Fri Sep 13, 2019 4:59 pm
I'm new in coding and that's why I can understand nothing from "Mod Features" page. And what " interact with the public API" means? :|
There are tutorials available. You can access them from the documentation page i directed you, but here is a direct link. Good luck. :)
by TheLacus
Sat Sep 14, 2019 1:12 pm
Forum: Modder Discussion
Topic: Mod System Documentation
Replies: 1
Views: 80

Re: Mod System Documentation

reserved
by TheLacus
Sat Sep 14, 2019 1:12 pm
Forum: Modder Discussion
Topic: Mod System Documentation
Replies: 1
Views: 80

Mod System Documentation

The documentation for the Mod System of Daggerfall Unity is available at dfworkshop.net/projects/daggerfall-unity/modding/ . Please read it if you want to know how to create a new mod , replace textures or other assets or need more informations on a specific feature of mod support. If you still need...