Search found 743 matches

by TheLacus
Mon Jun 24, 2019 10:49 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 154
Views: 19838

Re: Daggerfall Unity Quest Pack #1

Jay, the configuration file i wrote add support for files named JH---.txt , excluding other txt files like the Readme. I noticed that you have added a file named imdfu00a.txt , which also doesn't start with JH. You should edit configuration from "{JH,QuestList-}*.txt" to "{JH,IM,QuestList-}*.txt" . ...
by TheLacus
Mon Jun 24, 2019 10:21 pm
Forum: Help & Support
Topic: Bug with lights and shadows
Replies: 7
Views: 114

Re: Bug with lights and shadows

CHAPPJO wrote:
Sun Jun 23, 2019 9:50 pm
I've also personally had some issues with vibrant wind, so you might want to try diabling that too.
If you report these issues i will have a look at them ;)
by TheLacus
Mon Jun 24, 2019 10:19 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 156
Views: 25441

Re: [MOD] Real Grass 2

Ehi guys, i have this problem. This bug came out only at night in the areas with artificial lights, Somebody can help me? WIN 10 AMD FX-8350 8c GeForce GTX1050 Ti 8gb RAM Hi, can you run the game with only Real Grass enabled and send me the log? See Bug Report Guidelines for log location. I'm not s...
by TheLacus
Fri Jun 21, 2019 8:29 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 102
Views: 16596

Re: Quest Editor

Thanks Jay :)
by TheLacus
Tue Jun 18, 2019 9:43 am
Forum: Quest Hub
Topic: Quest Editor
Replies: 102
Views: 16596

Re: Quest Editor

by TheLacus
Tue Jun 18, 2019 9:39 am
Forum: Quest Hub
Topic: Quest Editor
Replies: 102
Views: 16596

Re: Quest Editor

Jay_H wrote:
Mon Jun 17, 2019 11:23 pm
Done.
Thanks :)
by TheLacus
Mon Jun 17, 2019 9:08 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 102
Views: 16596

Re: Quest Editor

Hey Jay can you rename JHTP0??.txt to not include question marks? I tried to update my local clone of your repository to test upcoming version of editor, but failed because this is an invalid character on windows.
by TheLacus
Sun Jun 09, 2019 12:11 pm
Forum: Resolved
Topic: Dev build/Linux: modded loot piles all contain the same items [RESOLVED]
Replies: 14
Views: 550

Re: Dev build/Linux: modded loot piles all contain the same items

Any models replacement mod triggers the bug. As you suspected, the problem is MeshReplacement.ImportCustomFlatGameobject() resetting the random seed. I thought we were talking about a sort of hash/id associated to each item instance. Random methods provided by Unity API use a global seed which is s...
by TheLacus
Fri Jun 07, 2019 1:49 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 102
Views: 16596

Re: Quest Editor

An expression executes properly in DFU but the editor doesn't recognize it: [code]give pc _reward1_ and _reward2_ and _reward3_[/code] Source quest is Q0C10Y00. I need to test this further. It isn't working properly right now. I believe Daggerfall Unity parses it as give pc _reward1_ and ignores wh...
by TheLacus
Thu Jun 06, 2019 12:47 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 242
Views: 45607

Re: Automap (indoor & dungeon) implementation

This raises the question why does a mod "patch" materials/shaders of geometry that are created on purpose just for the automap. This geometry should not be changed by a mod imo - why does it happen? I don't think the mod changes the automap directly. I'm not sure how the automap works, but I believ...