Search found 344 matches

by R.D.
Fri Apr 12, 2019 4:20 pm
Forum: Resolved
Topic: Build #138: Walking over rats [RESOLVED]
Replies: 12
Views: 803

Re: Build #138: Walking over rats

Should be resolved now.
by R.D.
Sat Apr 06, 2019 10:40 am
Forum: Bug Reports
Topic: v0.7.65 (Win7 x64) - Artifacts bugs report
Replies: 6
Views: 324

Re: v0.7.65 (Win7 x64) - Artifacts bugs report

These are probably all fixed in the latest release. I wasn't able to confirm these bugs though: 3 - you can equip the blue swords at the same time as this mace, just click thru it and you will see ad 3 - equping ALL artifacts wepons is bugged, you can have golden two hand hammer, and a blue sword at...
by R.D.
Sun Mar 24, 2019 2:10 pm
Forum: Resolved
Topic: 0.7.36: Temple inner door textures [RESOLVED]
Replies: 6
Views: 280

Re: 0.7.36: Temple inner door textures

I looked into this some but am not sure. I found something, though, that I think may point to the answer. I found that even if in MaterialReader.cs, you change ReverseTextureKey() to always give back a constant value for "archiveOut", the problem doors in those temples will remain unaffected, while ...
by R.D.
Sun Mar 24, 2019 10:01 am
Forum: Bug Reports
Topic: 0.7.65: Random encounters happen on water tiles & enemies waterwalk
Replies: 1
Views: 109

Re: 0.7.65: Random encounters happen on water tiles & enemies waterwalk

PR submitted to prevent encounters while in water. The original game also prevents them in this case.
by R.D.
Sun Mar 24, 2019 8:11 am
Forum: Bug Reports
Topic: v0.7.65 (Win7 x64) - Artifacts bugs report
Replies: 6
Views: 324

Re: v0.7.65 (Win7 x64) - Artifacts bugs report

3 - you can equip the blue swords at the same time as this mace, just click thru it and you will see ad 3 - equping ALL artifacts wepons is bugged, you can have golden two hand hammer, and a blue sword at the same time, you can have blue sword and a dagger in one hand at the same time etc. Equiping...
by R.D.
Sun Mar 24, 2019 8:02 am
Forum: Resolved
Topic: 0.7.65: wrong ruler in "Any news" [RESOLVED]
Replies: 11
Views: 342

Re: 0.7.65: wrong ruler in "Any news"

Resolved now.
by R.D.
Fri Mar 22, 2019 4:01 pm
Forum: General
Topic: DFU vs Classic Differences: Master List
Replies: 41
Views: 1946

Re: DFU vs Classic Differences: Master List

-Feedback: display message when you enter water with too much weight to stay buoyant. [LESS CONFUSING]
By the way, the message we use is actually from official Daggerfall in a way. It exists in the early demo (the one that takes place in a dungeon, not the Betony one).
by R.D.
Thu Mar 21, 2019 2:53 pm
Forum: Help & Support
Topic: Issues seen during IndigoGaming streams
Replies: 22
Views: 663

Re: Issues seen during IndigoGaming streams

It's not absolutely required, but in classic there is a significant difference in how likely the chance to pacify is depending on if your weapon is drawn or not.
by R.D.
Thu Mar 21, 2019 12:57 pm
Forum: Bug Reports
Topic: v0.7.65 (Win7 x64) - Artifacts bugs report
Replies: 6
Views: 324

Re: v0.7.65 (Win7 x64) - Artifacts bugs report

The Oghma Infinium display is fixed in a PR.
What is this artefact?
The Masque of Clavicus.
Its missing ingame
It shows up correctly in DFU for me.
by R.D.
Thu Mar 21, 2019 8:20 am
Forum: Help & Support
Topic: Issues seen during IndigoGaming streams
Replies: 22
Views: 663

Re: Issues seen during IndigoGaming streams

Pacified the orc shaman that just told "prepare to die" using orcish skill https://www.youtube.com/watch?v=euZKkxBMuhg&t=10317 Either that skill is magical and anything is possible; Or it's some kind of social skill, and it should be more or less likely to succeed depending on context; And in some ...