Search found 196 matches

by R.D.
Tue Sep 18, 2018 12:59 pm
Forum: Bug Reports
Topic: Alternate Random Enemy selection freezes game when entering dungeons, and MQ castles
Replies: 4
Views: 143

Re: Alternate Random Enemy selection freezes game when entering dungeons, and MQ castles

I figured out the problem. It only happened with high-level characters, which is why I couldn't reproduce it. Fix should be in shortly. Thanks for the save file.
by R.D.
Mon Sep 17, 2018 8:31 am
Forum: General
Topic: Status of stealing in shops and houses?
Replies: 5
Views: 239

Re: Status of stealing in shops and houses?

2. In classic, if I bash a door and surrender to guards, they kill me. I should be arrested for breaking and entering. Bug? Guards may kill you when you try to surrender if your legal reputation is low. I think that is intended, and we have it in DF Unity. I don't think it's related to door bashing...
by R.D.
Fri Sep 14, 2018 3:13 pm
Forum: General
Topic: Status of stealing in shops and houses?
Replies: 5
Views: 239

Re: Status of stealing in shops and houses?

In classic, half of residential houses are locked ... In unity, almost every house can be entered during daytime hours. Regarding houses that are locked in classic not being locked in unity, I worked on that but it wasn't clear to me how classic determines whether a house is locked or not, so for t...
by R.D.
Sun Sep 09, 2018 12:11 pm
Forum: Bug Reports
Topic: Alternate Random Enemy selection freezes game when entering dungeons, and MQ castles
Replies: 4
Views: 143

Re: Alternate Random Enemy selection freezes game when entering dungeons, and MQ castles

I can't reproduce the problem. Have you got a specific save or location you can provide where it happens?
by R.D.
Sat Sep 08, 2018 3:21 pm
Forum: Developer Discussion
Topic: Impose triangular position restriction on enemies
Replies: 4
Views: 115

Re: Impose triangular position restriction on enemies

Having them only go as far as the hypotenuse might look more realistic, though, especially for grounded enemies, like they were watching you and waiting for you to descend.
by R.D.
Sat Sep 08, 2018 3:13 pm
Forum: Developer Discussion
Topic: Impose triangular position restriction on enemies
Replies: 4
Views: 115

Re: Impose triangular position restriction on enemies

What seems to me like an easy solution for now is to just change enemies to use 2D distance to the player instead of 3D distance when deciding whether to stop moving at them. For flying/swimming enemies they could keep moving, but only straight up/down, when they reach the 2d distance limit.
by R.D.
Sat Sep 08, 2018 1:28 pm
Forum: Bug Reports
Topic: Build #127 - Regional reputation and active crime state persist across saves
Replies: 1
Views: 65

Re: Build #127 - Regional reputation and active crime state persist across saves

Looks like this is a problem with loading older saves that don't have this data. I'll send in a fix.
by R.D.
Sat Sep 08, 2018 1:19 pm
Forum: Bug Reports
Topic: Build #127: Painting item type gives bad values
Replies: 7
Views: 247

Re: Build #127: Painting item type gives bad values

Here's a classic save with a painting.
by R.D.
Thu Sep 06, 2018 12:47 pm
Forum: Bug Reports
Topic: Windows #127 - Pacifying enemies through walls at significant distance
Replies: 3
Views: 147

Re: Windows #127 - Pacifying enemies through walls at significant distance

I thought I had returned the chance to be the same as classic. My modified formula is now in the Archaeologist mod only. I thought I looked at it and it was still somewhat different, but I'll recheck it later and get back to you, submit a PR or something. Right now I have other things I want to wor...
by R.D.
Sat Sep 01, 2018 12:48 pm
Forum: Mods & Features General
Topic: Windows/64 #50 (#127) Winter Crickets
Replies: 8
Views: 219

Re: Windows/64 #50 (#127) Winter Crickets

Just tested and can confirm that original Daggerfall plays crickets and bird noises in winter, so this would be more like an enhancement over the original game than a bug fix.