Search found 1604 matches

by King of Worms
Thu Jun 20, 2019 11:21 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 649
Views: 54966

Re: KoW - D.R.E.A.M.

Thank you, I still fine tune some materials and sounds.. esp the materials are neverending and headache producing task :lol: I want to have this version basically complete and jump on new things with a new version, which will have a option to finally upscale the paperdolls. I think I will release it...
by King of Worms
Thu Jun 20, 2019 5:09 pm
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 103
Views: 15422

Re: Daggerfall Remastered Music Project (Released)

Hi Daggerpaws, quite epic 1st post :lol: Welcome and thank you, Im looking forward the comparison of the sound! And since you are here, I have a question. Would it be possible I send you the Cleaned Sound Clips by Pango, and you try to do your magic on those? Its the sounds from daggerfall but he di...
by King of Worms
Tue Jun 18, 2019 7:21 pm
Forum: Mods & Features General
Topic: Mods by difficulty, for future devs
Replies: 17
Views: 693

Re: Mods by difficulty, for future devs

Yes I think Baler has a very good list, the dificulty is ofc various as there are many ideas, but they are all sorted and to the point. I like many of those, they are RPG classics.
by King of Worms
Tue Jun 18, 2019 4:48 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 649
Views: 54966

Re: KoW - D.R.E.A.M.

I think I will release next version (RC5) for testing soon. Many materials/textures have been updated (with help from Quasifex - thank you!) I added sounds, music, cinematics as a separate moduls and I need a feedback on the functionality. - sounds are based on "cleaned sound clips by Pango" but I ...
by King of Worms
Tue Jun 18, 2019 9:06 am
Forum: Mods & Features General
Topic: Mod Ideas, Mostly Unoriginal
Replies: 1
Views: 126

Re: Mod Ideas, Mostly Unoriginal

nice list and ideas, you should link it here viewtopic.php?f=12&t=2094
by King of Worms
Mon Jun 17, 2019 7:02 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 80
Views: 19673

Re: Roads of Daggerfall

Just simplify it, than it will work. Nobody will think about traveling merchant theorems ingame when he is observing a road from A to B

walls of texts will not solve this task, ever, unless its a actual code...
by King of Worms
Sun Jun 16, 2019 8:19 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 80
Views: 19673

Re: Roads of Daggerfall

what about just connecting the dots?

seriously, with all these rules, political reasons, moon phases and stellar constelations being the deciding factors, it leads nowhere.

Use the algo the guy provided few pages back, it connects the dots nicely.
by King of Worms
Sun Jun 16, 2019 1:34 pm
Forum: Mods & Features General
Topic: Populate the underwater areas with unused water sprites
Replies: 5
Views: 214

Re: Populate the underwater areas with unused water sprites

Yes, only some fit in the dungeons mate, I get it. Thanks for reminding the obvious twice.
by King of Worms
Sun Jun 16, 2019 8:21 am
Forum: Mods & Features General
Topic: Populate the underwater areas with unused water sprites
Replies: 5
Views: 214

Re: Populate the underwater areas with unused water sprites

90% of those sprites in the mentioned archives will look good in sunken dung parts and open oceans are in DFU (or at least were at one point of time)

So the point u want to raise here is that u named a few sprites of 10s which dont fit in sunken dungeons? Thanks for expanding the list than.
by King of Worms
Fri Jun 14, 2019 11:55 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 649
Views: 54966

Re: KoW - D.R.E.A.M.

OK now when all the materials are finally so-so consolidated after months, I can get to the base texture update on few surfaces I did not like too much. Did 32 building exterior textures, those which were the worse. And other tweaks as well. And Im leaving for a weekend :P