Search found 594 matches

by King of Worms
Sun Jul 22, 2018 4:43 pm
Forum: Help & Support
Topic: General Issues
Replies: 4
Views: 65

Re: General Issues

Hi.. uhm. There are supposed to be 2 directories inside the archive. CifRci & Img and than a loads of textures. + Can you be more specific about what actually WAS in your download? You really should not create any folders Maybe post a screen of your folder like I did, than I might help. Good luck! Y...
by King of Worms
Sun Jul 22, 2018 12:41 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 54
Views: 2294

Re: Daggerfall Remaster w/future builds

So this is a official statement, if anyone wants 4.0, than I will send you the whole package divided into the 7 sections and you create a DFMOD for us to enjoy. Otherwise, this will never happen as Im officially retiring from any further attempts to do so for the sake of my own and Lacus sanity. [/...
by King of Worms
Sun Jul 22, 2018 12:39 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 30
Views: 2198

Re: KoW - Daggerfall Remaster 3.0

Thanks :) Problem is I cant really create a DFMOD, spend whole weekend on it, with a tragical results and Im beyond frustrated with this. This is by far not as easy as selecting textures and creating a mod from them. So this is a official statement, if anyone wants 4.0, than I will send you the whol...
by King of Worms
Sun Jul 22, 2018 12:30 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 54
Views: 2294

Re: Daggerfall Remaster w/future builds

There are two ways to apply a Texture to a property. 1.Drag it from the Project View on top of the Texture square 2.Click the Select button, and choose the texture from the drop-down list that appears Man, this is leading nowhere. I dont have those options there, nothing, Im done with this. Thanks a...
by King of Worms
Sun Jul 22, 2018 11:42 am
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 54
Views: 2294

Re: Daggerfall Remaster w/future builds

Ok I will regenerate the MOD with these settings and let u know. Alpha is transparency, right? So I enable this ONLY on sprites. Should I leave the "generate mipmaps" ON when I process the sprites for MOBs? I can create a material. But to apply it to a texture there is written "To apply it to an obj...
by King of Worms
Sun Jul 22, 2018 7:40 am
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 54
Views: 2294

Re: Daggerfall Remaster w/future builds

Thanks, so what I did so far is this: Portraits, HUD & Menu, Load menu theme, Moving & Stational npcs = Ive set them in a inspector to "Sprite 2d & UI" and I used either no compression or high quality one for moving NPCs (That took whole night to process) - is this what you ment by "you need to supp...
by King of Worms
Sat Jul 21, 2018 8:42 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 54
Views: 2294

Re: Daggerfall Remaster w/future builds

Hi, thanks for a fast reply! "Mod assets are only seeked by name" - great, it indeed works. Ingame, in the mod menu, the Unity version is 0.5.411, is that ok? I created all the packages but as usual, I encountered problems :lol: 1st, what works: Load menu theme Moving NPCs (enemies) Stational NPCs C...
by King of Worms
Sat Jul 21, 2018 7:00 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 54
Views: 2294

Re: Daggerfall Remaster w/future builds

Hi Lacus, I made it work. Main problem was the bad location of my textures/sprites. Once I moved them to "game/addons/my mod/..." and there to their subfolders ( packages ) it works. Yay!! I have few more questions still: 1st) Character portraits needed to be placed in a ".../streaming assets/CigRci...
by King of Worms
Sat Jul 21, 2018 5:17 pm
Forum: Released Mods
Topic: [MOD]_Mage Pack by AXO_All in One Pack 1.0 Released
Replies: 46
Views: 3217

Re: [MOD]_Mage Pack by AXO_All in One Pack 1.0 Released

I still have yet to understand how to use xml files for resize :oops: :P same, workaround is, that you make the sprite smaller but keep the canvas size... so basically, the sprite is smaller than the canvas. Like this (this is NOT ingame in my remaster, was just a testing) OR: xx (2).png Smaller: xx...
by King of Worms
Sat Jul 21, 2018 3:27 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 30
Views: 2198

Re: KoW - Daggerfall Remaster 3.0

Thank you mate, Im very happy!! This will free up a loads of resources :ugeek: It saved 500mb of compressed PNGs.. so god knows how many VRAM/RAM really :shock: We are at 1.8gb size of a complete remaster now, including 500+ portraits, load menu themes, inventory backgrounds etc... Grand total of 86...