Search found 579 matches

by King of Worms
Fri Jul 20, 2018 8:30 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 25
Views: 1899

Re: KoW - Daggerfall Remaster 3.0

UPDATE Im still optimizing the texture size. Learned thing or two about it. Its not just about dimension like 1024*1024 etc. Its about the bit depth and colour range. Lots of the textures were still messy. I found out I can reduce their size while keeping them looking the same - some of them. Textu...
by King of Worms
Fri Jul 20, 2018 12:25 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 66
Views: 11879

Re: [MOD] Post Processing Effects

Question: Is it possible to make sprites not being affected by motion blur? It creates ocassional minor artefacts when you move thru them or when you fight the monsters.
by King of Worms
Fri Jul 20, 2018 10:10 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 5
Views: 152

Re: Build #122 - Oops! Tell Mark now!

CASTLE WAYREST - Throne room: 183_2-0 (Guard south at the entrance) 334_15-0 346_19-0 357_12-0 ----------- TFAC00I0.RCI_403-0 182_40-0 346_14-0 ----------- TFAC00I0.RCI_477-0 346_8-0 ------------------------ TFAC00I0.RCI_499-0 (well, here I used the alternative sprite in a hood with a red eyes, thi...
by King of Worms
Fri Jul 20, 2018 9:52 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 5
Views: 152

Re: Build #122 - Oops! Tell Mark now!

CASTLE SENTINEL - Main entrance hall: 182_36-0 (Lute guy in turban) 357_5-0 --------- TFAC00I0.RCI_454-0 182_35-0 (Pirate) 357_4-0 --------- TFAC00I0.RCI_453-0 182_9-0 (Lady) 357_2-0 --------- TFAC00I0.RCI_433-0 - Garden, north room closer to entrance 184_33-0 (Lady) ----------- TFAC00I0.RCI_362-0 ...
by King of Worms
Fri Jul 20, 2018 8:52 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 5
Views: 152

Re: Build #122 - Oops! Tell Mark now!

Got it! I will start with the main 3 castles, as that will cover huge part of bugs. This post includes all the reports from above including the Interkarmas one. Lets do it! CASTLE DAGGERFALL - Throne room: 182_6-0 (Green joker) 334_3-0 ---------- TFAC00I0.RCI_487-0 182_5-0 (Yellow joker) 334_6-0 346...
by King of Worms
Fri Jul 20, 2018 7:53 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 25
Views: 1899

Re: KoW - Daggerfall Remaster 3.0

Thanks mate, Its about persistence and focus to me. It all started on Sat Aug 05, 2017 12:43 am with: "Thanks for info, Ill see what I can do." :lol: I produced terrible textures, I was not able to make them seamless & had no idea about 10s of Photoshop functions I use on a daily now. Nor I had any ...
by King of Worms
Thu Jul 19, 2018 9:50 pm
Forum: Released Mods
Topic: [Mod] New Locations
Replies: 36
Views: 2578

Re: [Mod] New Locations

UV, can you please elaborate a bit on how to use this tool?
by King of Worms
Thu Jul 19, 2018 8:15 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 25
Views: 1899

Re: KoW - Daggerfall Remaster 3.0

Thank you & welcome to the forums! Some more Dungeon Screens: I like how wood works well in dungs, I was running out of ideas and found out I should try something else than the stones. There was no wood in any dung on Daggerfall :x In a 2nd screen, you can see a texture layering. Every texture there...
by King of Worms
Thu Jul 19, 2018 4:12 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 25
Views: 1899

Re: KoW - Daggerfall Remaster 3.0

Also, during the day, windows are not so bright as before - again - looking more realistic. I also changed the woodland terrain textures to have more contrast, this adjusted the colours to something I like more (Thanks God for batch automation in PS) All other terrain textures were worked on as well...
by King of Worms
Thu Jul 19, 2018 3:21 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 25
Views: 1899

Re: KoW - Daggerfall Remaster 3.0

Im so happy with the results my scratch glass texture mapped emission maps are producing. Windows now look like windows :) It was worth the hassle. Also, the night windows light is now more soft, better atmosphere and much realism in those nightly city scenes :P Day and night shot Emission maps.jpg