Search found 2064 matches

by King of Worms
Mon Aug 26, 2019 6:56 am
Forum: Creator's Corner
Topic: Sun
Replies: 31
Views: 9753

Re: Sun

Haha yea nice necro guys :)
Anyway, some1 should do this
by King of Worms
Mon Aug 26, 2019 6:54 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1049
Views: 89276

Re: KoW - D.R.E.A.M.

New post so this doesn't slip through the cracks: I've manually done the offsets for the weapons for female models. https://www.mediafire.com/file/965nxivrbhdu04o/offsets_for_234.7z/file And here's the offsets for the Helmets for females using texture pack 247: https://www.mediafire.com/file/dhwasq...
by King of Worms
Mon Aug 26, 2019 6:48 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1049
Views: 89276

Re: KoW - D.R.E.A.M.

I don't understand what is the issue in the screenshot, as i already explained Chain and Silver don't have a different color. Can you tell me what do you expect to happen and what happens instead? Lacus :) The picture.. look at the right one, look at the legs. Thats what we expect. Because thats va...
by King of Worms
Sun Aug 25, 2019 9:36 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 168
Views: 54441

Re: Modding Tutorials: Asset-Injection

What should I exactly type to get this dwarven weapon pls?

And what should I exactly type to get that help?

Thos isnt exactly self explanatory.. 😂
by King of Worms
Sun Aug 25, 2019 7:18 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 168
Views: 54441

Re: Modding Tutorials: Asset-Injection

I've added console commands add_weapon , add_armor and add_clothing ; they should make easier to test texture replacements for these items. The arguments are enum values from EntityEnums.cs and ItemEnums.cs . For example add_weapon Wakazashi Dwarven is a valid input for add_weapon {Weapons} {Weapon...
by King of Worms
Sun Aug 25, 2019 7:03 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1049
Views: 89276

Re: KoW - D.R.E.A.M.

Perfect, I cant wait for the commoners to be completed with this update! Thanks a lot for working on it ;) Btw I just found out the chain and leather armor colors are not consistent with the vanilla, Ive noticed that the leather boots seem different some pages back. EDIT: seems this happens on the f...
by King of Worms
Sun Aug 25, 2019 6:35 pm
Forum: Modder Discussion
Topic: FPS Weapons Textures mod
Replies: 2
Views: 79

Re: FPS Weapons Textures mod

Thanks for answering that MasonFace! It will be indeed included in the RC6 version of the DREAM mod There are few bugs there (I found one but I guess there will be more) - but to correct those something must be changed in the way the mods are handled. So, on my side, everything is done, and I hope t...
by King of Worms
Sun Aug 25, 2019 4:47 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 489
Views: 37587

Re: AI Upscaled Textures

I processed ANIM0002-0005 and 0012-0013 https://www.dropbox.com/s/hpitsz0zi53iifl/daggerfall-upscale.ogv?dl=0 Results are kinda mixed + I forgot to correct aspect ratio. Also I didn't know what frame rate they're supposed to play at. Wow thats actually really good!! (no sound tho..) Yes, there are ...
by King of Worms
Sun Aug 25, 2019 2:34 pm
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 26
Views: 5519

Re: Roleplay & Realism mod pack

Yes that makes sense, might be even a core feature but I doubt Interkarma will be up for it.
If he isnt it would fit very well in this pack.
Great idea!
by King of Worms
Sun Aug 25, 2019 11:47 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1049
Views: 89276

Re: KoW - D.R.E.A.M.

I will use some on the portraits if you dont mind MasonFace, thank you :)