Search found 561 matches

by King of Worms
Wed Jul 18, 2018 4:07 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 14
Views: 1538

Re: KoW - Daggerfall Remaster 3.0

Doing those emission maps for city buildings is such a freakin chore... :? Just realized I will rename this pack to "Daggerfall Remaster Enhanced Art Mod" - D.R.E.A.M. when its done :lol: :lol: KoWs Dream... yea Im going nuts here :oops: EDIT: On the other hand, having a separate emission maps is a ...
by King of Worms
Wed Jul 18, 2018 3:59 pm
Forum: Released Mods
Topic: The *Unofficial* KoW Extreme texture pack XL*
Replies: 6
Views: 457

Re: The *Unofficial* KoW Extreme texture pack XL*

Thanks, Technically speaking, my NPCs are vanilla but ppl can do what they decide to do. Im working on emission maps for building windows... will check laters :) And its thousands man, THOUSANDS!! Not hundrets :D :D :D
by King of Worms
Wed Jul 18, 2018 1:24 pm
Forum: Community
Topic: Other Elder Scrolls
Replies: 50
Views: 8523

Re: Other Elder Scrolls

If the trend of TES games is gonna translate into the TES6 than Im afraid we are in for a bit of a unpleasant surprise. Lets hope they wake up before its too late. Remember unmodded skyrim, its consolized UI, inventory? Uh... That way, we will not even get a proper skills in 6
by King of Worms
Wed Jul 18, 2018 11:27 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 14
Views: 1538

Re: KoW - Daggerfall Remaster 3.0

Haha man! I saw that face and was wondering. Will include you in the Credits ofc! Thanks for dropping by ;) Im still doing some NPCs besides other things, Im getting to those Ive avoided for various reasons (mainly because I was not sure at the time where are they located and if slapping a higher re...
by King of Worms
Wed Jul 18, 2018 8:25 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 1
Views: 48

Re: Build #122 - Oops! Tell Mark now!

Can this thread be used for reporting this kind of bugs? There are many. I dont really know how to fix this thing, eventho it was explained to me before. Bug report could be written in this manner: Archive name(-s, in case of multiple archives) ------------------- Face number SO: 182_6-0 334_3-0 ---...
by King of Worms
Wed Jul 18, 2018 8:08 am
Forum: Released Mods
Topic: The *Unofficial* KoW Extreme texture pack XL*
Replies: 6
Views: 457

Re: The *Unofficial* KoW Extreme texture pack XL*

You are welcomed, I want your version of a mod to be as good as possible, so I offer a basic level of a quality control here. I really recommend starting from scratch. Make a new textures directory and place 3.0 inside. Than start switching the textures you feel are better than mine and than copy th...
by King of Worms
Wed Jul 18, 2018 7:53 am
Forum: Modder Discussion
Topic: Daggerfall sounds
Replies: 2
Views: 68

Re: Daggerfall sounds

Thanks a ton mate! You saved me a major headache. This might be my next project as Im pushing forwards to completion of the graphics remaster somewhere during the next month hopefully ;) Btw, can we have some basic form of EAX or similar implemented in a future? So the dungeons and castles have echo...
by King of Worms
Tue Jul 17, 2018 9:50 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 64
Views: 11618

Re: [MOD] Post Processing Effects

Hi Lacus, just a short note:
antialiasing seems to be not working in a new 124 build using the latest 0.3.1 mod version
by King of Worms
Tue Jul 17, 2018 8:29 pm
Forum: Modder Discussion
Topic: Daggerfall sounds
Replies: 2
Views: 68

Daggerfall sounds

Is there a way to get all the daggerfall sounds with their native names in a working form? I know I can use a program Daggerfall Sound Extract to get all sounds from the snd file in a raw form (did that) and than convert them to some standard kind of wav in audacity. But that conversion process seem...
by King of Worms
Tue Jul 17, 2018 7:16 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 249
Views: 39817

Re: [MOD] Handpainted model replacement project (Release v1.42)

Howdy Alexander:) Thanks for updated B version! Just a note: One light has wrong shadow (pic) and the torches in the castles are still vanilla, no idea why... I still think that the fire effect on the column-like light is too excessive tho, it looks a bit out of place in castles - fire hazard :lol: ...