Search found 641 matches

by King of Worms
Sun Sep 23, 2018 12:21 pm
Forum: Modder Discussion
Topic: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)
Replies: 6
Views: 102

Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Ok, I was able to reproduce the bug and it doesnt happen in vanilla. Damn. No idea what is causing that tbh, as Ive not deleted any flats from the sets. Great :/ will try to solve it. Thanks for report
by King of Worms
Fri Sep 21, 2018 11:39 pm
Forum: Modder Discussion
Topic: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)
Replies: 6
Views: 102

Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Hi, thanks for report. I will try the save u provided during the weekend and write back!
by King of Worms
Wed Sep 19, 2018 11:21 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 61
Views: 6909

Re: KoW - Daggerfall Remaster 3.0

Thank you! And yes, Eye of the Beholder 1 mantis level vibes!! One of my 1st dungeon crawlers back in 90s, what a killer and memorable piece of the gaming history :ugeek: haha but yes, In my memory, it also appeared a bit different EDIT: I might add some screens as well 001 (2).jpg Dungs 2.jpg llugw...
by King of Worms
Fri Sep 14, 2018 8:47 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 61
Views: 6909

Re: KoW - Daggerfall Remaster 3.0

This is 1996 Daggerfall feature :) and it went str8 to Unity as well. Unlike with 96 version, in 2018 we have a chance to correct it, so I hope it will be done one day! (but it must be done in a core of the engine I guess, nothing I can do with it in a scope of my texture remaster, I can only change...
by King of Worms
Sun Sep 09, 2018 11:09 am
Forum: Bug Reports
Topic: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)
Replies: 11
Views: 183

Re: Windows/64 #54 (#131) Portal not working (Textures 3.0 mod)

Hi, its just a texture swap, function is not touched at all :) About the secret doors not being visible due to the texture remaster - I dont think that is the case. Try comparing to vanila, you will see. If you can see the secret door in vanila, you will see them in my mod. If you cant see them in v...
by King of Worms
Sat Sep 08, 2018 3:35 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 61
Views: 6909

Re: KoW - Daggerfall Remaster 3.0

Hi :) Well... I like the smaller compass. Vanilla one is WAY too large. If you remove the compass XML files from my mod, you should get a default size and it might work with that other mod, but I guess you tryed that and thats when you get the offset? In the DFMOD release there will be a separate co...
by King of Worms
Sat Sep 08, 2018 12:09 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 61
Views: 6909

Re: KoW - Daggerfall Remaster 3.0

Small update:

we are still working on a DFMOD package, there are few problems to solve tho, but I believe it will happen sooner than later. Patience is the key :lol:
by King of Worms
Sat Sep 08, 2018 12:03 pm
Forum: News
Topic: Updated Builds September 2018
Replies: 9
Views: 593

Re: Updated Builds September 2018

Wow, what an update and what an pace!! "With the great people involved and the progress already made, I can’t see any technical roadblocks between now and reaching parity with classic Daggerfall sometime in the next several months. All of the really challenging problems are solved and the bulk of fe...
by King of Worms
Wed Sep 05, 2018 11:38 pm
Forum: Bug Reports
Topic: Gold and encumbrance
Replies: 11
Views: 332

Re: Gold and encumbrance

Makes sense, thanks for fixing this!
by King of Worms
Wed Sep 05, 2018 12:04 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 11
Views: 835

Re: Build #122 - Oops! Tell Mark now!

Hi, Im glad it was helpful! Yes, it was just a huge mess :) in orsinium, that ork has a correct portrait. Scourg barrow - not tested yet, as im not sure how to open that gate leading to KoWs lair :/ i can retry that and check it tomorrow! And the covens. Thanks for this bugfixing Nystul!