Search found 713 matches

by King of Worms
Fri Nov 16, 2018 8:50 am
Forum: Help & Support
Topic: So the snowy city ground is switching between a modded texture, and stock
Replies: 2
Views: 51

Re: So the snowy city ground is switching between a modded texture, and stock

These are my textures and I dont have any control about them causing this issue. At least im not aware of it. Lets see what others can say... thanks 4 report.
by King of Worms
Tue Nov 13, 2018 9:39 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 167
Views: 15068

Re: KoW - Daggerfall Remaster 3.0

Wow man our works just compliment each other in a way it was always ment to be, yes!!
by King of Worms
Tue Nov 13, 2018 3:00 pm
Forum: Help & Support
Topic: imaging
Replies: 7
Views: 194

Re: imaging

Maybe try updating

Microsoft .NET Framework
by King of Worms
Tue Nov 13, 2018 11:37 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 167
Views: 15068

Re: KoW - Daggerfall Remaster 3.0

Very nice, this one was just ready for a face transplant :)
by King of Worms
Mon Nov 12, 2018 8:45 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 167
Views: 15068

Re: KoW - Daggerfall Remaster 3.0

Difference ia mainly in the breast area and the clothing covering it. To spot the differences best (I use it to comapare your work to the sources Ive send you) is to open the old one in a default windows photo view. Put that to the left side of screen, it will automaticaly maximalize to that 1/2 od ...
by King of Worms
Mon Nov 12, 2018 4:17 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 167
Views: 15068

Re: KoW - Daggerfall Remaster 3.0

Yes man, awesome work and it indeed makes me happy and also shifts my focus to better things. I compared all the new npcs to the old ones directly and again, you doing fantastic job! I will use all, I must think about the two cooks more, but thats minor, the corrected guards make sense, now they hav...
by King of Worms
Mon Nov 12, 2018 11:27 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 167
Views: 15068

Re: KoW - Daggerfall Remaster 3.0

Hi, thanks for save and report, I will check it. Alsoim very happy to see new NPCs!!! :) Im gonna go thru them amd report back.

Thanks guys and sorry for me being slightly unfocused now, lots of stuff is going on now in my life. But its getting better :)
by King of Worms
Sun Nov 11, 2018 2:37 pm
Forum: Modder Discussion
Topic: Visible Player "Model" In First and Third Person Possible?
Replies: 8
Views: 253

Re: Visible Player "Model" In First and Third Person Possible?

Thats what Im talking abot narf :) take that paperdoll, place in world and rotate camera towards it = static selfie mode is born. As long as the player movement is locked and camera rotaion is locked that is. Would be great. Or the idea to use the enemy humanoid npc animated models as a 3rd person v...
by King of Worms
Sat Nov 10, 2018 3:35 pm
Forum: Modder Discussion
Topic: Visible Player "Model" In First and Third Person Possible?
Replies: 8
Views: 253

Re: Visible Player "Model" In First and Third Person Possible?

I used bad word...its not impossible. But to do it properly, its insane amount of work. I can be wrong tho!
by King of Worms
Sat Nov 10, 2018 1:01 pm
Forum: Modder Discussion
Topic: Visible Player "Model" In First and Third Person Possible?
Replies: 8
Views: 253

Re: Visible Player "Model" In First and Third Person Possible?

I was thinking about this be4. Making the paperdoll animated in 3d person is basically imposible IMO for many reasons. But what MIGHT be possible and fun is this. "STATIC SELFIE MODE" basically, you press a key and you get presented with a following view: - camera rotates 180 degrees and is placed i...