Search found 1621 matches

by King of Worms
Mon Jun 24, 2019 5:31 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56023

Re: KoW - D.R.E.A.M.

Anoteher type of sewers
Spoiler!
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by King of Worms
Mon Jun 24, 2019 3:31 pm
Forum: General
Topic: Screenshot thread
Replies: 266
Views: 43305

Re: Screenshot thread

I dont understand how Dream could be messing up with moons, because I have not modded them, its strange.
Anyway, dungeons time!
Spoiler!
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DUNG X2.jpg
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by King of Worms
Mon Jun 24, 2019 3:29 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 471
Views: 29655

Re: AI Upscaled Textures

Just passing by to say hello :) Nice Blood results, legendary game. I have the recent "Fresh supply" remake to go thru, but will check the vanila as well! Yes, Ive updated the mobs quite a bit, added missing wereboar, missing atronach frames, cleaned some bad outlines and some cutouts in the sprites...
by King of Worms
Mon Jun 24, 2019 10:56 am
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 119
Views: 16033

Re: Daggerfall Remastered Music Project (Released)

Hi Bytemixer, thanks for a detailed reply, my guess was right, you absolutely know what you are doing :lol: Im progressing with the implementation of your music to DREAM and packing it in a DFMOD package. Thing is, I need to select a format, and if I select ogg, same as you have, it still somehow co...
by King of Worms
Mon Jun 24, 2019 7:16 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56023

Re: KoW - D.R.E.A.M.

Well, what's a bit specific (but maybe they have functions for that case too? or more general/complex functions that depend on surface normal...) is that in the distance the terrain texture is seen almost tangentially, so LODs should drop faster than standard; From what I understand that was the ro...
by King of Worms
Sun Jun 23, 2019 9:36 pm
Forum: Creator's Corner
Topic: Isle of Betony
Replies: 4
Views: 100

Re: Isle of Betony

you progressed a lot, its looking fantastic!
plus that vanilla red sunset screen :shock:
by King of Worms
Sun Jun 23, 2019 9:19 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56023

Re: KoW - D.R.E.A.M.

Thanks, glad you like it!
Ive worked on the rats emissive eyes, made em more darker and they have slight halo around them.
Still not sure if I will use this...
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Plus the Shedungent witch :)
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by King of Worms
Sun Jun 23, 2019 7:35 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56023

Re: KoW - D.R.E.A.M.

And some dungeons

Notice the observing small red eyes at the ceiling duct in the 1st screen .)
3rd image is with a hand held torch active
Spoiler!
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by King of Worms
Sun Jun 23, 2019 7:31 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56023

Re: KoW - D.R.E.A.M.

Seems on point to me .)

Ive grabbed some screens today.

1st - interiors
Spoiler!
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by King of Worms
Sun Jun 23, 2019 6:34 pm
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

Re: (video) Daggerfall Unity (w/Mods) Part 9 theJF

The "giant menu" bug from part 9 wil besorted in next release, the pull request has been already merged to the main release. So I think its safe to remove that... this kind of bug was dealt with many times be4 by Lacus .)