Search found 93 matches

by InconsolableCellist
Wed Jul 03, 2019 7:35 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 137
Views: 14209

Re: Daggerfall Unity VR with the Vive Pro

Just curious if this mod is still being worked on. Hope closing the house went well. Thanks! The last few months have been nuts. I moved into a temporary place, went house hunting, bought a place, moved in, went back home, moved all my stuff, visited family, family visited me, etc., etc. It's been ...
by InconsolableCellist
Sun Jun 30, 2019 11:14 pm
Forum: Released Mods
Topic: Birds in Daggerfall 2.0
Replies: 9
Views: 5562

Re: Birds in Daggerfall 2.0

I just installed this and it's great! Adds a nice little touch of atmosphere.
by InconsolableCellist
Wed Oct 24, 2018 4:20 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 137
Views: 14209

Re: Daggerfall Unity VR with the Vive Pro

As an update, I'm not dead. My stuff's in storage as I wait to close on a house!
by InconsolableCellist
Thu Aug 30, 2018 11:26 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 137
Views: 14209

Re: Daggerfall Unity VR with the Vive Pro

Unity might have support for that, I'm not sure, but I don't really have a way of ensuring my code is device-agnostic. So I'm going to say no, it probably won't work properly, unless you know for a fact that the MR works really well with Steam's VR toolkit, and even then some of the alignment of wea...
by InconsolableCellist
Mon Jul 23, 2018 5:09 pm
Forum: Developer Discussion
Topic: Old video I made showing how to dump video memory
Replies: 0
Views: 595

Old video I made showing how to dump video memory

I forgot that I made a recording of the method I used for a random task here a year or two ago. We couldn't find the horse graphics, so I made a super hackey method: I compiled DOSBox with debugging support and then dumped two frames from VGA video memory. The frames were identical except for having...
by InconsolableCellist
Fri Jul 13, 2018 11:45 pm
Forum: General
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 18
Views: 3808

Re: Artist request: low-poly 3D gauntlets/gloves

Those look awesome! Thanks!

I've been away a bit, and working on an adventure game for my niece, so I've been paused on DFU: VR. However I finished everything up and should be able to get back to it now.
by InconsolableCellist
Wed Jul 04, 2018 12:55 am
Forum: General
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 18
Views: 3808

Re: Artist request: low-poly 3D gauntlets/gloves

Yup, low poly would look great I think. It's up to you, I mean, the buckler could have a large number of points in the circle instead of being crazy blocky, and have an extruded boss and such. I just think the lower poly gloves look really fitting in the game world
by InconsolableCellist
Tue Jul 03, 2018 4:22 am
Forum: General
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 18
Views: 3808

Re: Artist request: low-poly 3D gauntlets/gloves

The material might need some tweaking, as it darkens to black very easily. I don't know much about texturing though, but there might be some ways to give it a leathery material without doing UV mapping. Or maybe someone else can help with this aspect. Would you be interested in making basic weapons ...
by InconsolableCellist
Tue Jul 03, 2018 4:21 am
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 137
Views: 14209

Re: Daggerfall Unity VR with the Vive Pro

With many thanks to a model by quasifex, here's a quick demo showing how your hands will appear in VR! https://www.youtube.com/watch?v=p2jt3qb5WIE Pointing will be used for interacting with things, or as a hint that something can be interacted with. It'll also have to grip your weapons, which will m...
by InconsolableCellist
Tue Jul 03, 2018 4:19 am
Forum: General
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 18
Views: 3808

Re: Artist request: low-poly 3D gauntlets/gloves

Here's a demo! https://www.youtube.com/watch?v=p2jt3qb5WIE&

Pointing will be used for interacting with things, or as a hint that something can be interacted with. I'll post this in the VR thread in Dev discussion