Search found 1131 matches

by Nystul
Thu Apr 11, 2019 12:42 pm
Forum: Resolved
Topic: 0.7.65: wrong ruler in "Any news" [RESOLVED]
Replies: 11
Views: 342

Re: 0.7.65: wrong ruler in "Any news" [RESOLVED]

or delete ConversationData.txt ;)
by Nystul
Wed Apr 10, 2019 9:29 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 378
Views: 20568

Re: AI Upscaled Textures

would be interesting to see upscaling results of the horse back ;)

would be awesome if one of you guys could try that out :)
by Nystul
Mon Apr 08, 2019 2:39 pm
Forum: General
Topic: Just to say how amazing this is...
Replies: 8
Views: 289

Re: Just to say how amazing this is...

- Although the dungeon map is leaps and bounds better than in classic, I still miss the tiny minimap with the red and black dots. It was a crude but useful way of having a general idea of where you were in the dungeon. Although this is probably just an old timer thing. I don't think new players wil...
by Nystul
Fri Mar 15, 2019 8:06 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 27
Views: 898

Re: Stretched or repeating textures

amazing! great work!
by Nystul
Thu Mar 14, 2019 3:29 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 27
Views: 898

Re: Stretched or repeating textures

pillars in mages guilds are one example:

Image
by Nystul
Tue Mar 12, 2019 3:03 pm
Forum: Resolved
Topic: Quest a0c00y11 - sick NPC has wrong/different name [RESOLVED]
Replies: 30
Views: 688

Re: Quest a0c00y11 - sick NPC has wrong/different name

As master of edits and updates to existing posts of mine, I extended my previous post to highlight a limitation of this hotfix - pls take a look above ;) update ( :D ): ah that's quite easy to implement macro.type is our friend the additional code change: line 95 in QuestMacroHelper.cs: if (revealDi...
by Nystul
Tue Mar 12, 2019 2:49 pm
Forum: Resolved
Topic: Quest a0c00y11 - sick NPC has wrong/different name [RESOLVED]
Replies: 30
Views: 688

Re: Quest a0c00y11 - sick NPC has wrong/different name

There's a thread about this quest in the resolved section https://forums.dfworkshop.net/viewtopic.php?t=1062 It sounds like the same issue Ferital is describing? this was a null-pointer exception this problem is indeed a separate one I think I have a fix for it, Ferital you can try it out: just cha...
by Nystul
Tue Mar 12, 2019 2:20 pm
Forum: Resolved
Topic: Quest a0c00y11 - sick NPC has wrong/different name [RESOLVED]
Replies: 30
Views: 688

Re: Quest a0c00y11 - sick NPC has wrong/different name

you are right
ok I can reproduce now - looking into it
first guess is that quest popups might not correctly trigger dialog linked resource reveal (not updating the isAvailableForDialog flag as you assumed)

sry, that it took me so long to understand the issue
by Nystul
Tue Mar 12, 2019 2:13 pm
Forum: Resolved
Topic: Quest a0c00y11 - sick NPC has wrong/different name [RESOLVED]
Replies: 30
Views: 688

Re: Quest a0c00y11 - sick NPC has wrong/different name

Ferital wrote:
Tue Mar 12, 2019 2:04 pm
Weird... For info, I'm using last master revision, with no mods.

Here is a screen of what I'm getting:
Bug A0C00Y11.PNG

Here is the savegame I used to test:
SAVE12.7z
looking into the save
for your save it only shows up in the "tell me about" section - comparing to my save now