Search found 1182 matches

by Nystul
Sun Jul 14, 2019 9:36 am
Forum: Resolved
Topic: [NYSTUL] Windows x64-91: House named on map, simply "Residence" on inspect [RESOLVED]
Replies: 6
Views: 262

Re: [NYSTUL] Windows x64-91: House named on map, simply "Residence" on inspect [RESOLVED]

this has already been reported
bc2d340 commit in latest pull request (https://github.com/Interkarma/daggerfal ... /pull/1345) should fix it

fix is to return discovered instead of true
by Nystul
Mon Jul 08, 2019 9:03 am
Forum: Resolved
Topic: [NYSTUL]0.8.6: Some inns/stores don't show up in "Where Is" [CLOSED]
Replies: 5
Views: 141

Re: [NYSTUL]0.8.6: Some inns/stores don't show up in "Where Is"

This is no bug This bug exists in classic, too. DFU has inherited it somehow. If two stores start with similar words, one of them fails to appear in "Where Is" conversation lists. Using Aldingwall bookstores as an example, there is a store named "The Emperor's Bookstall" and a store named "The Emper...
by Nystul
Sat Jul 06, 2019 3:20 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 430
Views: 99099

Re: [MOD] Distant Terrain

have updated the first post
by Nystul
Fri Jul 05, 2019 8:17 am
Forum: Resolved
Topic: [NYSTUL] Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium [RESOLVED]
Replies: 13
Views: 603

Re: [NYSTUL] Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium

after investigating a bit more, I think I will have to compensate in the automap code - the data returned from BlocksFile.GetBlockAutomap and RMBLayout.GetLocationBuildingData seems to be correct (in the block's coordinate system)
Will test more.
So the city nav should not be affected then ;)
by Nystul
Fri Jul 05, 2019 7:57 am
Forum: Resolved
Topic: [NYSTUL] Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium [RESOLVED]
Replies: 13
Views: 603

Re: [NYSTUL] Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium

does CityNavigation for npcs compensate for this (like in TerrainHelper.GetLocationTerrainTileOrigin())
by Nystul
Thu Jul 04, 2019 2:35 pm
Forum: Resolved
Topic: [NYSTUL] Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium [RESOLVED]
Replies: 13
Views: 603

Re: [NYSTUL] Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium

I use BlocksFile.GetBlockAutomap to generate the texture containing the buildings and RMBLayout.GetLocationBuildingData to determine the corresponding nameplate positions. From a design point I would rather like to change those methods returning the corrected values instead of making the automap han...
by Nystul
Wed Jul 03, 2019 7:15 pm
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Multi-Part (video)
Replies: 19
Views: 603

Re: theJF - Daggerfall Unity (w/Mods) Part 13

Undiscovered teleport gates are displayed https://youtu.be/c1ZEeZmZZZY?t=3303 Note from previous dungeon appears on new dungeon https://youtu.be/c1ZEeZmZZZY?t=3308 Teleport map notes might be bugged https://youtu.be/c1ZEeZmZZZY?t=3526 these are more or less the same issue and should be solved in ne...