Search found 1001 matches

by Nystul
Fri Sep 21, 2018 3:01 pm
Forum: Developer Discussion
Topic: new ToolTip vs. defaultToolTip for buttons not working as expected
Replies: 1
Views: 51

new ToolTip vs. defaultToolTip for buttons not working as expected

I found - what I think is a issue with ToolTip class and Button (not TextLabel - there ToolTip works as expected): this works (tool tip shows on hover over button): buttonToolTip = defaultToolTip; buttonToolTip.Parent = NativePanel; aButton = DaggerfallUI.AddButton(new Rect(78, 171, 27, 19), NativeP...
by Nystul
Tue Sep 18, 2018 6:03 am
Forum: General
Topic: Automap (exterior) implementation
Replies: 56
Views: 10537

Re: Automap (exterior) implementation

This bug is likely more related to the discovery system than the nameplate rendering.
by Nystul
Sat Sep 15, 2018 8:38 am
Forum: General
Topic: Automap (exterior) implementation
Replies: 56
Views: 10537

Re: Automap (exterior) implementation

I am working on SDF rendering support for the exterior automap. In principle I have this almost working with the old approch (rendering textures for nameplates). But since the new font rendering shaders now support clip regions (restricted render areas) I want to use the TextLabel now for the namepl...
by Nystul
Mon Sep 10, 2018 5:21 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 249
Views: 21892

Re: implementation of talk window

Thank you :)
by Nystul
Sun Sep 09, 2018 5:38 pm
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 249
Views: 21892

Re: implementation of talk window

What's the issue with NPCs in Orsinium and Scourg? I'm about to head to bed, and can't look at this until tomorrow. I'm happy to help though if it gets the problem fixed sooner. I wasn't aware of these ones. Thanks for the heads up. :) an exception is thrown in GetReactionToPlayer function - I gues...
by Nystul
Sun Sep 09, 2018 8:30 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 249
Views: 21892

Re: implementation of talk window

This worked in the past. Unfortunately there seem to be several regression bugs due to contributions recently. E.g. It is currently not possible to talk to the npcs in orsinium dungeon and scourg barrow. Unrelated to talk window other things are broken as well like fog settings being changed repeate...
by Nystul
Wed Sep 05, 2018 6:11 am
Forum: Mods & Features General
Topic: Dyslexia Font
Replies: 5
Views: 414

Re: Dyslexia Font

interesting read - would be a nice mod
my personal opinion is it stresses my eyes a bit - can't tell exactly why - maybe it is just because I am not used to it
by Nystul
Wed Sep 05, 2018 6:09 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 11
Views: 817

Re: Build #122 - Oops! Tell Mark now!

Hi, Im glad it was helpful! Yes, it was just a huge mess :) in orsinium, that ork has a correct portrait. Scourg barrow - not tested yet, as im not sure how to open that gate leading to KoWs lair :/ i can retry that and check it tomorrow! And the covens. Thanks for this bugfixing Nystul! can also c...
by Nystul
Sun Sep 02, 2018 9:20 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 11
Views: 817

Re: Build #122 - Oops! Tell Mark now!

I am working on this right now. Thanks for the lists king of worms! they are of great value. funny how broken even vanilla df is with portraits in the throne rooms. ;) update: I created a new pull request which should fix the portraits in daggerfall, wayrest and sentinel castle. btw. did someone tes...
by Nystul
Thu Aug 30, 2018 6:44 am
Forum: Bug Reports
Topic: "I am a member of unknown-guild"
Replies: 8
Views: 196

Re: "I am a member of unknown-guild"

on my todo list, although absolutely no promise when I will find the time to work on it (rather weeks than days)