Search found 968 matches

by Nystul
Sun Jul 08, 2018 9:18 am
Forum: Modder Discussion
Topic: Enhanced Sky Upgrade Issues
Replies: 2
Views: 456

Re: Enhanced Sky Upgrade Issues

see this post with a link to an updated version: https://forums.dfworkshop.net/viewtopic ... =40#p14123
by Nystul
Sat Jul 07, 2018 5:30 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1048

Re: Outdoor swimming

by Nystul
Sun Jul 01, 2018 5:30 pm
Forum: Community
Topic: Interkarma, are you planing to write some novels ?
Replies: 4
Views: 263

Re: Interkarma, are you planing to write some novels ?

I would like to contribute a drama: "How Unity made me lose my mind (countless times)..."
by Nystul
Sun Jul 01, 2018 3:56 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 43
Views: 1967

Re: Daggerfall Remaster w/future builds

Is the mod project file located in a subfolder inside Assets/Untracked folder? If not this might be the reason mod builder fails
by Nystul
Sat Jun 30, 2018 11:27 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 66
Views: 16560

Re: Modding Tutorials

will try this ;) thanks for the suggestion
by Nystul
Sat Jun 30, 2018 11:22 pm
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 55
Views: 11084

Re: Enhanced Sky

if you want to test the current reconstruction from enhanced sky mod, here is the download. Enhanced Sky 2.1.0 (only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)): https://drive.google.com/file/d/1iMV4xyEM0-Nw2yvgYiPf3zMwKVC231Hm/view?usp=sharing I think latest versions b...
by Nystul
Sat Jun 30, 2018 9:21 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 66
Views: 16560

Re: Modding Tutorials

I found some more code that will result in a crash by the mod system when used: public struct AStruct { private int value; private AStruct(int value) { this.value = value; } public static implicit operator AStruct(int value) { return new AStruct(value); } public static implicit operator int(AStruct ...
by Nystul
Thu Jun 28, 2018 11:04 am
Forum: Community
Topic: DaggerXL FarTerrain
Replies: 6
Views: 354

Re: DaggerXL FarTerrain

thank you for the compliment :)
by Nystul
Wed Jun 27, 2018 4:19 pm
Forum: Community
Topic: DaggerXL FarTerrain
Replies: 6
Views: 354

Re: DaggerXL FarTerrain

I hope that unity's new job system (which will have an interface for Transforms) will reduce hickups coming from floating origin position update. It should be possible to change transform components in a threaded way and I hope it will be possible to change all the terrains' transforms asynchronous ...
by Nystul
Wed Jun 27, 2018 4:13 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 66
Views: 16560

Re: Modding Tutorials

ah ok, so this is a known issue then.
well this is a non-trivial limitation of the mod system :(

I will try to build all gameobjects and attached scripts from code then