Search found 982 matches

by Nystul
Thu Aug 02, 2018 10:27 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

you're welcome
by Nystul
Mon Jul 30, 2018 1:39 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

version 2.4.2 is available in first post of this thread - fixed the fast travel bug with disabled terrain transition

thank you for the detailed bug reports and helping me to reproduce this ;)
by Nystul
Mon Jul 30, 2018 6:19 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

ah ok, I see ;)
by Nystul
Sun Jul 29, 2018 8:36 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

Regarding the fast travel bug: how can I reproduce this? I never encountered this one
by Nystul
Fri Jul 27, 2018 7:21 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

new version 2.4.1 is available - get it in the first post of this thread - should fix the memory leaking
by Nystul
Fri Jul 27, 2018 6:32 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

If it's just a matter of triggering Resources.UnloadUnusedAssets(), wouldn't that mean that opening and closing a GUI while indoors should halt the mod-related leak? My reasoning being that since you're indoors, the outdoor assets shouldn't be considered in use... and thus the leak present in the m...
by Nystul
Thu Jul 26, 2018 1:41 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

I am trying to reproduce this - in unity project this behaves different than in standalone build - strange (edit: no it did not - just me being to stupid to match settings) update: even without any mods, daggerfall unity temporary (until next call to Resources.UnloadUnusedAssets()) leaks memory indo...
by Nystul
Tue Jul 24, 2018 8:39 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 334
Views: 62432

Re: [MOD] Distant Terrain

Not sure what causes this. Does it also happen when Distant Terrain is the only mod and no texture mods are installed?
by Nystul
Sun Jul 22, 2018 8:36 pm
Forum: Help & Support
Topic: [Solved] General Issues
Replies: 5
Views: 264

Re: General Issues

Velly wrote:
Sun Jul 22, 2018 3:31 pm
The Eye of Argonia program did work, though.
You do not really try to use the mod with vanilla daggerfall? do you?
by Nystul
Sat Jul 21, 2018 7:30 pm
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 6
Views: 419

Re: Build #122 - Oops! Tell Mark now!

Thanks, will take a look soon