Search found 142 matches

by Uncanny_Valley
Wed Oct 16, 2019 1:50 pm
Forum: Developer Discussion
Topic: Modding UI suggestion
Replies: 7
Views: 210

Re: Modding UI suggestion

Could smeone explain to me the concept of a UIFactory. What does that mean exatctly?
by Uncanny_Valley
Tue Oct 15, 2019 6:15 pm
Forum: Released Mods
Topic: Birds in Daggerfall 2.0
Replies: 12
Views: 9014

Re: Birds in Daggerfall 2.0

I did consider enabling shadows, but you would rarely notice them, and when you did, they just looked wierd. It doesnt look natural and it drains performance.
by Uncanny_Valley
Fri Oct 11, 2019 4:40 pm
Forum: Creator's Corner
Topic: Windmills of Daggerfall
Replies: 8
Views: 261

Re: Windmills of Daggerfall

Super nice! :D
by Uncanny_Valley
Sun Oct 06, 2019 9:30 pm
Forum: Developer Discussion
Topic: Modding UI suggestion
Replies: 7
Views: 210

Re: Modding UI suggestion

I like your implementation idea better, but you can replace windows by catching the window in an OnWindowChange event, closing the window, and using your own custom class. I feel like most/all private variables in DFU should be protected and most/all of the functions should be virtual. As it is now...
by Uncanny_Valley
Sun Oct 06, 2019 2:24 pm
Forum: Developer Discussion
Topic: Modding UI suggestion
Replies: 7
Views: 210

Modding UI suggestion

I was experimenting with modding the game UI but it's something that currently can't really be done. So I would like suggeset and discuss some changes that would open up some possibilites on this front 1.) Don't set the UIWindows (for exampele dfBookReaderWindow) on Awake in DaggerfallUI.cs 2.) Chan...
by Uncanny_Valley
Wed Oct 02, 2019 10:08 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 186
Views: 49407

Re: [MOD] Real Grass 2

I think your harvestable crops mod is really great! A fantastic addition! You should post as its own thing, because it deserves some attention. :D I think the minimum distance you need to be from the crop to harvest it is way to low. You basically need to be inside it to harvest it. You should set i...
by Uncanny_Valley
Wed Oct 02, 2019 9:19 pm
Forum: Developer Discussion
Topic: Quest spelling mistakes
Replies: 2
Views: 140

Quest spelling mistakes

In my recent playthrough I received the following letter as part of quest. You dont know me and I dont owe you any favors and even after this you dont owe me nothing, you unnderstand? I used to work for this (merchant's description) by a name of (merchant's name). Now (he/she) was a crazy one, (he/s...
by Uncanny_Valley
Wed Oct 02, 2019 9:09 pm
Forum: Developer Discussion
Topic: Modding in Locations
Replies: 2
Views: 188

Re: Modding in Locations

I worked on this myself. I recently created an editor that can be used to inside Unity to edit interior locations. https://www.youtube.com/watch?v=lbXhWmm15aI There are currently some support to override location (only interiors, such as houses, shops, inns etc) by placing files in StreamingAssets/W...
by Uncanny_Valley
Wed Oct 02, 2019 10:04 am
Forum: Help & Support
Topic: 0.10.7 Missing Lakes
Replies: 1
Views: 127

0.10.7 Missing Lakes

I first thought that this was an issue with Mountains and Hills, but discovered that the same thing happens without the mod installed. (This is tested without any mods at all btw). Basically, with the current terrain generation, single map tiles of water ("lakes") do not appear in the gams. It creat...
by Uncanny_Valley
Sat Sep 28, 2019 1:48 am
Forum: Modder Discussion
Topic: Import custom books (experimental)
Replies: 13
Views: 2314

Re: Import custom books (experimental)

Currently this doesn't work. In DaggerfallWorkshop.Game.Items.ItemBuilder.CreateBook(string fileName), it starts by adding a filename extension to the name, which will result that it wont find the book in BookMappingEntries (where the name is stored without extension). You do however want to add the...