Search found 118 matches

by Uncanny_Valley
Wed Jul 17, 2019 9:05 pm
Forum: General
Topic: Screenshot thread
Replies: 281
Views: 45293

Re: Screenshot thread

attic.png
attic.png (1.96 MiB) Viewed 44 times
by Uncanny_Valley
Tue Jul 09, 2019 5:55 pm
Forum: General
Topic: Video Thread
Replies: 96
Views: 13493

Re: Video Thread

Video of me playing around in the editor I'm working on. https://youtu.be/lbXhWmm15aI Uncanny pls!!! We need this tool. Make it accessible, easy to use and it will change DFU for ever Will make it available soon. :) "Easy to use" is a never ending goal for any tool, but is definitely something I'm t...
by Uncanny_Valley
Tue Jul 09, 2019 1:26 am
Forum: General
Topic: Video Thread
Replies: 96
Views: 13493

Re: Video Thread

by Uncanny_Valley
Sun Jul 07, 2019 11:12 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.83b)
Replies: 490
Views: 94365

Re: [MOD] Handpainted model replacement project (Release v1.83b)

Love your models and textures! I just cant play Daggerfall without them anymore. :) I did however noticed a few floating models. In the screenshot below you can see that both candles 210.5 and 210.4 floats above the tables (while in their vanilla billboard form they sit neatly atop the table) HiRes....
by Uncanny_Valley
Sat Jun 29, 2019 10:48 am
Forum: Released Mods
Topic: Birds in Daggerfall 2.0
Replies: 8
Views: 914

Birds in Daggerfall 2.0

Mod: Birds in Daggerfall Mod Version: 2.00 Mod Creator: Uncanny Valley Mod Description: Adds flying birds in the skies of Daggerfall v 2.0 - Re-written from scratch with all new graphics - Adds 3 different kind of birds; crows, geese and hawks. - Mod setting support to allow users to customize the m...
by Uncanny_Valley
Sun Jul 22, 2018 7:46 pm
Forum: Released Mods
Topic: [Mod] New Locations
Replies: 49
Views: 11050

Re: [Mod] New Locations

King of Worms wrote:
Thu Jul 19, 2018 9:50 pm
UV, can you please elaborate a bit on how to use this tool?
Can do. I been on an extended vacation for the last 3 weeks and will be home in a couple of days, can write a small guide to it then.
by Uncanny_Valley
Fri Jun 15, 2018 3:31 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 430
Views: 99091

Re: [MOD] Distant Terrain

I understand, and I'd be happy for the ITerrainSampler interface and base class to expose this property so others can use it. I'm happy for you to add this so it suits your needs precisely, but just let me know if any assistance required. Ok, I will work on it ;) Will try to coordinate with Uncanny...
by Uncanny_Valley
Fri Jun 15, 2018 3:25 pm
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 5389

Re: Upgrading Project to Unity 2017.2.2f1

Good work as alway interkarma!

Can I begin upgrading my mod projects to 2018.1.4f1 now or should I wait?
by Uncanny_Valley
Tue Jun 12, 2018 3:09 pm
Forum: General
Topic: Push To Exit Pre-Alpha
Replies: 25
Views: 7027

Re: Push To Exit Pre-Alpha

Just do what you need to do. The community will understand and support you all the way. :)
by Uncanny_Valley
Wed Jun 06, 2018 8:01 pm
Forum: General
Topic: Closed: Overriding additional Daggerfall formulas
Replies: 12
Views: 1834

Re: Overriding additional Daggerfall formulas

The whole joke about "I want it now!", was more about my very blunt and direct way of asking in the first post. Where my intention was to keep it short and to the point, but I later feared it might have come across as a bit to demanding. :) The concept of what I wish to achieve is this. When speakin...