Search found 11 matches

by divingkataetheweirdo
Tue Jan 02, 2018 2:40 am
Forum: Community
Topic: Happy New Year Everyone!
Replies: 13
Views: 1538

Re: Happy New Year Everyone!

Happy new years and here's to finding more interesting stuff in Daggerfall.
by divingkataetheweirdo
Mon Dec 11, 2017 2:40 am
Forum: Modder Discussion
Topic: Texture Archives Catalogue
Replies: 17
Views: 2295

Re: Texture Archives Catalogue

I'm pretty sure that track 25 is not unused, I used to hear it a lot when travelling at night in vanilla Daggerfall It sounds similar to 11.HMI, which is used when traveling at night, though not quite the same. There are several more tracks, mainly sparse dungeon tracks found inside the game to add...
by divingkataetheweirdo
Wed Nov 01, 2017 1:49 am
Forum: Community
Topic: I interviewed Julian LeFay last week
Replies: 28
Views: 3845

Re: I interviewed Julian LeFay last week

It's not surprising he's forgotten how Daggerfall works if he's lost of the source code. It's likely neither the original design or tech documents survive, if they were even made to begin with.
by divingkataetheweirdo
Sat Oct 28, 2017 7:02 am
Forum: Community
Topic: I interviewed Julian LeFay last week
Replies: 28
Views: 3845

Re: I interviewed Julian LeFay last week

I can imagine Daggerfall's development being hectic, what with the highly ambitious design. I remember reading he doesn't have the source code for Daggerfall anymore and I'm not sure any of the other programmers have anything to say about it. That said, Julian effectively was Daggerfall's lead devel...
by divingkataetheweirdo
Tue Oct 03, 2017 3:34 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 3742

Re: Daggerfall Demo

I did see your thread, Biboran, which helped a little with the article recently (mainly tipping me off someone managed to find a way to extract the moon graphics and getting me to upload the cut spell descriptions). That said, the article itself does need a lot of work and anything that can find som...
by divingkataetheweirdo
Tue Oct 03, 2017 2:24 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 3742

Re: Daggerfall Demo

This demo was sold in stores as the Daggerfall Interactive Preview. Very early and very buggy (more so than usual). I went through its fall.exe with a hex editor years ago, although I didn't document anything and it's mostly been done by others at this point, anyway (see TCRF link). Oh, definitely....
by divingkataetheweirdo
Thu Sep 28, 2017 1:28 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 3742

Re: Daggerfall Demo

There have been four demos found so far. October 1995 Demo - ~13 MB zipped (The rare preview version) November 1995 Demo - ~10 MB zipped, has a few bug fixes, a different player character, and some stuff is removed (also available on UESP as DaggerfallPreview.zip) Dungeon Demo (1996) - Based on the ...
by divingkataetheweirdo
Tue Sep 26, 2017 11:49 pm
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 3742

Re: Daggerfall Demo

Interkermit wrote:So can I download it anywhere? :D
Just added a DL for the October 1995 demo article. Check it out there and see what else has been found.
by divingkataetheweirdo
Tue Sep 26, 2017 10:34 pm
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 3742

Re: Daggerfall Demo

Might as well give some insights into this demo. Or rather, the two demos. They are rather similar in content, but the earlier version is way less common. The one most people have is the November 1995 demo and that's the demo being discussed. There is an earlier demo found only a couple years ago an...
by divingkataetheweirdo
Sat Jan 14, 2017 11:01 pm
Forum: Community
Topic: TCRF and Daggerfall
Replies: 4
Views: 1341

Re: TCRF and Daggerfall

Thanks, Jay_H. I fixed it. I'd also like to note I'm updating the prototype and main articles a little bit to include some extra things I overlooked when I first looked into Daggerfall.

I'm also hoping to get some more textures from the demos up soon.