Search found 27 matches

by rhymer
Fri Jul 20, 2018 11:20 pm
Forum: Creator's Corner
Topic: On intro video
Replies: 55
Views: 5199

Re: On intro video

Here is the next video recreated. Just put it into the DaggerfallUnity_Data\StreamingAssets\Movies
Download ANIM0001.VID

I've noticed that compression spoils the quality of video significantly. Can anyone recommend any software which can handle with *.ogv file format?
by rhymer
Wed Jun 27, 2018 6:18 pm
Forum: Creator's Corner
Topic: On intro video
Replies: 55
Views: 5199

Re: On intro video

Querty (see screenshot) Oh my!!! I made these textures 8 years ago and never noticed that! Well, I've never read it actually. The bad news is that it took me several months to render the sequence on my PC, so I have no intentions to rerender even that little part which could take almost a week. Let...
by rhymer
Wed Jun 27, 2018 5:49 am
Forum: Creator's Corner
Topic: On intro video
Replies: 55
Views: 5199

Re: On intro video

Deepfighter wrote:
Tue Jun 26, 2018 7:59 pm
So personally I would remove this paragraph to have just the official PGE text included.
I've just checked out the original intro movie - the text is absolutely identical.
by rhymer
Tue Jun 26, 2018 3:50 pm
Forum: Creator's Corner
Topic: On intro video
Replies: 55
Views: 5199

Re: On intro video

for the audio you can open the original video file with Vlc and export the audio in the format you prefer , Vlc is not able to run the original video but work good with audio . Sorry, but it seems like you haven't understood my problem - I don't need to extract audio from my older video - It is exa...
by rhymer
Tue Jun 26, 2018 7:32 am
Forum: Creator's Corner
Topic: On intro video
Replies: 55
Views: 5199

On intro video

Hello to everyone! I've finally finished reworking my intro movie for Daggerfall (The previous version dates back to 2010). Here is the link to the video https://drive.google.com/file/d/1BYOVY3AKYyT-cky4lvGrz-otZ6dXC-J5/view?usp=sharing, but I have no skills to put it ingame - I haven't coped with t...
by rhymer
Mon Aug 21, 2017 4:19 am
Forum: Creator's Corner
Topic: Daggerfall Unity Models Overhaul
Replies: 108
Views: 34883

Re: Daggerfall Unity Models Overhaul

As for main menu replacer I've made a while ago, I still have it. I want to rerender it again to make it easy to loop (I think I'll keep the latest version - with a book to avoid empty space). The main problem is how to add it into the game. If someone could do it for me, I would be glad to share it...
by rhymer
Fri Jun 16, 2017 11:38 am
Forum: General
Topic: I've found a better quality version of the live action intro from Daggerfall
Replies: 12
Views: 4562

Re: I've found a better quality version of the live action intro from Daggerfall

And what framerate does it have? The original video had 50 fps.
Do you think it is worth upscaling a little bit more up to the modern standarts? I think I could try, when I have some spare time.
by rhymer
Fri Jun 09, 2017 5:19 pm
Forum: Creator's Corner
Topic: Daggerfall Unity Models Overhaul
Replies: 108
Views: 34883

Re: Daggerfall Unity Models Overhaul

I intentionally have chosen that animation as more menacing, showing that (opposite to the original jerky robot-like animation) you've faced a supreme predator, he has no need to run, he'll get you anyway. The original animation is not good or bad - there is almost no animation, because there are on...
by rhymer
Fri Jun 09, 2017 10:52 am
Forum: Creator's Corner
Topic: Daggerfall Unity Models Overhaul
Replies: 108
Views: 34883

Re: Daggerfall Unity Models Overhaul

Tweaked proportions a little and added some details. http://pic.fullrest.ru/Z8j5MlyX.gif Forgot to mention that I used Mixamo https://www.mixamo.com for animating. It is easy and you get a perfectly rigged and animated characters adapted for Unity. It really helps when you can't rig and animate as I...
by rhymer
Fri Jun 09, 2017 4:50 am
Forum: Creator's Corner
Topic: Daggerfall Unity Models Overhaul
Replies: 108
Views: 34883

Re: Daggerfall Unity Models Overhaul

I'm definitely against the idea of replacing npcs with paper doll system, sharing the same body, for two reasons. First and foremost - we could never achive such a diversity of oddly-looking non-standart (and cartoonish - it is obvious, just look at the pictures) caracters as we have in Daggerfall a...