Search found 172 matches

by Mike
Tue Oct 30, 2018 10:28 pm
Forum: Mods & Features General
Topic: Exit dungeon dialog buttons
Replies: 7
Views: 137

Re: Exit dungeon dialog buttons

Great - thanks for the reminder, Interkarma!
by Mike
Tue Oct 30, 2018 9:37 pm
Forum: Mods & Features General
Topic: Exit dungeon dialog buttons
Replies: 7
Views: 137

Re: Exit dungeon dialog buttons

No, that actually makes sense now that you put it like that. To my mind, the benefits of the stuff on my/Ziune Wolf's list and the other things you've added are similar (they're all to the good), but the actual implementation of changing existing screens (which many of my requests, as well as the cu...
by Mike
Tue Oct 30, 2018 9:08 pm
Forum: Mods & Features General
Topic: Exit dungeon dialog buttons
Replies: 7
Views: 137

Re: Exit dungeon dialog buttons

It seems almost impossible - sometimes arbitrary - to attempt to distinguish between which small but significant interface improvements like this would be better done through mods or through base DFU options (going back to the arrow count example - I wouldn't want to have to load a mod just for that...
by Mike
Tue Oct 30, 2018 8:37 pm
Forum: Mods & Features General
Topic: Exit dungeon dialog buttons
Replies: 7
Views: 137

Re: Teleport spell anchor active icon

Talking about ergonomics, what about replacing Do you want to access your wagon? [YES] [NO] with Do you want to: [ACCESS WAGON] [EXIT DUNGEON] Great idea. I'm all for DFU cleaning up what I consider sloppy interface like this (unnecessary clicking and/or unclear directions to achieve a simple resul...
by Mike
Tue Oct 30, 2018 1:50 pm
Forum: Resolved
Topic: Build #138: Discovered building names getting wiped somehow [DUPLICATE]
Replies: 4
Views: 209

Re: Build #138: Discovered building names getting wiped somehow

Thanks, and sorry if my last post came across as abrupt - just wanted to point out the duplicate topic to move to the resolved sub-forum. This is a tricky one, but hopefully one day we'll be able to reliably reproduce so the bug can get squashed.
by Mike
Mon Oct 29, 2018 11:38 am
Forum: News
Topic: Notebook, Enemy Spellcasting, And Bug Fixes
Replies: 17
Views: 862

Re: Notebook, Enemy Spellcasting, And Bug Fixes

I have read that topic, and most of the suggestions are suitable for mods rather than the base game IMO so I won't be doing those. Sorry to disappoint. This was a great addition for archers rather than a change to classic, which is why I put it in. My main test char is an archer. :D Ah, that's a sh...
by Mike
Mon Oct 29, 2018 11:22 am
Forum: News
Topic: Notebook, Enemy Spellcasting, And Bug Fixes
Replies: 17
Views: 862

Re: Notebook, Enemy Spellcasting, And Bug Fixes

You're welcome guys, thanks for the idea there. Keep the suggestions coming, this was a good one. Of course, there's already more in that topic for you! :) You'll find I'm very good at asking other people to do more work. Great implementation, and again, much appreciated. (Same kudos to the many ot...
by Mike
Mon Oct 29, 2018 4:35 am
Forum: News
Topic: Notebook, Enemy Spellcasting, And Bug Fixes
Replies: 17
Views: 862

Re: Notebook, Enemy Spellcasting, And Bug Fixes

Excited to see Hazelnut's addition of the arrow counter, which Ziune Wolf and I had requested here (https://forums.dfworkshop.net/viewtopic.php?f=12&t=1042). It's these small yet significant QOL improvements over classic that have me seriously jazzed about the potential of DFU. Great work, all.
by Mike
Mon Oct 29, 2018 4:32 am
Forum: Mods & Features General
Topic: UI/controls - enhancements
Replies: 13
Views: 1774

Re: UI/controls - enhancements

HUD enhancements
3) Display number of arrows remaining if bow equipped*

Hazelnut, thanks for adding this in the latest builds! Now I just need someone to add all the other things here, and I'll be good. :D Seriously, cheers.