Search found 328 matches

by mikeprichard
Mon May 20, 2019 12:14 pm
Forum: Mods & Features General
Topic: Few QoL thoughts
Replies: 5
Views: 172

Re: Few QoL thoughts

Of course, since there are only a few devs, they're mostly busy completing classic game features and squashing bugs, so let's give it some time. I'd just love to see more of these kinds of UI/controls improvements (don't get me started again on classic's completely awful and unnecessary "interaction...
by mikeprichard
Mon May 20, 2019 8:12 am
Forum: Mods & Features General
Topic: Few QoL thoughts
Replies: 5
Views: 172

Re: Few QoL thoughts

Item info in cursor tool tips - info window font is too small, and there's some uncomfortable feeling (maybe just me) about looking at it while cursor is somewhere else on the screen. Why not place item info in the same place with the cursor? A little late here, but this has also been requested els...
by mikeprichard
Mon May 20, 2019 8:05 am
Forum: General
Topic: "Skill and attribute changes after prison time"
Replies: 7
Views: 191

Re: "Skill and attribute changes after prison time"

Has this been confirmed as something that was actually in classic to begin with? If not, it does seem exploit-prone to me (regardless of the need to take some time to re-level up your skills as pango explained); it would seem more like mod territory, or at least an option rather than a default force...
by mikeprichard
Fri May 17, 2019 10:36 pm
Forum: Help & Support
Topic: Isues seen during Calyptic G streams
Replies: 21
Views: 658

Re: Isues seen during Calyptic G streams

True, in this unique case.
by mikeprichard
Fri May 17, 2019 10:15 pm
Forum: Help & Support
Topic: Isues seen during Calyptic G streams
Replies: 21
Views: 658

Re: Isues seen during Calyptic G streams

Yep, yet another example of why classic's "Interaction Modes" are obsolete and confusing for modern gamers.
by mikeprichard
Fri May 17, 2019 7:33 pm
Forum: Community
Topic: Daggerfall Spiritual Successor Project (Artists Needed!)
Replies: 23
Views: 4071

Re: Daggerfall Spiritual Successor Project (Artists Needed!)

I recommend doing a crowdfunder asap A crowdfunder without at least a prototype is a really bad idea... Really, really, really bad idea. Please don't waste the potential of what could eventually become an amazing project by committing this critical mistake (naming names in a crowdfunder - which man...
by mikeprichard
Tue May 14, 2019 10:48 pm
Forum: General
Topic: Run Toggle?
Replies: 10
Views: 184

Re: Run Toggle?

BansheeXYZ wrote:
Tue May 14, 2019 5:12 pm
I am envisioning a future option that simply says "[ ] Turn run/crouch/sneak into toggles". Of course, that would require making crouch work like run/sneak does now.
Again from the standpoint of a player rather than a developer who'd have to do this work, this makes perfect sense to me.
by mikeprichard
Mon May 13, 2019 11:22 pm
Forum: Mods & Features General
Topic: UI/controls - enhancements
Replies: 38
Views: 3998

Re: UI/controls - enhancements

Just updated the OP to note that the requested optional run and sneak state toggles are going to be added to base DFU in alpha - thanks again, Interkarma.
by mikeprichard
Mon May 13, 2019 11:08 pm
Forum: General
Topic: Run Toggle?
Replies: 10
Views: 184

Re: Run Toggle?

HYPE. Thanks!
by mikeprichard
Mon May 13, 2019 10:58 pm
Forum: General
Topic: Run Toggle?
Replies: 10
Views: 184

Re: Run Toggle?

I'm planning both an autorun/autowalk toggle and a walk/run state toggle. I also need to put together a secondary keybind interface for all the new keys not visible on the classic UI (and a keys that should be, like sneak). I've scheduled all that for alpha, so no time-frame yet. But should happen ...