Search found 144 matches

by Mike
Fri Aug 17, 2018 6:09 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 172

Re: Updated Builds August 2018

You're good; I got it - looking forward to trying the new build when I get a chance!
by Mike
Fri Aug 17, 2018 4:25 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 172

Re: Updated Builds August 2018

Ah, OK - so it doesn't in fact have to do with the disease "status" information that's hidden behind two pop-ups currently? If it doesn't, it's different from what I've suggested, but still sounds like a nice feature.
by Mike
Fri Aug 17, 2018 4:04 am
Forum: News
Topic: Updated Builds August 2018
Replies: 8
Views: 172

Re: Updated Builds August 2018

Great stuff! Thanks for the update. One question, as I don't have access to my home PC for a while so can't test myself in game: what exactly is meant by "Smooth status change feedback added to health, fatigue, spell points bars (MeteoricDragon)"? Is this referring to improved UI feedback regarding ...
by Mike
Fri Aug 10, 2018 11:00 pm
Forum: News
Topic: Updated Builds July 2018
Replies: 9
Views: 1927

Re: Updated Builds July 2018

Thanks for the update! Good health is always the most important thing, so I hope you can find time to enjoy some sun and get enough rest during your hectic schedule. Take care for now, and best of luck with your work!
by Mike
Fri Aug 10, 2018 3:46 pm
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 4
Views: 225

Re: OpenMW, Morrowind remakes

I've been following OpenMW's progress as well on and off for many (many) years, and I also don't see any particular "controversy" in the project that would cause concern for the average user. Scrawl left a while ago, but he was no longer really active anyway. Just look at the incredible development ...
by Mike
Fri Aug 10, 2018 3:41 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 72
Views: 3792

Re: Daggerfall Remaster w/future builds

Checking in after a while, and pleased to see there's still progress on more content and the planned .dfmod format for this great mod - thanks to KOW, Quasifex, TheLacus, and of course all the original content authors for your work, and looking forward to more updates.
by Mike
Fri Aug 10, 2018 3:40 pm
Forum: News
Topic: Updated Builds July 2018
Replies: 9
Views: 1927

Re: Updated Builds July 2018

Hi Interkarma - just checking in after a while to see how things are going! Any updates on the remaining 40% of the magic effects? I know you passed through your especially busy annual real-life work period a few weeks ago, and of course are only working on the DFU core features as spare time permit...
by Mike
Sun Jul 15, 2018 5:45 am
Forum: Mods & Features General
Topic: No respawning dungeons
Replies: 7
Views: 379

Re: No respawning dungeons

I'd definitely use that mod.
by Mike
Sat Jun 23, 2018 6:13 pm
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 55
Views: 11955

Re: Enhanced Sky

Then... I need that in my game! :)
by Mike
Sat Jun 23, 2018 5:42 pm
Forum: Creator's Corner
Topic: Enhanced Sky
Replies: 55
Views: 11955

Re: Enhanced Sky

Woah, beautiful... is that image "dynamic" in the sense that the sun will rise/set, colors change etc. depending on the time of day as in the current version of the Enhanced Sky mod? If so, using that together with Distant Terrain would be incredible.