Search found 293 matches

by mikeprichard
Mon Mar 18, 2019 2:09 am
Forum: General
Topic: DFU vs Classic Differences: Master List
Replies: 36
Views: 1487

Re: DFU vs Classic Differences: Master List

I think that on the contrary it's important to make a list of things that are specific to Daggerfall Unity so they're documented somewhere. For the rest one can rely on classic Daggerfall documentation, forums, etc. This would be the true value of a "master" list of differences, rather than a "sele...
by mikeprichard
Thu Mar 14, 2019 10:39 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 83
Views: 29603

Re: Modding Tutorials

Looks like the Work Requests forum's been removed - my separate topic on this is now in the General forum (viewtopic.php?f=4&t=1893).
by mikeprichard
Thu Mar 14, 2019 9:34 pm
Forum: Mods & Features General
Topic: World Map Icons idea
Replies: 12
Views: 284

Re: World Map Icons idea

Well, I'm colorblind, so I'm not the best person to judge. Still sounds like an improvement though!
by mikeprichard
Thu Mar 14, 2019 6:24 pm
Forum: Mods & Features General
Topic: World Map Icons idea
Replies: 12
Views: 284

Re: World Map Icons idea

Nice, Ferital - these are the kinds of little QoL fixes/improvements I love to see.

And I also agree that if there were some way to handle the unworkably huge amount of clutter map markers would cause on more zoomed out views of the map, this would be a really cool mod.
by mikeprichard
Thu Mar 14, 2019 6:22 pm
Forum: Resolved
Topic: 0.7.65: Enemy AI has new and old issues [RESOLVED/CLOSED]
Replies: 11
Views: 306

Re: 0.7.65: Enemy AI has new and old issues [RESOLVED/CLOSED]

I just wanted to say a big "thank you" for the incredible work R.D. has put into improving combat AI, as well as countless other aspects of DFU, over the years. Great stuff.
by mikeprichard
Wed Mar 13, 2019 10:57 pm
Forum: Help & Support
Topic: Isues seen during Calyptic G streams
Replies: 16
Views: 365

Re: Isues seen during Calyptic G streams

Good Lord, these topics are like 1,000 bug reports! :lol: Thanks for taking the time to sort through the recent videos though.
by mikeprichard
Tue Mar 12, 2019 8:59 pm
Forum: Help & Support
Topic: Issues seen during SteepGaming streams
Replies: 21
Views: 348

Re: Issues seen during SteepGaming streams

I understand your argument, jayhova. But again, the examples you give have real significant gameplay consequences (managing inventory weight, solving puzzles, etc. etc.). The minor but persistent annoyance of having to click a "loiter" (i.e. "wait" in later TES games) box more than once doesn't. (Ex...
by mikeprichard
Tue Mar 12, 2019 8:01 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 83
Views: 29603

Re: Modding Tutorials

Thanks, Hazelnut! I just created a new topic for this in the Work Requests forum.
by mikeprichard
Tue Mar 12, 2019 8:00 pm
Forum: General
Topic: bonusPool calculation - request to allow override by mods
Replies: 0
Views: 48

bonusPool calculation - request to allow override by mods

As recently discussed in a separate topic (https://forums.dfworkshop.net/viewtopic.php?f=22&t=277&start=70#p21900), I'd appreciate it if Hazelnut or another dev could please move the bonusPool calculation (re: the min/max range values of attribute/stat points awarded at player level-up) into a formu...