Search found 162 matches

by Mike
Tue Oct 02, 2018 4:57 pm
Forum: Bug Reports
Topic: Build #114/Win 7 64-bit - local town map location names don't save
Replies: 25
Views: 1331

Re: Build #114/Win 7 64-bit - local town map location names don't save

Pango/interkarma - thanks for continuing to look into this! Unfortunately I still won't have access to DFU for a while yet to test (assuming any more testing on my part is still needed at this point), but I appreciate anything you can do to nail down this annoying little issue. :)
by Mike
Thu Sep 20, 2018 6:46 am
Forum: Community
Topic: Re Twitter
Replies: 192
Views: 24660

Re: Re Twitter

Thanks for the feedback, Interkarma, and I understand that's consistent with the fundamental goal of DF Unity. I also admit I may have been one of those players who always relied on this "exploit", and regretted nothing. I don't doubt folks will come up with mods down the road that adjust these valu...
by Mike
Thu Sep 20, 2018 12:48 am
Forum: Community
Topic: Re Twitter
Replies: 192
Views: 24660

Re: Re Twitter

I've noticed in Interkarma's recent Twitter posts talk about how brutal poisons and diseases in DF are (and that can be true). But if DF Unity will mirror classic in its implementation of custom character advantages and disadvantages, it's trivial to any player "in the know" to make an uber characte...
by Mike
Tue Sep 18, 2018 11:44 am
Forum: General
Topic: Automap (exterior) implementation
Replies: 56
Views: 11143

Re: Automap (exterior) implementation

OK, thanks for the reply. I'll test again when I get a chance and see if I can still reproduce, then update the bug topic.
by Mike
Tue Sep 18, 2018 5:10 am
Forum: General
Topic: Automap (exterior) implementation
Replies: 56
Views: 11143

Re: Automap (exterior) implementation

Nystul, would your contemplated automap nameplate rendering change also have the positive side effect of preventing this bug from ever cropping up again? https://forums.dfworkshop.net/viewtopic.php?f=24&t=1060 Unfortunately, I haven't been able to test for the bug in the most recent builds and won't...
by Mike
Sat Sep 08, 2018 11:21 am
Forum: Community
Topic: Sept. feature: Gold from cart directly to bank
Replies: 8
Views: 439

Re: Sept. feature: Gold from cart directly to bank

I also love the new feature. But interkarma's idea for a game option toggle "allow gold in wagon" may be a perfect solution for all players. It's not nearly as significant a gameplay tweak as the existing "click to attack" toggle option (which I'll also never turn off again), but as something that d...
by Mike
Thu Sep 06, 2018 1:41 pm
Forum: Resolved
Topic: Gold and encumbrance [RESOLVED]
Replies: 11
Views: 425

Re: Gold and encumbrance

At any rate, your change to allow gold to be dropped into the wagon is definitely an improvement!
by Mike
Thu Sep 06, 2018 11:00 am
Forum: Resolved
Topic: Gold and encumbrance [RESOLVED]
Replies: 11
Views: 425

Re: Gold and encumbrance

On the other hand, I agree with you about encumbrance, it's mostly a busywork feature that makes the player spend time micromanaging without really making the game more difficult, just more tedious. By the way, another feature that I feel is detrimental in most games is level scaling. One of the fe...
by Mike
Wed Sep 05, 2018 11:40 pm
Forum: Resolved
Topic: Gold and encumbrance [RESOLVED]
Replies: 11
Views: 425

Re: Gold and encumbrance

I know this goes beyond the scope of the bug report, but has anyone ever considered a game option to make gold weightless? Of course it wouldn't be realistic, but I personally always found gold having weight to be more of a hassle than anything after a while. Maybe that's mod territory, but just cur...
by Mike
Wed Sep 05, 2018 12:50 am
Forum: Bug Reports
Topic: Build #122 - Oops! Tell Mark now!
Replies: 11
Views: 1033

Re: Build #122 - Oops! Tell Mark now!

A part of me is almost sad to see these bugs get fixed. They're pretty zany. I feel like we should at least tell Mark first.