Search found 389 matches

by VMblast
Tue Jan 22, 2019 2:45 pm
Forum: Released Mods
Topic: [MOD] Discrete Crosshair
Replies: 43
Views: 1468

Re: [MOD] Discrete Crosshair

Ok this is retouched version, so the letter -D- is clearer (as per suggestions). ;)

Image Image
by VMblast
Mon Jan 21, 2019 10:37 am
Forum: Released Mods
Topic: [MOD] Discrete Crosshair
Replies: 43
Views: 1468

Re: [MOD] Discrete Crosshair

Ok Ill just post here these cursors (just in case), 32 and 64 variants. https://i.imgur.com/cJM4H9F.png https://i.imgur.com/daBZXYC.png PS - I tried to add small D on it, tho on the 32 version it is barely recognizable....tho now that I see it, its looking more like P (since Ive done D from the Dagg...
by VMblast
Sun Jan 20, 2019 8:23 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103375

Re: Just some new 2D/3D ideas and proposals

@Alyndiar
Ill link it through pm.
by VMblast
Sun Jan 20, 2019 10:44 am
Forum: Released Mods
Topic: [MOD] Discrete Crosshair
Replies: 43
Views: 1468

Re: [MOD] Discrete Crosshair

Just an update note for the cursor: -Unfortunately I cant make it work for the 32x32 its just too small and in realm of pixel art. At the end it looks like windows standard cursor because non of the details cant actually be seen. As I could notice, that blue cursor Interkarma use for the DFU is abo...
by VMblast
Sun Jan 20, 2019 9:49 am
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103375

Re: Just some new 2D/3D ideas and proposals

By the way, what is that compass at the top of your screen. I know it does not fit the style of Daggerfall, but I like the way it looks. Made it myself. It is working as well. I mean, I made graphics and done some coding from the YT tutorial. But its great, Im pleased how it turned out, since I've ...
by VMblast
Sat Jan 19, 2019 8:58 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103375

Re: Just some new 2D/3D ideas and proposals

Something Im working on (since I have practically finished with icons stuff -burned out)....some testings etc. etc. :P

Image

Image
by VMblast
Fri Jan 18, 2019 11:00 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 335
Views: 27540

Re: KoW - D.R.E.A.M.

King of Worms wrote:
Thu Jan 17, 2019 8:50 pm
Short vid from the swamps :)
Love it! Love the atmosphere! :) Is this feature of the MOD or this was just a random thing?
by VMblast
Tue Jan 15, 2019 9:41 pm
Forum: Released Mods
Topic: [MOD] Discrete Crosshair
Replies: 43
Views: 1468

Re: [MOD] Discrete Crosshair

Ok, Ill try to do 32x32 cursor. Tho, this wouldnt be a dagger, rather just a tip of it.
by VMblast
Tue Jan 15, 2019 4:20 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 147
Views: 7438

Re: AI Upscaled Textures

VMBlast, Im not sure I uncerstand it right, but these new tabs I did here were not remastered before and not included in the DREAM-HUD, I did em to complete the HUD somehow, which is a mix of mine and Arls work (mostly his) Before, there were only vanila tabs instead of these new ones.. I was just ...
by VMblast
Tue Jan 15, 2019 10:00 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 147
Views: 7438

Re: AI Upscaled Textures

@King of Worms I have one suggestion. It would be better to keep - Upgrades - separated, aka to make different levels of it. What Im trying to say is to keep AI UPSCALING feature separate from the DREAM. Here's why -AI Upscaling- is, when you look at it, next close to the vanilla experience. It is i...