Search found 86 matches

by CM August
Thu Jun 13, 2019 1:10 am
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 29
Views: 1474

Re: Daggerfall Main Quest 2.0

In case you're wondering where I was coming from, it was the idea of simulating a dynamic and conscientious DM the way Julian Jensen described in his interviews. Pidgeonholing is absolutely not what I had in mind - it's just hard to convey such a thing within the games limits. As you were. :)
by CM August
Wed Jun 12, 2019 5:27 am
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 29
Views: 1474

Re: Daggerfall Main Quest 2.0

Ideally there'd be a tiebreaker in that case, such as offering the player a choice if they're eligible for both paths. I'm not sure how that would be done though :)
by CM August
Wed Jun 12, 2019 4:31 am
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 29
Views: 1474

Re: Daggerfall Main Quest 2.0

Something I would love to see is the game respond to the way you've built your character - somebody playing as a thief would receive a slightly different quest progression and objectives than a warrior build, for instance. Ideally it would go hand in hand with level design tailored to your particula...
by CM August
Sun Jun 09, 2019 4:03 am
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 29
Views: 1474

Re: Daggerfall Main Quest 2.0

Your work on custom quests has been stellar, so I'm delighted you've chosen to expand the main quest in this way. I'll be keeping a close eye on any developments here for sure! :)
by CM August
Fri Oct 05, 2018 12:15 pm
Forum: Mods & Features General
Topic: Suggestion: Attributes above 100
Replies: 13
Views: 1236

Re: Suggestion: Attributes above 100

In-universe, I interpret 100 to be the absolute peak of mortal achievement. On the other hand, if an option to let them grow indefinitely becomes available in the future, I'd love to see it as something that can be "unlocked" during normal play. After all, there's no shortage of deities in the Elder...
by CM August
Tue Sep 04, 2018 11:56 pm
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 15
Views: 2101

Re: OpenMW, Morrowind remakes

He wanted off of Github and even floated ditching support for non-open-source operating systems i.e. just support Linux for now. Obviously not many reacted positively to this and he ragequit the project. Some more clarity is needed: that was a parting remark in response to some wise guy in the thre...
by CM August
Thu Aug 09, 2018 11:56 pm
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 15
Views: 2101

Re: OpenMW, Morrowind remakes

I wouldn't say OpenMW is controversial by any means. :) It's a huge positive all around - and for the most part, the recent discussions were of no concern to the average player. The existence of tes3mp (which is a marvel in itself) and the fact that some people are now playing Morrowind on their pho...
by CM August
Thu Jul 19, 2018 6:56 am
Forum: Mods & Features General
Topic: Question about texture lighting
Replies: 2
Views: 410

Re: Question about texture lighting

Amazing what limitations can do for a game's charm. Thank you very much for the detailed (and very interesting) explanation. :)

I agree with your middle-ground approach. Above all else, a finished game may attract many pairs of hands, and allow the best of both worlds.
by CM August
Thu Jul 19, 2018 5:14 am
Forum: Mods & Features General
Topic: Question about texture lighting
Replies: 2
Views: 410

Question about texture lighting

Interkarma, I don't suppose you know what the technical term is when the lightest pixels in an image are lit earlier than the darkest? As in, the image doesn't brighten or darken in a uniform fashion, but sort of pops in a pleasing manner, like messing with the Levels tool in Photoshop. Sorry that I...
by CM August
Thu Jul 19, 2018 4:32 am
Forum: Community
Topic: Walk Time Per Chunk
Replies: 3
Views: 649

Re: Walk Time Per Chunk

Whew... imagine a "no fast travel challenge" of the main quest. Might as well force Rest to happen in real-time while you're at it. :)

Spoiler!
(Okay, sleeping is effectively a real world time skip, but the game assumes you're still awake long enough to do things like Medical)