Search found 427 matches

by jayhova
Sat Jun 15, 2019 11:44 pm
Forum: Mods & Features General
Topic: Few QoL thoughts
Replies: 8
Views: 322

Re: Few QoL thoughts

mikeprichard wrote:
Sat Jun 15, 2019 2:52 am
Map notes are coming up now, thanks to Nystul:

viewtopic.php?f=4&p=25388#p25386
Unfortunately this does not apply to town maps.
by jayhova
Fri Jun 14, 2019 1:22 pm
Forum: Mods & Features General
Topic: Screenshot hot key
Replies: 8
Views: 113

Re: Screenshot hot key

For windows I would suggest %USERPROFILE%\Pictures\DFU_ScreenShots
by jayhova
Thu Jun 13, 2019 10:07 pm
Forum: Bug Reports
Topic: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive
Replies: 13
Views: 219

Re: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive

In a somewhat unrelated topic I have noticed that if I am in a building (Let's say the mage's guild) and the building is populated and it is after hours and I save, when I reload, the building will be empty. In theory this could be used as an exploit to save in a store after hours and then reload a...
by jayhova
Thu Jun 13, 2019 4:29 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.83b)
Replies: 481
Views: 89197

Re: [MOD] Handpainted model replacement project (Release v1.83b)

This shininess has been bothering me for some time, The texture on the stone walls in the desert regions is fantastic however. I also wanted to point out that with the mod installed the fighters guild with this shiny texture (such as in Daggerfall) cannot be clicked on. Can anyone else confirm they ...
by jayhova
Thu Jun 13, 2019 4:11 pm
Forum: Bug Reports
Topic: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive
Replies: 13
Views: 219

Re: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive

In a somewhat unrelated topic I have noticed that if I am in a building (Let's say the mage's guild) and the building is populated and it is after hours and I save, when I reload, the building will be empty. In theory this could be used as an exploit to save in a store after hours and then reload an...
by jayhova
Tue Jun 11, 2019 3:54 pm
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 21
Views: 601

Re: Daggerfall Main Quest 2.0

When writing adventures I find it easiest to define the characters first. Figure out who is involved and what they want both publicly (the persona that wish to project) and privately (their secret goals and motivations). Who servers the Emperor? Who pretends to, but secretly serves themselves? Who i...
by jayhova
Tue Jun 11, 2019 11:43 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 73
Views: 19019

Re: Roads of Daggerfall

... Roads are only as straight as obvious terrain features allow (hills, valleys ravines, rivers, etc.) Roads are only as straight as non-obvious terrain features allow (quality of ground to be built on) Roads have a economic cost and must be paid for with a return on investment. Roads are built to ...
by jayhova
Tue Jun 11, 2019 10:44 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 73
Views: 19019

Re: Roads of Daggerfall

@hurleybird thanks a ton for the source code, it's helping a lot! I've already noticed a couple problems (I forgot to sort the roads by length, for one). There's still some problems but it's getting better. The big issue I have right now is that if we have two clusters of towns next to each other, ...
by jayhova
Mon Jun 10, 2019 12:25 pm
Forum: Creator's Corner
Topic: Daggerfall Main Quest 2.0
Replies: 21
Views: 601

Re: Daggerfall Main Quest 2.0

Reading this made me thinking of 'how would the emperor install a spy network into these various houses?'. What if there were some deep cover spies and no one really knows who they are and you need to use some method to contact them and find information on the royal families. Perhaps some of the inf...
by jayhova
Mon Jun 10, 2019 12:10 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 73
Views: 19019

Re: Roads of Daggerfall

As I have said, I like your ideas. The question now is: do we have a way to make it happen? (preferably without exerting 100x the effort in comparison to an inferior alternative) If so, it should be done. If not, we'll have to settle for something less good or for no roads at all? I'm sorry if I am...