Search found 111 matches

by jayhova
Fri Feb 22, 2019 4:27 pm
Forum: Modder Discussion
Topic: Daggerfall Map Recreation
Replies: 28
Views: 769

Re: Daggerfall Map Recreation

I wonder if actual city sizes would ever exceed a single pixel. Wouldn't it be nice if location on the map were dots rather than squares? Maybe slightly different size dots? I mean in addition to different color.
by jayhova
Fri Feb 22, 2019 4:21 pm
Forum: Modder Discussion
Topic: Mod Suggestion : Visual Secret Doors
Replies: 4
Views: 103

Re: Mod Suggestion : Visual Secret Doors

Perhaps a detect door spell would also be useful for this, as well as modifying the secret doors textures to subtly differentiate them from the wall textures I was thinking a glow for secret doors. This would be a very logical new spell. I was also thinking that secret doors should not appear on th...
by jayhova
Fri Feb 22, 2019 3:26 pm
Forum: General
Topic: Optional Sneak Toggle
Replies: 7
Views: 115

Re: Optional Sneak Toggle

I had to look in the Controls section, and I see it in the bottom-right there. You move at a slow speed while doing so (less than walking, it seems), but nothing shows up on the HUD for me. I haven't tried it in classic, only DFU. Well I have to agree with the thread that there needs to be a sneak ...
by jayhova
Fri Feb 22, 2019 2:48 pm
Forum: General
Topic: Optional Sneak Toggle
Replies: 7
Views: 115

Re: Optional Sneak Toggle

Jay_H wrote:
Wed Feb 20, 2019 10:26 pm
Actually there is. On my machine it's left alt :D I never knew about it until today.
Is this in fact the case? Is there a HUD indicator? Tell me more.
by jayhova
Sat Feb 09, 2019 12:25 am
Forum: Mods & Features General
Topic: Mod Index and guide
Replies: 8
Views: 387

Re: Mod Index and guide

When I first started, I found it very difficult to look at a video of someone playing DFU with new and exciting features and then figure out which Mod I would have to install to make that happen. Going through the entire mods forum is very laborious. It does not seem so bad when you are keeping up w...
by jayhova
Thu Feb 07, 2019 12:18 pm
Forum: Mods & Features General
Topic: Mod Index and guide
Replies: 8
Views: 387

Re: Mod Index and guide

King of Worms wrote:
Wed Feb 06, 2019 2:08 pm
Sounds good, gimme such a place and Id gladly fill in details of my mod, configs etc..
You were the guy I had in mind to Hemi-Semi-Demi be in charge of such a project.
by jayhova
Wed Feb 06, 2019 7:18 am
Forum: Mods & Features General
Topic: Mod Index and guide
Replies: 8
Views: 387

Re: Mod Index and guide

Perhaps it could be done as an article on the GitHub Wiki. That way all the mod devs can access it and add their own content. You could include an announcements section above the Released Mods forum with a link to the wiki.
by jayhova
Tue Feb 05, 2019 7:10 am
Forum: Mods & Features General
Topic: Mod Index and guide
Replies: 8
Views: 387

Mod Index and guide

I was thinking it would be nice for newbies and users in general if we had an index of the current (semi-official) mods. Mods should be vaguely listed in order of popularity. Each listing should have a general description of the mod and its features. Each listing should have any current issues and i...
by jayhova
Tue Feb 05, 2019 5:36 am
Forum: Mods & Features General
Topic: Jay H's general thread
Replies: 20
Views: 6281

Re: Jay H's general thread

Narf the Mouse wrote:
Tue Feb 05, 2019 5:19 am
*Psst* You left your guild visible. :lol:
Sorry that should read The Lollipop Guild

by jayhova
Mon Feb 04, 2019 5:44 pm
Forum: Community
Topic: Daggerfall graphics asset commercial usage
Replies: 6
Views: 235

Re: Daggerfall graphics asset commercial usage

In addition to everything everyone else has pointed out there is also the problem of diverted work. Anything produced by the people here that is meant to represent in any way works created by Bethesda are considered diverted works and so are also protected by copyright. For instance I created a font...