Search found 439 matches

by jayhova
Mon Jun 24, 2019 10:55 pm
Forum: Help & Support
Topic: Silly question about silence
Replies: 3
Views: 62

Re: Silly question about silence

As Daggerfall was modeled largely on P&P RPGs like D&D, I would assume the model would tend to follow the same idea and the D&D version has a radius effect on the target who can resist. I don't recall if it was model this way in the original game. It's likely also that since silence was designed to ...
by jayhova
Mon Jun 24, 2019 10:51 pm
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

(video) Daggerfall Unity (w/Mods) Part 10 theJF

Note:  Many of the fixes for these things may be already implemented and are just here for completeness Incorrectly labeled residence https://youtu.be/RSd_9EFMkZk?t=350 Hircine's Ring is a shield that equips like a bracelet https://youtu.be/RSd_9EFMkZk?t=414 No info on the loan taken out https://yo...
by jayhova
Sat Jun 22, 2019 5:54 pm
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

(video) Daggerfall Unity (w/Mods) Part 9 theJF

Note:  Many of the fixes for these things may be already implemented and are just here for completeness Floating treasure https://youtu.be/K1iYLrvLRFU?t=674 Can’t cancel spell casting https://youtu.be/K1iYLrvLRFU?t=1506 Giant menu https://youtu.be/K1iYLrvLRFU?t=1931 Quest target clipped into the fl...
by jayhova
Sat Jun 22, 2019 9:35 am
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

(video) Daggerfall Unity (w/Mods) Part 8 theJF

Note:  Many of the fixes for these things may be already implemented and are just here for completeness Strange artifact on dungeon map https://youtu.be/VvcQ1SIkO38?t=192 Comment on semi-vertical movement https://youtu.be/VvcQ1SIkO38?t=351 Floating candelabra https://youtu.be/VvcQ1SIkO38?t=648 More...
by jayhova
Fri Jun 21, 2019 4:07 pm
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

Re: (video) Daggerfall Unity (w/Mods) Part 6 theJF

Map marker on town map disappears https://youtu.be/CbH1xj1aCyU?t=152 Disappears again later after the quest is done this is an interesting one - hope we will be able to find a way to make this issue reproduceable. disappering after the quest is intended behavior since the name of a residence can be...
by jayhova
Fri Jun 21, 2019 4:04 pm
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

(video) Daggerfall Unity (w/Mods) Part 7 theJF

Many of the fixes for these things are already implemented and are just here for completeness Furniture geometry gone slightly wrong https://youtu.be/nGPqAtDwB-4?t=144 Identical treasure again https://youtu.be/nGPqAtDwB-4?t=562 Suggestion for non-hostile NPCs to interact with https://youtu.be/nGPqAt...
by jayhova
Fri Jun 21, 2019 3:24 pm
Forum: Help & Support
Topic: Silly question about silence
Replies: 3
Views: 62

Silly question about silence

It occurred to me that if you were silenced, a side effect would be that you would be 100% stealthy. If someone was looking the other way they simply would not hear you. Does anyone know if this was implemented in the original game?
by jayhova
Fri Jun 21, 2019 6:50 am
Forum: Help & Support
Topic: theJF - Daggerfall Unity (w/Mods) Part 4 (video)
Replies: 11
Views: 152

(video) Daggerfall Unity (w/Mods) Part 6 theJF

Note: Many of the fixes for these things are already implemented and are just here for completeness I noticed through the video all the helmets identify as “Helmet” with no material identifier Map marker on town map disappears https://youtu.be/CbH1xj1aCyU?t=152 Disappears again later after the ques...
by jayhova
Mon Jun 17, 2019 3:29 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 80
Views: 19884

Re: Roads of Daggerfall

what about just connecting the dots? seriously, with all these rules, political reasons, moon phases and stellar constelations being the deciding factors, it leads nowhere. Use the algo the guy provided few pages back, it connects the dots nicely. Unfortunately just connect the dots while it sounds...
by jayhova
Mon Jun 17, 2019 12:52 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Character reset to 'Nameless' mage [Fix in June builds, open until bug confirmed fixed]
Replies: 16
Views: 566

Re: Win_x64_0.7.91: Character reset to 'Nameless' mage [NEEDS MORE INFORMATION]

BansheeXYZ wrote:
Mon Jun 17, 2019 10:06 am
jayhova wrote:
Sun Jun 16, 2019 8:24 pm
Hopefully someone else will be able to reproduce this.
I followed your steps and got the bug. This is good, we may finally see this bug squashed.
To dream the impossible dream, To fight the unbeatable foe, to reproduce the irreproducible bug.