Search found 67 matches

by Feralwarlord
Mon Jun 04, 2018 11:48 pm
Forum: Community
Topic: Microsoft Acquire GitHub
Replies: 2
Views: 284

Microsoft Acquire GitHub

https://news.microsoft.com/2018/06/04/m ... 5-billion/

While I doubt it'll directly affect DFU this may be something to keep our eyes on.
by Feralwarlord
Thu May 10, 2018 9:14 pm
Forum: Bug Reports
Topic: Stretched textures on some dungeon walls
Replies: 5
Views: 210

Re: Stretched textures on some dungeon walls

every room of this design/shape that I've seen has this issue
by Feralwarlord
Thu Apr 26, 2018 8:25 pm
Forum: Help & Support
Topic: Cannot open console
Replies: 7
Views: 339

Re: Cannot open console

console is the ~ key or at least that's how I always remember it or though ` is also on the same key (on us keyboards at least anyway)
by Feralwarlord
Sun Apr 08, 2018 7:09 pm
Forum: General
Topic: A couple of DF:U questions from someone interested
Replies: 3
Views: 422

Re: A couple of DF:U questions from someone interested

Hello DF:U community, Let me first applaud the developers of this awesome remake. You are doing a GREAT job here. Started the game with a couple of mods and this truely looks amazing. I hope you can tackle the magic/status/potion system, it sounds like one of the hardest part in the road to complet...
by Feralwarlord
Tue Apr 03, 2018 5:56 am
Forum: Mods & Features General
Topic: A few mod ideas
Replies: 14
Views: 2221

Re: A few mod ideas

another idea could be dual wielding
by Feralwarlord
Sun Apr 01, 2018 2:05 am
Forum: Bug Reports
Topic: Build #104 Currently equiped hand persisting across load
Replies: 1
Views: 186

Build #104 Currently equiped hand persisting across load

Build #104_x64 Windows 10 when reloading save on a character (when you die for example) the selected hand is not reset eg. when wielding a sword in the left hand and mace in the right, if you save with the mace out switch to the sword then reload that save you'll have the sword out instead of the ex...
by Feralwarlord
Sat Mar 31, 2018 1:58 am
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 25
Views: 2132

Re: Daggerfall Unity Quest Pack #1

Jay_H wrote:
Sat Mar 31, 2018 12:36 am
Yes, the JH folder goes inside the questpacks folder. I thought the readme was inside JH, but that's a lesser concern.
There's a readme inside the questpacks folder by default, that may be the one he's referring to.
by Feralwarlord
Sat Feb 17, 2018 6:18 pm
Forum: Mods & Features General
Topic: (NSFW Mod) Prostitution
Replies: 21
Views: 2516

Re: (NSFW Mod) Prostitution

Maybe not magical healing, but I could see rest healing like a night in the Inn. That plus a message like "She smiles at you and holds out her hand. You go to the courtesan with a smile and spend the rest of the night in her arms. You wake up the next morning feeling refreshed." perhaps it could be...
by Feralwarlord
Mon Feb 05, 2018 5:07 am
Forum: Help & Support
Topic: climbing?
Replies: 3
Views: 430

Re: climbing?

as you can see on the roadmap here http://www.dfworkshop.net/projects/dagg ... y/roadmap/ climbing hasn't been implemented yet, daggerfall unity is currently working towards 0.4 stable after which comes the 0.5 release cycle of which climbing will be a part of.
by Feralwarlord
Sun Feb 04, 2018 9:12 am
Forum: Developer Discussion
Topic: Taverns - implementation
Replies: 11
Views: 866

Re: Taverns - implementation

hmmm perhaps you could set the limit to 1 in game year and if someone tries to rent a room for longer than have have the inn keeper spout some line about a local law or a inn policy or something as a reason why you can rent a room for more than a year at a time