Search found 104 matches

by Feralwarlord
Sun Jan 20, 2019 7:30 pm
Forum: Help & Support
Topic: Pls Confirm on Daggerfall Install: Compact, Full or Custom?
Replies: 2
Views: 73

Re: Pls Confirm on Daggerfall Install: Compact, Full or Custom?

it's probably best to use the files that interkarma provides as DaggerfallGameFile.zip for daggerfall unity, there's nothing stopping you from using the daggerfallsetup files to try classic though
by Feralwarlord
Sat Jan 19, 2019 6:48 pm
Forum: Help & Support
Topic: Settings.ini
Replies: 5
Views: 81

Re: Settings.ini

do you have show hidden folders enabled cause its in a hidden folder. also try manually enter the filepath into file explorer
by Feralwarlord
Tue Jan 08, 2019 7:26 pm
Forum: Mods & Features General
Topic: Mod idea: misc skills not able to raise
Replies: 5
Views: 223

Re: Mod idea: misc skills not able to raise

hmm now there's an idea; allowing the user in the settings to set the skill cap for each skill category to whatever they want (probably within range from 0-999)
by Feralwarlord
Sun Jan 06, 2019 7:09 pm
Forum: Mods & Features General
Topic: Predefined classes used as templates
Replies: 3
Views: 154

Re: Predefined classes used as templates

I like this idea
by Feralwarlord
Mon Dec 31, 2018 11:02 am
Forum: Community
Topic: Happy New Years Everyone
Replies: 10
Views: 316

Happy New Years Everyone

Well it just ticked over to 2019 where I live so happy new years every. I hope everyone has a good year and I look forward to this years developments :)
by Feralwarlord
Sun Dec 30, 2018 8:12 am
Forum: Mods & Features General
Topic: New Weapon Wishlist
Replies: 2
Views: 110

New Weapon Wishlist

Since new weapons a probably going to get modded in eventually I figured I'd start this topic to give mod creators some ideas of weapons that people would like to see added to the game. Short spear (1 handed spear) Long spear (2 handed spear) Crossbow Halberd Bardiche (and other pole-arms) Throwing ...
by Feralwarlord
Thu Dec 27, 2018 8:39 pm
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 93
Views: 14788

Re: The Quest Prompt Thread

Daedric Incursion A powerful warlock has infiltrated the city and opened a portal to oblivion and now daedra are pouring out of that portal, you need to find and kill the warlock to close the portal before the city is overwhelmed. - daedra will keep constantly spawning as long as the warlock is aliv...
by Feralwarlord
Wed Dec 26, 2018 6:13 am
Forum: Bug Reports
Topic: 0.7.2 Poison damage to attributes does not persist after curing poison
Replies: 5
Views: 244

Re: Poison and Attributes

Poisons and diseases don't currently apply permanent stat loss. I wasn't certain of that at the time I implemented, but it's not hard to fix (e.g. Drain Attribute causes permanent stat loss until Heal Attribute is called). It may not be a bad idea to have an effect for both temporary and permanent ...
by Feralwarlord
Tue Dec 25, 2018 1:42 am
Forum: Mods & Features General
Topic: Mod idea: misc skills not able to raise
Replies: 5
Views: 223

Re: Mod idea: misc skills not able to raise

you could also do skills that can only be raised after receiving training in them
by Feralwarlord
Sat Dec 22, 2018 4:15 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 133
Views: 16733

Re: [MOD] Real Grass 2

To Feralwarlord - I am running Win 7 with 8 gb ram and a quad cpu that totals 13.6 gb processing. I can run x64 easily, but made the mistake of setting up for x32. My bad. So, the issue isn't the capability of my hardware, its whether the x32 system is going to be viable for future iterations of DF...