Search found 80 matches

by Feralwarlord
Tue Oct 09, 2018 5:17 am
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 20
Views: 411

Re: New advantages/disadvantages discussion

magic mastery [magic school] (eg. magic mastery destruction) increases power and/or reduces cost of spells from that school magic ineptitude [magic school] reduces power and/or increases cost of spells from that school magic inability [magic school] cannot cast spells from that school I'm thinking ...
by Feralwarlord
Mon Oct 08, 2018 3:54 am
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 20
Views: 411

Re: New advantages/disadvantages discussion

magic mastery [magic school] (eg. magic mastery destruction)
increases power and/or reduces cost of spells from that school

magic ineptitude [magic school]
reduces power and/or increases cost of spells from that school

magic inability [magic school]
cannot cast spells from that school
by Feralwarlord
Sun Oct 07, 2018 8:04 am
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 20
Views: 411

Re: New advantages/disadvantages discussion

well this one is more for RP but how about an advantage that lets you start as a vampire/werewolf/wereboar
by Feralwarlord
Sat Oct 06, 2018 6:45 am
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 20
Views: 411

Re: New advantages/disadvantages discussion

This thread https://forums.dfworkshop.net/viewtopic.php?f=12&t=1315 give me an idea for an advantage/disadvantage.
An advantage that raises the attribute point cap and a disadvantage that lowers it.
by Feralwarlord
Fri Oct 05, 2018 8:42 pm
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 20
Views: 411

Re: Does spell absorption require free space in your magicka bar?

Although with the specific setup, a "spell leak" disadvantage would be an advantage. Maybe a spell absorption advantage for characters who can't use magic, which isn't as effective, but doesn't require free space? perhaps a "spell cancel" advantage that negates magic at the cost of magicka and only...
by Feralwarlord
Tue Sep 04, 2018 3:49 am
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 88
Views: 11977

Re: The Quest Prompt Thread

I have a new quest idea you find a crude letter, you have 3 choices of what to do with the letter: A. you read the letter and take a quest to rescue a harpy's 3 daughters from 3 different dungeons in the region and escort them to the harpy in a 4th dungeon. you get rewarded with gold and +1-3 harpy ...
by Feralwarlord
Sun Sep 02, 2018 6:34 am
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 88
Views: 11977

Re: The Quest Prompt Thread

The bug in this thread https://forums.dfworkshop.net/viewtopic ... 955#p14955 gives me a quest idea.

A tongue in cheek quest where you have to rescue a "princess" that is actually a hairy, half naked, male nord barbarian [edit (or something similar)].
by Feralwarlord
Thu Aug 30, 2018 3:53 am
Forum: Developer Discussion
Topic: levitateMotor isn't colliding properly
Replies: 36
Views: 1394

Re: levitateMotor isn't colliding properly

I doubt it was intended to be that you can climb anything regardless of your skill. When I have time I'll probably make it so you can't restart climbing while falling or something like that, and I might be mistaken that classic lets you always succeed in climbing. I'll investigate it some more. But...
by Feralwarlord
Mon Aug 20, 2018 10:47 am
Forum: Mods & Features General
Topic: Better referencing of hidden attributes
Replies: 8
Views: 321

Re: Better referencing of hidding attributes

health and attribute points gained on level up are dice rolls. The others could be nice to have though
by Feralwarlord
Fri Aug 03, 2018 10:51 pm
Forum: Help & Support
Topic: Custom Class
Replies: 2
Views: 654

Re: Custom Class

I believe numidium3rd is currently working on it