Search found 51 matches

by Ziune Wolf
Sat Sep 01, 2018 10:44 pm
Forum: Mods & Features General
Topic: Windows/64 #50 (#127) Winter Crickets
Replies: 8
Views: 620

Re: Windows/64 #50 (#127) Winter Crickets

Speaking of sounds, I don't know if it's implemented, but the sound of bowing wood while on the boat would be atmospheric. :)
by Ziune Wolf
Thu Aug 09, 2018 6:59 pm
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 15
Views: 1798

Re: OpenMW, Morrowind remakes

Overall, I am happy to see development of OpenMW, but I think the thing that draws me most towards using it is due to a separate project that utilizes the engine, tes3mp, which adds multiplayer to the game. I've tried the multiplayer in its current state and it is very playable, although some things...
by Ziune Wolf
Fri Jun 01, 2018 7:52 am
Forum: Resolved
Topic: OSX All Builds: Water Textures everywhere [GPU doesn't meet minimum spec]
Replies: 9
Views: 859

Re: OSX All Builds: Water Textures everywhere [GPU doesn't meet minimum spec]

This doesn't really help much, but I have an even older cpu-gpu combo (Intel HD graphics 2000) running on a Windows machine and have experienced this as well, so this isn't just an isolated problem for Macs. Not that I would really play the game on this computer, but felt it was worth mentioning. Ho...
by Ziune Wolf
Thu May 31, 2018 5:20 pm
Forum: Mods & Features General
Topic: UI/controls - enhancements
Replies: 37
Views: 3704

Re: UI/controls - enhancements

I agree with these changes. Quality of life changes are something that we can definitely improve upon from classic. :) Also, thank you (again) for giving my ideas a little more light, again. Glad to see someone else is thinking about the little things that can make the game a lot more accessible and...
by Ziune Wolf
Thu May 31, 2018 5:09 pm
Forum: Mods & Features General
Topic: Quality of Life Options and Other Mod Ideas
Replies: 2
Views: 679

Re: Quality of Life Options and Other Mod Ideas

Ziune Wolf - I hope you don't mind that I referenced four of your listed UI/HUD-related ideas in my topic suggesting enhancements to the UI/controls (http://forums.dfworkshop.net/viewtopic.php?f=12&t=1042&p=12560#p12560). I agree that there are quite a few quality-of-life enhancements that would be...
by Ziune Wolf
Tue May 29, 2018 4:20 am
Forum: Mods & Features General
Topic: Quality of Life Options and Other Mod Ideas
Replies: 2
Views: 679

Quality of Life Options and Other Mod Ideas

Hey everyone. I just had a few mod/Quality of Life (QoL) suggestions (or perhaps even suggestions in general that could be integrated as options into the core of DFU) that I think people would appreciate. QoL: [1] - One thing that I recall from classic is that, aside from the flashing of spell icons...
by Ziune Wolf
Sat May 26, 2018 1:57 am
Forum: Mods & Features General
Topic: Conjuration/Necromancy
Replies: 7
Views: 1203

Re: Conjuration/Necromancy

Although, I am unsure if create item, as functional in classic, was temporary or permanent to begin with. I hardly used it. It was permanent. And you could sell the item for gold and everything. Then I feel that conjuring a more powerful item temporarily would provide a different function than a we...
by Ziune Wolf
Fri May 25, 2018 5:40 pm
Forum: Mods & Features General
Topic: Conjuration/Necromancy
Replies: 7
Views: 1203

Re: Conjuration/Necromancy

You may be able to make the argument that create item summons an item permanently while conjuration summons it temporarily. The trade-off might be that, yes, while you get a permanent item with the "create item" spell, it will be much weaker than one you would get with summoning a stronger one tempo...
by Ziune Wolf
Wed May 23, 2018 8:23 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 137
Views: 15409

Re: Daggerfall Unity Quest Pack #1

#3 or #4 seem the most appropriate to me. I appreciate modularity. :)
by Ziune Wolf
Sun May 20, 2018 8:35 pm
Forum: Mods & Features General
Topic: Quest launcher mod
Replies: 9
Views: 844

Re: Quest launcher mod

Perhaps this mod could be expanded to a "Quest Management" mod, where it would not only enable the player to execute certain quests, but to see active quests (perhaps time limits too), completed quests, failed quests, etc. You could have filters to select quests that were active in the last 30 days,...