Search found 951 matches

by Midknightprince
Sat Feb 16, 2019 8:33 pm
Forum: Released Mods
Topic: [MOD] Cleaned SoundClips
Replies: 32
Views: 1794

Re: [MOD] Cleaned SoundClips

Wow, I like the thunder. Good stuff dude, it's more immersive, and the Raindrop sound clear and clean, no fuzziness.. Dude those thunderclaps, they are on point. The experiments you did by replacing musics with atmospheric sounds are really inspirational; Wind sounds from previous video were spot o...
by Midknightprince
Thu Feb 14, 2019 10:50 pm
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 109
Views: 9145

Re: Tedious Travel 0.3.0

Huh, that seems strange... The map loads the same resource as the default map, so if that resource is replaced, I don't quite see why it wouldn't work. Will have to take a look at it. The only thing this mod does to the map is the port button, that's why I think it's the port thing. it still works ...
by Midknightprince
Mon Feb 11, 2019 2:40 am
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 109
Views: 9145

Re: Tedious Travel 0.3.0

This mod doesn't work with the map image they redid here viewtopic.php?p=21034#top

It works without the mod on so I guess it's the ports thing that's in it.
TRAV0I000.IMG.png in the folder.
I think they just turned that on, and I was checking it out..
by Midknightprince
Sun Feb 10, 2019 8:10 pm
Forum: Help & Support
Topic: Spawning enemies on command ?
Replies: 0
Views: 48

Spawning enemies on command ?

Bear with me... I'd like to see groups of factions fighting each other, or at least the ability to spawn some enemies in with the console.. Is that possible, could that be possible ? It could be random, doesn't have to be a set enemy, maybe just force a spawn ? I'm thinking if you can spawn enough s...
by Midknightprince
Sun Feb 10, 2019 5:59 pm
Forum: Bug Reports
Topic: Dev build/Linux: "fake" dungeon doors do nothing when clicked
Replies: 5
Views: 227

Re: Dev build/Linux: "fake" dungeon doors do nothing when clicked

Why not just have a message pop up that says broken teleporter ?
Or whatever they're called in the game, Gates, gateway's ?
Sounds simple enough...
I'm actually intrigued by the Easter egg idea, let's see what happens :D
by Midknightprince
Sun Feb 10, 2019 5:52 pm
Forum: Bug Reports
Topic: Asset injection causing rain sounds not to play when loading a game 0.7.36 X64 (Githib version)
Replies: 11
Views: 231

Re: Asset injection causing rain sounds not to play when loading a game 0.7.36 X64 (Githib version)

I'll check this out in a bit, sorry it's taking so long, I'm trying to get some stuff done in the game before I go to the next build.
by Midknightprince
Sun Feb 10, 2019 5:47 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 611
Views: 106559

Re: Just some new 2D/3D ideas and proposals

That is the perfect amount of awesome for a Sunday...
by Midknightprince
Sun Feb 10, 2019 9:09 am
Forum: Bug Reports
Topic: Can't stand from crouch mode 0.7.2
Replies: 25
Views: 764

Re: Can't stand from crouch mode 0.7.2

So I don't know if this means anything, but my old dude was getting bugged out for like the last week, since I went to GitHub. Now I've made three new guys, and I have yet to see this thing ( and I really hate this bug by the way) Has anybody seen this with new characters, or am I just reaching for ...
by Midknightprince
Sat Feb 09, 2019 2:37 pm
Forum: Bug Reports
Topic: Can't stand from crouch mode 0.7.2
Replies: 25
Views: 764

Re: Can't stand from crouch mode 0.7.2

I have been playing pretty steadily for about a week now, and this one pops up quite a bit. I don't see anything in the code to change this so I haven't updated. This pretty much started when the repelling from the roof started working. Now it seems to me like when they shoot the arrow at you it's t...
by Midknightprince
Thu Feb 07, 2019 8:55 am
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019
Replies: 330
Views: 67589

Re: [MOD] Handpainted model replacement project (Release v1.42b)

That version loads, and after some testing the models seem to be working just fine. I'll keep testing but I'm confident. Thank you so much for this mod :D Man ! You beat me :D Oh well, I was gonna say same, all I saw was a candelabra a bit above one of those alters in a room, but that's pretty much...