Search found 44 matches

by quasifex
Thu Jul 12, 2018 5:46 pm
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

Sorry that kept you waiting, I was having some some health problems for a several days. Anyways, i made sword and shield you asked for. Here's the link: https://drive.google.com/drive/folders/0BwsDYj2hGXIqMFdwVU9TZGNEejg (10 mb) I packed them into unity package, so the only thing you'll need to do i...
by quasifex
Tue Jul 03, 2018 9:57 pm
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

there might be some ways to give it a leathery material without doing UV mapping I will try to create PBR material, maybe this would help. Would you be interested in making basic weapons too? For testing I was thinking just a sword, maybe a sword and buckler. Sure. These weapons must be in low-poly...
by quasifex
Sun Jul 01, 2018 12:11 am
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

Done. However, 1. UV'ing was a real pain in the brain (or maybe it's because i'm just an amateur). I tried to use different textures of leather but they all look bad to me on low-poly model. I ended up using default material with brown color fill. 2. There's also .fbx file with fully rigged model in...
by quasifex
Thu Jun 28, 2018 6:42 pm
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

Alright then, i will finish low-poly version first and we will see how it turns out.
by quasifex
Thu Jun 28, 2018 6:31 pm
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

I was even picturing that a very polygonal hand could fit the aesthetic of the game too, like with this base but half the number of quads. Or maybe that'd look too boxy. You mean even more low-poly, like in late 90's games? I made one more version, but i'm not sure if it will deform good in animati...
by quasifex
Thu Jun 28, 2018 1:54 am
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

OK, i've started to work on it. Here's what i have for now.
Glove.jpg
Glove.jpg (195.42 KiB) Viewed 349 times
UV's and texturing are next steps. Maybe i also try to make some basic rig later.
Edit: BTW, if someone sees any mistakes in model topology or issues with overall shape, please tell me about it.
by quasifex
Wed Jun 27, 2018 12:11 am
Forum: Work Requests
Topic: Artist request: low-poly 3D gauntlets/gloves
Replies: 16
Views: 676

Re: Artist request: low-poly 3D gauntlets/gloves

I can model these gloves but i have no expierence with rigging and i dont know how to animate object states. Gotta find some tutorials on youtube.
by quasifex
Fri Feb 23, 2018 11:58 am
Forum: Mods & Features General
Topic: A few mod ideas
Replies: 14
Views: 2205

Re: A few mod ideas

I'd like to add some of my ideas as well, if you dont mind, noble dudes. - Add music volume slider (Music gets annoying pretty fast for me). - Add more variation for repeating sounds (Footsteps, weapon swings, armor sounds and so on). - Force use of original models and textures in 3D map instead of ...
by quasifex
Wed Feb 14, 2018 7:45 am
Forum: Community
Topic: CRPG book is out
Replies: 3
Views: 465

CRPG book is out

Hey there folks, It's quite offtopic from DFU but nonetheless I wanted to spread the word. A project by Felipe Pepe of the book on CRPG games history recently was finished. I thought maybe somebody of you may get interested (There's an article about Daggerfall too). It is free and can be downloaded ...
by quasifex
Tue Sep 26, 2017 10:49 am
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 174
Views: 26307

Re: DaggerXL texture replacement project

Guys, it's just a mistake AlexanderSig did in one of the brick textures :). I don't know if he fixed it already (not checked last pack yet). If not, he needs to make a square selection of the brick area and rotate it 180 degrees.