Search found 866 matches

by Hazelnut
Tue Jan 22, 2019 6:24 pm
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 27
Views: 6031

Re: [MOD] Mountains and Hills

This mod seems to be not working with 7.2 ( dec 20th x64bit build). Seems to work fine for me on the latest code, it even works with the optimised parallel terrain generation code since I made it backwards compatible for terrain samplers. The only downside is that it's very slow. UV, I would be hap...
by Hazelnut
Tue Jan 22, 2019 6:19 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 147
Views: 7439

Re: AI Upscaled Textures

MrFlibble wrote:
Tue Jan 22, 2019 6:04 pm
I decided to give this a try with the RandomArt/Manga interpolated model, there's the result:
https://imgur.com/a/JMj5Ld7
Some of them are ok, but I'm not really liking the 'partially melted' overall look personally.
by Hazelnut
Tue Jan 22, 2019 3:14 pm
Forum: Released Mods
Topic: [MOD] Discrete Crosshair
Replies: 43
Views: 1470

Re: [MOD] Discrete Crosshair

That's really nice. You are a talented artist!
by Hazelnut
Tue Jan 22, 2019 2:08 pm
Forum: General
Topic: Help I'm a noob to mods
Replies: 15
Views: 146

Re: Help I'm a noob to mods

Thats very good to know, as I need to test that I'm not breaking it with my terrain optimisations. Unfortunately UV doesn't release source so it's tricky to know what he's done and what will break it. It would be so much easier if I could see the source on github and then ensure I didn't break or at...
by Hazelnut
Tue Jan 22, 2019 11:37 am
Forum: General
Topic: Help I'm a noob to mods
Replies: 15
Views: 146

Re: Help I'm a noob to mods

Pretty sure mountains and hills has not worked for the last couple of builds.. but I've never even downloaded so this is second hand info. I enjoy that mod on 0.7.32 :) Dont tell me its a placebo! My mistake then. It was reported not working at some point. You sure you don't mean Nystuls Distant Te...
by Hazelnut
Mon Jan 21, 2019 11:52 pm
Forum: Mods & Features General
Topic: Things I'd love to see added
Replies: 2
Views: 48

Re: Things I'd love to see added

An arrow to point you to your kill/collection target in dungeons! You can find that in the Archaeologist guild mod. They sell locator devices that can be activated once you've explored about a quarter of the dungeon and then you get a mental marker for your objective. It's still in development, fee...
by Hazelnut
Mon Jan 21, 2019 11:21 pm
Forum: General
Topic: Help I'm a noob to mods
Replies: 15
Views: 146

Re: Help I'm a noob to mods

Pretty sure mountains and hills has not worked for the last couple of builds.. but I've never even downloaded so this is second hand info.
by Hazelnut
Mon Jan 21, 2019 11:19 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 147
Views: 7439

Re: AI Upscaled Textures

King of Worms wrote:
Mon Jan 21, 2019 11:17 pm
Damn, it took me one week to realize what this comment ment.. I will try to repair the typo. Thanks :)
Sorry wasn't trying to be cryptic, just trying not to appear like a total spelling nerd! :lol:
by Hazelnut
Mon Jan 21, 2019 8:29 pm
Forum: General
Topic: Will Daggerfall Unity be optimized for very low-end machines?
Replies: 9
Views: 92

Re: Will Daggerfall Unity be optimized for very low-end machines?

Have you gone into settings->advanced->video? I suggest switching off shadows, turn down all sliders and set terrain distance to 1. Also try use legacy deferred, I have no idea what it does but I vaguely recall it's useful on old gfx hardware. Also turn off mod system and asset injection on enhancem...
by Hazelnut
Mon Jan 21, 2019 7:54 pm
Forum: General
Topic: Will Daggerfall Unity be optimized for very low-end machines?
Replies: 9
Views: 92

Re: Will Daggerfall Unity be optimized for very low-end machines?

We're already doing some optimisation, but it's not focussed on very low spec machines. Which release did you try on your core2duo? Most of the focus of optimisation is in areas where the FPS drops on transitions etc. If your machine is having issues with FPS when simply walking around after everyth...