Search found 716 matches

by Hazelnut
Fri Nov 16, 2018 5:24 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 76
Views: 6136

Re: Daggerfall Unity Quest Pack #1

That's part of classic, but you have to have enough rep with nobility to be thouhght trustworthy...
by Hazelnut
Fri Nov 16, 2018 5:17 pm
Forum: Help & Support
Topic: How do I update once I'm up and running?
Replies: 4
Views: 86

Re: How do I update once I'm up and running?

Narf the Mouse wrote:
Wed Nov 14, 2018 6:58 pm
I just make a new folder and copy StreamingAssets over without overwriting. Seems to work well.
Don't do this with overwriting - note the bold part above in Narf's suggestion!
by Hazelnut
Fri Nov 16, 2018 5:13 pm
Forum: Bug Reports
Topic: Build #139/Windows 10: Shop quality text does not appear
Replies: 11
Views: 190

Re: Build #139/Windows 10: Shop quality text does not appear

This issue is also preventing the rank change message boxes being displayed in guilds. So I believe anyway.

See: https://forums.dfworkshop.net/viewtopic.php?f=4&t=1503
by Hazelnut
Fri Nov 16, 2018 3:02 pm
Forum: General
Topic: Not Getting Promotion Option, Mages Guild
Replies: 10
Views: 173

Re: Not Getting Promotion Option, Mages Guild

Yeah that's possible because it's the reaction to a click and the shop box is being instantly closed by the same click, so I think you're right here Pango! This is a bug and I will add this to that bug report now.
by Hazelnut
Fri Nov 16, 2018 2:36 pm
Forum: Bug Reports
Topic: [Hazelnut] Linux #139: Light state persists among characters
Replies: 1
Views: 42

Re: [Hazelnut] Linux #139: Light state persists among characters

You sure? Damn I was sure I reset in this case but must have missed a spot. Thanks Jay will have this fixed soon.
by Hazelnut
Fri Nov 16, 2018 2:31 pm
Forum: Bug Reports
Topic: Win 10, 64 bit, #139: Repaired Ebony Dagger is Broken Every Hit, But Unbreakable
Replies: 4
Views: 55

Re: Win 10, 64 bit, #139: Repaired Ebony Dagger is Broken Every Hit, But Unbreakable

Not a thing we can do without the save with the bugged item to look at.
by Hazelnut
Fri Nov 16, 2018 2:30 pm
Forum: Bug Reports
Topic: Win 10, 64 bit, #139: Recall Spell Back Into Guild Hall Bug
Replies: 5
Views: 62

Re: Win 10, 64 bit, #139: Recall Spell Back Into Guild Hall Bug

I'll take a look at this as soon as I can. There's no fallback to fighters guild, but the faction data is a complete mess in the DF datafiles so there are quite a few issues that the DFU code works around. Suspect something is not covered, hopefully following your steps I will see what the issue is ...
by Hazelnut
Wed Nov 14, 2018 11:53 pm
Forum: General
Topic: Not Getting Promotion Option, Mages Guild
Replies: 10
Views: 173

Re: Not Getting Promotion Option, Mages Guild

It is implemented, all of the guild rank system is in place. You have to meet the skill requirements, have the rep (which is easily seen currently on char sheet so you don't need to guess) and 28 days have passed since your last rank change. Then the next time you speak to anyone in the guild they w...
by Hazelnut
Wed Nov 14, 2018 11:50 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 11
Views: 191

Re: Optionally simpler dungeons

The locator devices that the Archaeologists guild mod adds are intended to be a solution to this problem. Don't help to 'clear' a dungeon, but to guide you in the right direction once you've explored 25% (currently) so that large dungeons stop being such time consuming bore fests of looking in every...
by Hazelnut
Wed Nov 14, 2018 11:45 pm
Forum: Bug Reports
Topic: Build #139: Unable to loot maps from corpses
Replies: 3
Views: 80

Re: Build #139: Unable to loot maps from corpses

I will take a look, thanks for the savefile.