Search found 507 matches

by Hazelnut
Wed Sep 19, 2018 10:54 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 67
Views: 3858

Re: Syntax highlighting

Thanks for the explanation, I think that TheLacus is correct and these are mutually exclusive - my mistake.

Jay, can you change that person definition again and check it works?
by Hazelnut
Wed Sep 19, 2018 9:13 pm
Forum: Bug Reports
Topic: Build #0.5.505: "The Missing Scholar" Dialogue Bug
Replies: 4
Views: 68

Re: Build #0.5.505: "The Missing Scholar" Dialogue Bug

If you provide what we need to reproduce any bug, then we love the reports.. means less testing for us. :D And the sooner bugs are detected the better. So, no, it doesn't get annoying. (well, apart from realising where I messed up.. that is annoying! :lol:)
by Hazelnut
Wed Sep 19, 2018 9:08 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 67
Views: 3858

Re: Syntax highlighting

Hmm, in that case we will have to wait for Interkarma to weigh in as this is his code and I don't really understand it. When I advised Jay it was after diagnosing that the code in QuestResourceBehaviour.DoClick() where it tests if the faction is an individual and then in ClickAllIndividualNPCs(int f...
by Hazelnut
Wed Sep 19, 2018 5:24 pm
Forum: Bug Reports
Topic: Build #0.5.505: "The Missing Scholar" Dialogue Bug
Replies: 4
Views: 68

Re: Build #0.5.505: "The Missing Scholar" Dialogue Bug

So, this is something I fixed back in April. Unfortunately I only fixed it for the quest offer and not for completion, by that time the MCP object is lost if you saved & loaded the game. Anyway, it's easy enough to repopulate it when checking if the NPC has an active quest or not. The fix will be su...
by Hazelnut
Sun Sep 16, 2018 9:22 am
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 12
Views: 287

Re: How would you implement an auto-walk function?

Alternatively we could bypass the need for more keybinding and have double tap forward activate it or something like that. Depends whether theres a bunch of other new keys needed, as these kinds of mechanics are often clumsy.
by Hazelnut
Sat Sep 15, 2018 4:33 pm
Forum: Bug Reports
Topic: Build #127: Painting item type gives bad values
Replies: 7
Views: 250

Re: Build #127: Painting item type gives bad values

This is now implemented and will be working in the next build.
by Hazelnut
Sat Sep 15, 2018 4:29 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 67
Views: 3858

Re: Syntax highlighting

Yes you can specify both, in fact in this case it has to otherwise the faction which is an individual doesn't match correctly because it should have a name. I was just reading how the Person class worked, so I am assuming it's implemented correctly. FYI I advised Jay how to get this working here: ht...
by Hazelnut
Thu Sep 13, 2018 9:45 pm
Forum: Community
Topic: The Big Hello Thread
Replies: 86
Views: 13317

Re: The Big Hello Thread

Welcome ACNAero, glad you decided to stop lurking an introduce yourself.
by Hazelnut
Thu Sep 13, 2018 9:29 pm
Forum: Bug Reports
Topic: Bank interface is not responsive.
Replies: 9
Views: 158

Re: Bank interface is not responsive.

:oops:

I successfully made it so the bank didn't work unless you had some gold in your cart. Fix submitted.

Now let's never speak of this moronic bug of mine ever again... :D
by Hazelnut
Thu Sep 13, 2018 6:41 pm
Forum: Bug Reports
Topic: Bank interface is not responsive.
Replies: 9
Views: 158

Re: Bank interface is not responsive.

Thanks for the report. I probably messed something up with my recent change. Will take a look when I get a chance.