Search found 512 matches

by Hazelnut
Fri Sep 21, 2018 10:31 pm
Forum: Modder Discussion
Topic: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)
Replies: 6
Views: 110

Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

IIRC KoW made an optimisation to reduce texture memory reqs by removing unused mob frames. Sounds like it might be that, but I'm sure KoW will let us know in due course.
by Hazelnut
Fri Sep 21, 2018 10:28 pm
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 26
Views: 547

Re: How would you implement an auto-walk function?

Yeah I agree. I did have some daydreams about making a travel mod myself involving carriages where you would see the journey in real time with variable time acceleration buttons but felt that was probably not going to work until roads have been modded in, and that's not a trivial task.
by Hazelnut
Fri Sep 21, 2018 8:18 pm
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 26
Views: 547

Re: How would you implement an auto-walk function?

I'm not completely familiar with this code, but I would expect that what you need is to read the values of WorldX & WorldZ from PlayerGPS. Have you tried that? They get updated from StreamingWorld every frame as you move about the world. Locations are at a specific map pixel, but I don't know how ex...
by Hazelnut
Thu Sep 20, 2018 6:57 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 72
Views: 4165

Re: Syntax highlighting

TheLacus wrote:
Thu Sep 20, 2018 5:01 pm
Glad we solved this. I was just surprised because it challenged my understanding of the Person definition :)
Well you were correct. Thanks for following up and not letting it drop. :)
by Hazelnut
Thu Sep 20, 2018 4:07 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 72
Views: 4165

Re: Syntax highlighting

I figured out how to do this at one point but I didn't get around to documenting it. I tried what I could remember with a more recent release and it didn't work. I spent 0 time trying to figure out why. I can give you the info I can recall if you fancy working it out and reporting back. I may get ar...
by Hazelnut
Wed Sep 19, 2018 10:54 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 72
Views: 4165

Re: Syntax highlighting

Thanks for the explanation, I think that TheLacus is correct and these are mutually exclusive - my mistake.

Jay, can you change that person definition again and check it works?
by Hazelnut
Wed Sep 19, 2018 9:13 pm
Forum: Bug Reports
Topic: Build #0.5.505: "The Missing Scholar" Dialogue Bug
Replies: 4
Views: 93

Re: Build #0.5.505: "The Missing Scholar" Dialogue Bug

If you provide what we need to reproduce any bug, then we love the reports.. means less testing for us. :D And the sooner bugs are detected the better. So, no, it doesn't get annoying. (well, apart from realising where I messed up.. that is annoying! :lol:)
by Hazelnut
Wed Sep 19, 2018 9:08 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 72
Views: 4165

Re: Syntax highlighting

Hmm, in that case we will have to wait for Interkarma to weigh in as this is his code and I don't really understand it. When I advised Jay it was after diagnosing that the code in QuestResourceBehaviour.DoClick() where it tests if the faction is an individual and then in ClickAllIndividualNPCs(int f...
by Hazelnut
Wed Sep 19, 2018 5:24 pm
Forum: Bug Reports
Topic: Build #0.5.505: "The Missing Scholar" Dialogue Bug
Replies: 4
Views: 93

Re: Build #0.5.505: "The Missing Scholar" Dialogue Bug

So, this is something I fixed back in April. Unfortunately I only fixed it for the quest offer and not for completion, by that time the MCP object is lost if you saved & loaded the game. Anyway, it's easy enough to repopulate it when checking if the NPC has an active quest or not. The fix will be su...
by Hazelnut
Sun Sep 16, 2018 9:22 am
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 26
Views: 547

Re: How would you implement an auto-walk function?

Alternatively we could bypass the need for more keybinding and have double tap forward activate it or something like that. Depends whether theres a bunch of other new keys needed, as these kinds of mechanics are often clumsy.