Search found 469 matches

by Hazelnut
Fri Jul 13, 2018 9:06 pm
Forum: Bug Reports
Topic: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.
Replies: 13
Views: 287

Re: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.

Fixed this now, needed a context handler added in the trade window. Took me a quite a while (~1 hour) to go though all the different bits cos I am rusty. I also had to check that classic actually used these messages for merchant repair services. (turns out Allofich was spot on with that logic transc...
by Hazelnut
Fri Jul 13, 2018 8:10 pm
Forum: Bug Reports
Topic: Build #122 - Arrow weight checking only for 0.25 instead of whole weight
Replies: 7
Views: 254

Re: Build #122 - Arrow weight checking only for 0.25 instead of whole weight

Sorry it's taken me so long to look into this. Life is a bit hectic etc. (also England were in a world cup, GG Croatia :)) Anyway, the bug here was that the checks were not taking stacksize into account allowing abuse. (stacks are a DFU enhancement apart from gp & arrows) The instances I was talking...
by Hazelnut
Fri Jul 13, 2018 1:01 pm
Forum: Mods & Features General
Topic: No respawning dungeons
Replies: 5
Views: 175

Re: No respawning dungeons

What you're suggesting is that the game keeps full state for every dungeon you visit. I think that's a bit much to ask for a game the size of Daggerfall, so no. The reset is so you can't gradually grind through a dungeon, once you're in you complete the mission or you exit and are back to square one...
by Hazelnut
Thu Jul 05, 2018 2:56 pm
Forum: Creator's Corner
Topic: NPC Flats Addendum
Replies: 63
Views: 9009

Re: NPC Flats Addendum

I think each one gets better! One comment about the kid with Disney Princess style eyes... it looks a bit weird to me.
by Hazelnut
Mon Jul 02, 2018 7:33 am
Forum: Developer Discussion
Topic: Macro handlers and how to add them
Replies: 6
Views: 1556

Re: Macro handlers and how to add them

In this context they are simply variable replacement symbols for text, in the form of a % followed by 1-3 letters. Interkarma calls them macros.

We can define our own and a couple have already been added.
by Hazelnut
Fri Jun 29, 2018 6:41 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 248
Views: 39574

Re: [MOD] Handpainted model replacement project (Release v1.42)

This makes me very happy, your contributions are always amazing ASig!
by Hazelnut
Thu Jun 28, 2018 10:51 pm
Forum: Bug Reports
Topic: Build #122 - Arrow weight checking only for 0.25 instead of whole weight
Replies: 7
Views: 254

Re: Build #122 - Arrow weight checking only for 0.25 instead of whole weight

Can you summarise the bug for me please? I know that I made the decision to allow player to pick ap above the weight limit in certain circumstances to ensure you would never lose stuff as a player because of weight issues. There's no penalty for being overweight except not being able to pick up anyt...
by Hazelnut
Thu Jun 28, 2018 4:50 pm
Forum: Developer Discussion
Topic: Macro handlers and how to add them
Replies: 6
Views: 1556

Re: Macro handlers and how to add them

Here's as good a place as any. Many macros we still don't know what they mean. The acronyms are quite cryptic! hpw maybe is "home province world"? :roll: The main way to figure them out is to get evidence of one or more actual replacements from classic. Usually the meaning can then be inferred from ...
by Hazelnut
Thu Jun 28, 2018 3:18 pm
Forum: Released Mods
Topic: [MOD]Shut those damn crickets up!
Replies: 4
Views: 329

Re: [MOD]Shut those damn crickets up!

They're a bit annoying, but oh so atmospheric! In some places in the world that's literally what it sounds like at dusk - it's much more annoying in real life too! Wonder if a less annoying, but still atmospheric sound could be used instead of silence? Still, it's fantastic that players will be able...
by Hazelnut
Thu Jun 28, 2018 8:08 am
Forum: Bug Reports
Topic: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.
Replies: 13
Views: 287

Re: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.

Thanks for the report. IIRC Allofich implemented the message selection as it is in classic, so either we need a second context for the macro (store) or a bug has been introduced since - I will need to investigate.