Search found 1290 matches

by Hazelnut
Wed Sep 18, 2019 12:03 pm
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 81
Views: 11636

Re: Roleplay & Realism mod pack

I've only experienced that when I run an old build that removed more recent settings. The setting you're after is in controls section of settings.ini and should be

Code: Select all

BowDrawback = True
by Hazelnut
Wed Sep 18, 2019 11:47 am
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 178

Re: itemInfoPanel for gold

@Pango, I've used MonoDevelop on Linux to debug DFU. I wouldn't call it great or amazingly stable, but it does work. Not sure what's required to get it to work, it just came integrated with Unity editor way back when DFU was using an older version in 2017. It seems the MonoDevelop support has been ...
by Hazelnut
Wed Sep 18, 2019 11:44 am
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 81
Views: 11636

Re: Roleplay & Realism mod pack

So the original horse images are 106x105 pixels. If you create an image with roughly 22% extra height it should be about right. With original resolution its an extra 23px height for a virtual 128px at this resolution. Scale for your higher resolution then that should cover it. Basically do 1/4 more...
by Hazelnut
Mon Sep 16, 2019 4:07 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 178

Re: itemInfoPanel for gold

Pango, just checking in and saw this, and have to thank you - been hoping for this for a while! (https://forums.dfworkshop.net/viewtopic.php?f=12&t=1042) Any chance you'll be able to tweak the inventory UI for the other part of that request - "show full item data (all enchants) in mouseover tooltip...
by Hazelnut
Sun Sep 15, 2019 6:12 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 178

Re: itemInfoPanel for gold

The nice thing about creating an item is that the weight was automatically computed too mmmh That's pretty easy to do though, and a custom method would allow carried gold, wagon gold and LoC amount all to be displayed. No idea if that will look good, just wanted to suggest it to you as an option. W...
by Hazelnut
Sun Sep 15, 2019 10:17 am
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 178

Re: itemInfoPanel for gold

I think a better approach may be to create a new method to update the info panel with the gold amount without requiring an item to be created and passed. Construct the message tokens and display gold and the value of letters of credit as separate lines. Then just hook up to the mouse enter.
by Hazelnut
Sun Sep 15, 2019 10:11 am
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 81
Views: 11636

Re: Roleplay & Realism mod pack

So the original horse images are 106x105 pixels. If you create an image with roughly 22% extra height it should be about right. With original resolution its an extra 23px height for a virtual 128px at this resolution. Scale for your higher resolution then that should cover it. Basically do 1/4 more ...
by Hazelnut
Sat Sep 14, 2019 5:37 pm
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 81
Views: 11636

Re: Roleplay & Realism mod pack

I like this a lot, I have one small issue. When I use the HD horses Ive created, and ride it and look down, there is the cut in the horses neck. I understand that this is a workaround to get the neck longer so the look down works - its a good trick. But Can this be somehow adjusted so the cut is no...
by Hazelnut
Sat Sep 14, 2019 5:32 pm
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 2983

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

King of Worms wrote:
Sat Sep 14, 2019 5:04 pm
But I want that variation in the game, when its already programmed. I dont want to get rid of one season. We can make the jungle winter different, less snowy, maybe just make it more muddy and less green, whatever...
Sounds good to me, I also agree seasonal variation is good.
by Hazelnut
Sat Sep 14, 2019 4:40 pm
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 2983

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

So, VMBlast, are you all fired up and working on more trees now? I hope so, I think this mod is very cool and looking forward to seeing all of the bay converted. Will it be possible to have collision with the non-location models or is there an issue there? It is incredible job that -JUST WORKS- :D ...