Search found 562 matches

by Hazelnut
Tue Oct 16, 2018 9:44 pm
Forum: Bug Reports
Topic: Dev build/Linux: regression: modal shops quality hint not working
Replies: 4
Views: 87

Re: Dev build/Linux: regression: modal shops quality hint not working

This works fine on Linux running DFU in Unity editor, but doesn't work in build #134 or #137 on Linux as the bug says. Not sure how to investigate further.
by Hazelnut
Tue Oct 16, 2018 9:34 pm
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 9
Views: 129

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

Thanks for chasing down. You're welcome, I'm trying to be useful. :) That does look like bit of bad design on my part. Currently building keys start from 0 and go to N (depending on how many blocks and buildings there are). The first building in the first block will have a building key of 0. It's r...
by Hazelnut
Tue Oct 16, 2018 8:45 pm
Forum: Bug Reports
Topic: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions
Replies: 9
Views: 129

Re: REPEAT BUG (Nystul) Linux #132: Missing a tavern in dialogue directions

I've done some investigation of this issue and found the problem. Basically any building in the first block (i.e. x,y = 0,0) that is the first in the RMB BuildingDataList (i.e. i = 0) gets a building key of 0. Line 456 of RMBLayout get zero for 3 zero parameters: buildings[i].buildingKey = BuildingD...
by Hazelnut
Tue Oct 16, 2018 8:35 pm
Forum: Modder Discussion
Topic: Modding Tutorials: World Data, Quest Packs & New Guilds
Replies: 8
Views: 2951

Re: Modding Tutorials: World Data, Quest Packs & New Guilds

Just wanted to add something I missed in my instructions.. how to find a blockname. Assuming you're running in the Unity Editor, in the Hierarchy window/tab open the following when you're in the location: DaggerfallUnityGame->Exterior->StreamingTarget->DaggerfallLocation [Name="PLACEYOUWANT"]->Dagge...
by Hazelnut
Tue Oct 16, 2018 7:53 am
Forum: Bug Reports
Topic: Dev build/Linux: weapons shop "The %rt's Arsenal" [RESOLVED]
Replies: 6
Views: 113

Re: Dev build/Linux: weapons shop "The %rt's Arsenal"

Great, that's what I thought the right solution would be - wanted to confirm. Thanks.
by Hazelnut
Mon Oct 15, 2018 9:43 pm
Forum: Bug Reports
Topic: Dev build/Linux: weapons shop "The %rt's Arsenal" [RESOLVED]
Replies: 6
Views: 113

Re: Dev build/Linux: weapons shop "The %rt's Arsenal"

Been checking this issue out and it's not just a single bug. The %rt is replaced by specific code in building names class rather than using the Macro Handler. I've fixed three separate bugs in this code so it now works. (region name misspelled, wrong faction id used, one based index used to array) N...
by Hazelnut
Mon Oct 15, 2018 8:38 pm
Forum: Bug Reports
Topic: Dev build/Linux: regression: modal shops quality hint not working
Replies: 4
Views: 87

Re: Dev build/Linux: regression: modal shops quality hint not working

This works fine on windows, will test on Linux in a little while. Unfortunately my Linux setup is tricky to use for debug now because when a breakpoint is hit, the mouse pointer is not released from DFU so I can only use keyboard shortcuts to debug which is beyond my tedium threshold. Not sure if th...
by Hazelnut
Thu Oct 11, 2018 9:11 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 265
Views: 51198

Re: [MOD] Handpainted model replacement project (Release v1.42b)

I added reading books at libraries last year, and reading in guilds (e.g. Mages) was added when guilds first went in.

It's triggered from the id of the model clicked on so no idea what would stop it working with a replacement mod since that doesn't affect the model id.
by Hazelnut
Thu Oct 11, 2018 12:19 pm
Forum: Developer Discussion
Topic: Linux build makefile deployment?
Replies: 31
Views: 482

Re: Linux build makefile deployment?

Oh I did get a white screen instead of startup screen but only the first time I ran it. Since then works just fine.