Search found 1051 matches

by Hazelnut
Sun Jul 14, 2019 1:06 pm
Forum: Bug Reports
Topic: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]
Replies: 16
Views: 921

Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Well that actually matches classic IIRC. Was planning to imporove it once I saw how magic items work when classic behaviour was figured out.
by Hazelnut
Thu Jul 04, 2019 12:24 pm
Forum: Resolved
Topic: Live Build #98 - Some shop shelves are not clickable [RESOLVED]
Replies: 18
Views: 3092

Re: Live Build #98 - Some shop shelves are not clickable [OPEN-ENDED]

Yes, I was just leaving it open in case someone found another but it's been months now so lets close it.
by Hazelnut
Thu Jul 04, 2019 12:21 pm
Forum: News
Topic: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!
Replies: 41
Views: 2396

Re: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!

Wow, a load of stuff - more than I realised over the month. I'm currently addicted to Oxygen not Included so not been paying attention last couple of weeks... seriously anyone with engineering leanings should treat that game as crack cocaine. :D Anyway great update Interkarma, I know from experience...
by Hazelnut
Fri Jun 14, 2019 12:40 pm
Forum: Mods & Features General
Topic: Screenshot hot key
Replies: 8
Views: 322

Re: Screenshot hot key

I think they should go in a folder parallel to saves folder. I would rather not have yet another place DFU stuff could go.
by Hazelnut
Thu Jun 13, 2019 4:58 pm
Forum: Resolved
Topic: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive [NOT REPRODUCED]
Replies: 15
Views: 541

Re: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive

In DFU? I remember discussing that exploit and intended to ensure it was not present in DFU, as I consider it an unintended interaction between a gameworld system and an external system of save/load.

So either I didn't manage to do that (but have forgotten) or it doesn't work. Damn. :(
by Hazelnut
Thu Jun 13, 2019 4:09 pm
Forum: General
Topic: Video Thread
Replies: 96
Views: 13493

Re: Video Thread

pango wrote:
Wed Jun 12, 2019 6:03 pm
Some guy starting a challenging no-magic run... with Warm Ashes installed, no less :)
https://www.youtube.com/watch?v=KbiBevmF5yc
Are they using my Archaeologists mod, as that's geared about making the game more reasonable for non-magic users?
by Hazelnut
Thu Jun 13, 2019 4:08 pm
Forum: Resolved
Topic: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive [NOT REPRODUCED]
Replies: 15
Views: 541

Re: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive

Thanks Jay!

I definitely got this wrong when implemented it. Will correct soon, possibly not this w/e though since we have both grandkids (under 5) coming over to stay.
by Hazelnut
Fri Jun 07, 2019 2:52 pm
Forum: Resolved
Topic: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive [NOT REPRODUCED]
Replies: 15
Views: 541

Re: Win 64 0.7.149 N0B10Y03 Quest giver non-responsive

I think someone said that in classic quest givers are always there if you have an active quest with them. If someone can check and confirm then that means my implementation need changing to match classic. May also be worth checking classic behaviour for locks on guilds with active quests. I was hop...
by Hazelnut
Fri Jun 07, 2019 2:51 pm
Forum: Quest Hub
Topic: Quest Editor
Replies: 102
Views: 17295

Re: Quest Editor

DFU implementation of give pc doesn't handle multiple rewards. This may be either a gap from classic or a quest that never worked.
by Hazelnut
Fri Jun 07, 2019 2:39 pm
Forum: Help & Support
Topic: Mages guild quest N0B20Y05 [formally Jay submits a bug report with insufficient info]
Replies: 5
Views: 184

Re: Jay submits a bug report with insufficient info

It's just an unhandled macro, fixed in a PR last week since it's been reported twice already.