Search found 476 matches

by Hazelnut
Mon Aug 20, 2018 2:01 pm
Forum: General
Topic: Upgrading to Unity 2018.2.x
Replies: 3
Views: 113

Re: Upgrading to Unity 2018.2.x

Seems like a good idea to me.
by Hazelnut
Mon Aug 20, 2018 1:57 pm
Forum: Bug Reports
Topic: Linux #124: Retaining guild membership with negative reputation
Replies: 1
Views: 93

Re: Linux #124: Retaining guild membership with negative reputation

Can you drop a savefile for when I can look into the issue please Jay?
by Hazelnut
Mon Aug 20, 2018 1:56 pm
Forum: Bug Reports
Topic: Linux 115: Fighters Guild questor changing factions during quest
Replies: 13
Views: 698

Re: Linux 115: Fighters Guild questor changing factions during quest

Thanks Jay. Will take a look into this issue - I assume is something weird.
by Hazelnut
Mon Aug 20, 2018 1:55 pm
Forum: Bug Reports
Topic: Gold and encumbrance
Replies: 1
Views: 56

Re: Gold and encumbrance

Probably an unintended consequence of the last bugfix I made. I will take a look when I get a chance but about to go on holiday so I may need a reminder in 2 weeks. Thanks for the report.
by Hazelnut
Thu Jul 26, 2018 7:37 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 41
Views: 2426

Re: Syntax highlighting

It's not currently possible to add new macros with mods but it's feasible. I would need to understand the use case to judge if it's worthwhile and how it would need to work. If is just a few to round out some gaps in classic then we could simply add them into base DFU. Otherwise I would expect they ...
by Hazelnut
Thu Jul 26, 2018 7:30 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 48
Views: 4427

Re: KoW - Daggerfall Remaster 3.0

Regarding the mob sprites, I thought that enemies could engage each other in some circumstances - am I thinking of other games? I've not played original DF enough to know.
by Hazelnut
Tue Jul 17, 2018 9:18 am
Forum: Bug Reports
Topic: Build #122 - Arrow weight checking only for 0.25 instead of whole weight
Replies: 8
Views: 391

Re: Build #122 - Arrow weight checking only for 0.25 instead of whole weight

The PR has been merged into master so now you just need to wait for the next build that's released whenever that happens. No rush though, hope you're feeling better.
by Hazelnut
Fri Jul 13, 2018 9:06 pm
Forum: Bug Reports
Topic: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.
Replies: 13
Views: 387

Re: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.

Fixed this now, needed a context handler added in the trade window. Took me a quite a while (~1 hour) to go though all the different bits cos I am rusty. I also had to check that classic actually used these messages for merchant repair services. (turns out Allofich was spot on with that logic transc...
by Hazelnut
Fri Jul 13, 2018 8:10 pm
Forum: Bug Reports
Topic: Build #122 - Arrow weight checking only for 0.25 instead of whole weight
Replies: 8
Views: 391

Re: Build #122 - Arrow weight checking only for 0.25 instead of whole weight

Sorry it's taken me so long to look into this. Life is a bit hectic etc. (also England were in a world cup, GG Croatia :)) Anyway, the bug here was that the checks were not taking stacksize into account allowing abuse. (stacks are a DFU enhancement apart from gp & arrows) The instances I was talking...
by Hazelnut
Fri Jul 13, 2018 1:01 pm
Forum: Mods & Features General
Topic: No respawning dungeons
Replies: 7
Views: 390

Re: No respawning dungeons

What you're suggesting is that the game keeps full state for every dungeon you visit. I think that's a bit much to ask for a game the size of Daggerfall, so no. The reset is so you can't gradually grind through a dungeon, once you're in you complete the mission or you exit and are back to square one...