Search found 23 matches

by Dimillian
Thu Sep 28, 2017 3:07 pm
Forum: Creator's Corner
Topic: Active magic effect list / status
Replies: 1
Views: 742

Active magic effect list / status

Classic have a very clunky way of displaying (or not displaying at all..) your related status. Bonus/malus coming from your various enchanted items, from the enemies etc.. are very very hard to distinguish. You have basically no way of telling what is active but some icons on the FPS view. And you h...
by Dimillian
Wed Sep 27, 2017 1:03 pm
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4564

Re: Daggerfall Demo

Well this is actually the demo I took my screen from.
The later one is basically what the final game with just one dungeon and no outside.

And the other one is the Betony one.
by Dimillian
Mon Sep 25, 2017 8:43 pm
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4564

Re: Daggerfall Demo

Yeah, but nothing interesting in the Betony demo, it's pretty much the final game with only one island and some city/dungeon which are not in the final game. But they're not that interesting and still procedurally generated.
by Dimillian
Mon Sep 25, 2017 10:09 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4564

Re: Daggerfall Demo

And survival mechanism are still not a part of the vanilla main game. Daggerfall was really the pillar of the series where they tried to do everything.

Maybe we'll be able to implement those uncompleted features them as a mod in DF Unity :)
by Dimillian
Mon Sep 25, 2017 8:35 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4564

Re: Daggerfall Demo

Screen Shot 2017-09-25 at 10.30.35.png
Screen Shot 2017-09-25 at 10.30.35.png (805.04 KiB) Viewed 1474 times
by Dimillian
Mon Sep 25, 2017 8:34 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4564

Re: Daggerfall Demo

Screen Shot 2017-09-25 at 10.30.00.png
Screen Shot 2017-09-25 at 10.30.00.png (769.6 KiB) Viewed 1475 times
Screen Shot 2017-09-25 at 10.30.19.png
Screen Shot 2017-09-25 at 10.30.19.png (635.54 KiB) Viewed 1475 times
Screen Shot 2017-09-25 at 10.30.28.png
Screen Shot 2017-09-25 at 10.30.28.png (807.6 KiB) Viewed 1475 times
by Dimillian
Mon Sep 25, 2017 8:34 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4564

Daggerfall Demo

Got my hands of some not so well known Daggerfall Demo. Which was distributed before the game was done/released. It's pretty nice, you can try out the spell and item maker. Visualize the bestiary in 3D. You can also explore a dungeon. The interface is a bit different at some places, you can see drop...
by Dimillian
Mon Sep 25, 2017 8:13 am
Forum: General
Topic: Possible Mobile Port?
Replies: 9
Views: 2286

Re: Possible Mobile Port?

Funny stuff, I just started to compile it for iOS this morning. While it's build and run on it, a lot of work will have to be done on the user interface and controls. And I'll start that only after all the main classic UI is done. But yes, it can be done and it requires quite a lot of work. But in t...
by Dimillian
Sat Sep 23, 2017 6:53 pm
Forum: Creator's Corner
Topic: Modern Interface
Replies: 99
Views: 14815

Re: Modern Interface

This is so awesome Has :D Totally the Qol Enhancements that make the game better while keeping the original feel!
by Dimillian
Thu Sep 21, 2017 9:28 am
Forum: Creator's Corner
Topic: Modern Interface
Replies: 99
Views: 14815

Re: Modern Interface

Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly. I wish I had more time to work on some of my idea too, but at the moment not really... :/ I have some progress on my alternative inventory window but for no...