Search found 84 matches

by Interkermit
Tue Jul 03, 2018 8:56 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 254
Views: 43939

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Midknightprince wrote:
Tue Jul 03, 2018 6:56 pm
It works, I'm still seeing the turned torch, and the brazier thing, something with the lighting tho..
It looks way better..
It's the animated flame sprite, not the lighting... I think
by Interkermit
Sat Jun 09, 2018 3:58 am
Forum: General
Topic: Tiny Candle and little Box on a rafter?
Replies: 5
Views: 524

Re: Tiny Candle and little Box on a rafter?

Some of the graveyards in towns also look like skulls.
by Interkermit
Tue Jun 05, 2018 9:46 pm
Forum: Modder Discussion
Topic: Where's the Unity project?
Replies: 4
Views: 412

Re: Where's the Unity project?

https://github.com/Interkarma/daggerfall-unity

I think...

@ Interkarma
The tooltip(?) for it says The source code for Daggerfall Tools For Unity. Not Daggerfall Unity.
by Interkermit
Mon Jun 04, 2018 12:01 am
Forum: Help & Support
Topic: Why do terrain billboards get attracted to facing east or west when looking up or down?
Replies: 3
Views: 235

Re: Why do terrain billboards get attracted to facing east or west when looking up or down?

Ok, should I post this as a bug report in the bug reports forums? Or is it too insignificant/not really a bug? Sorry if all the "bugs" I notice are the more polishing related things BTW...

PS the map feels MUCH better in the latest build. :D
by Interkermit
Sun Jun 03, 2018 10:52 am
Forum: Help & Support
Topic: Why do terrain billboards get attracted to facing east or west when looking up or down?
Replies: 3
Views: 235

Why do terrain billboards get attracted to facing east or west when looking up or down?

When looking up or down, the terrain sprites (trees, bushes, cacti...) start getting attracted to facing east or west, instead of where they should(?) be, is this just an inherent limitation of the implementation in DFU? I'm playing on very low quality.
by Interkermit
Fri Jun 01, 2018 1:35 am
Forum: Community
Topic: Pre-Release/Demo Screenshot Links
Replies: 8
Views: 774

Re: Pre-Release/Demo Screenshot Links

@ MrFlibble Good to know. @ Biboran Thanks! I didn't add the bottom one as it's in several of the archives I linked to, but the top one isn't, so that ones in there now (It's got fullscreen mode, which is interesting). @ epicurius7 I added that to it, it's quite interesting to know where in the deve...
by Interkermit
Tue May 29, 2018 9:50 pm
Forum: Community
Topic: Pre-Release/Demo Screenshot Links
Replies: 8
Views: 774

Re: Pre-Release/Demo Screenshot Links

@ MrFlibble
Thanks for these, that MobyGames one is especially awesome. :D

@ Biboran
I added a link to that Arena thread, there's lots of cool stuff there.
by Interkermit
Mon May 28, 2018 1:03 am
Forum: Community
Topic: Pre-Release/Demo Screenshot Links
Replies: 8
Views: 774

Pre-Release/Demo Screenshot Links

These are all the things related to screenshots of pre-release classic/demos that I have collected. I haven't fully looked through most of these, so I can't guarantee they're not missing a NSFW tag, also there's a lot of overlap in these links. If anyone has any other good links I could add, I will....
by Interkermit
Sun May 20, 2018 1:24 am
Forum: News
Topic: Updated Builds May 2018
Replies: 14
Views: 1335

Re: Updated Builds May 2018

Yay! Recall is going to be so useful...
by Interkermit
Sun May 20, 2018 1:23 am
Forum: Community
Topic: WLDthing Issues
Replies: 4
Views: 313

Re: WLDthing Issues

paint is likely the problem since it might not be able to export a bmp in the format the tool expects. try irfanview. I think the large height map is 16 bit, which would mean it will expect a 16bit one-channel bmp when importing back (which paint is not able to create) I just tried this but it didn...