Search found 13 matches

by CHAPPJO
Mon Nov 12, 2018 9:43 am
Forum: Help & Support
Topic: [139] Heart's Day not working?
Replies: 4
Views: 219

Re: [139] Heart's Day not working?

It should work for tavern rooms, but what makes you think this should also work for farms? Is that what classic does even though it's not mentioned in the holiday text? Sorry, I'm not at a computer right now. I was probably just confused, maybe because it put something along the lines of "farm" in ...
by CHAPPJO
Sun Nov 11, 2018 3:01 am
Forum: Help & Support
Topic: [139] Heart's Day not working?
Replies: 4
Views: 219

[139] Heart's Day not working?

I thinks there's an issue with the "Heart's Day" Holiday. According to the popup it's meant to give you free's rooms in farms and inns, but trying to rest in the farm in the attached save shows the message; "You have not rented a room here.", and all the NPC's in the building only have the talk dial...
by CHAPPJO
Sat Mar 17, 2018 2:50 am
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1565

Re: Cursor using filtering [RESOLVED]

Sorry for the late reply, and thanks, I'm looking forward to the more pixel looking cursor.
by CHAPPJO
Fri Mar 16, 2018 6:41 am
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1565

Re: Cursor using filtering

That makes sense, thanks. On a somewhat related note, is there a chance DFU will get aniscopic filtering? As I said I'm not a programmer, but it always looks the best, and after doing some quick research it seems to work exelently with pixel textures. Edit: Nevermind about my research, it was actual...
by CHAPPJO
Thu Mar 15, 2018 11:00 pm
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1565

Re: Cursor using filtering

Thanks! I'm not really sure what you're getting at with the hardware/software cursors though as I'm not a programmer. I do know that texture filtering looks awful with Daggerfalls default assets though.
by CHAPPJO
Thu Mar 15, 2018 8:59 pm
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1565

Cursor using filtering [RESOLVED]

I'm not sure if this a bug or even worth posting, but it's been bugging me for a while.

The issue is the cursor always seems to use some sort of texture filtering, even with UI filtering set to point. This isn't with the latest build.
by CHAPPJO
Mon Oct 16, 2017 7:37 am
Forum: Resolved
Topic: Key binding issues [RESOLVED]
Replies: 3
Views: 876

Re: Key binding issues

Edit: Oh and also, if you've forgotten; the crouching hitbox/hitreg (don't know the technical term) is still messed up. Thanks for the report and details. :) Can you please elaborate on your edit? I can't recall what you're referring too. Cheers. On the post where Hazulnut was adding in horses, you...
by CHAPPJO
Mon Oct 16, 2017 6:11 am
Forum: Resolved
Topic: Key binding issues [RESOLVED]
Replies: 3
Views: 876

Key binding issues [RESOLVED]

When a key is already bound to something, and is bound to something else, and then the just re-binded is re-binded to a key that is available, then the original function of the key doesn't work until re-bound. That makes no sense I know... To reproduce (note that keys given are just examples I think...
by CHAPPJO
Mon Oct 09, 2017 12:07 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 394
Views: 82219

Re: Project "Increased Terrain Distance"

Could you add in a few more tweakable settings into this mod? Like being able to change the default render distance up to six instead of four, and/or being able to change how far the distant terrain goes? Or would this be just too much work into something your not interested in? It's one of my favor...
by CHAPPJO
Mon Sep 25, 2017 7:34 am
Forum: Community
Topic: 3D printed sentinel
Replies: 7
Views: 1424

Re: 3D printed sentinel

Ok I'll try that in the morning, it's getting late here :D.