Search found 11 matches

by CHAPPJO
Sat Mar 17, 2018 2:50 am
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1197

Re: Cursor using filtering [RESOLVED]

Sorry for the late reply, and thanks, I'm looking forward to the more pixel looking cursor.
by CHAPPJO
Fri Mar 16, 2018 6:41 am
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1197

Re: Cursor using filtering

That makes sense, thanks. On a somewhat related note, is there a chance DFU will get aniscopic filtering? As I said I'm not a programmer, but it always looks the best, and after doing some quick research it seems to work exelently with pixel textures. Edit: Nevermind about my research, it was actual...
by CHAPPJO
Thu Mar 15, 2018 11:00 pm
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1197

Re: Cursor using filtering

Thanks! I'm not really sure what you're getting at with the hardware/software cursors though as I'm not a programmer. I do know that texture filtering looks awful with Daggerfalls default assets though.
by CHAPPJO
Thu Mar 15, 2018 8:59 pm
Forum: Resolved
Topic: Cursor using filtering [RESOLVED]
Replies: 9
Views: 1197

Cursor using filtering [RESOLVED]

I'm not sure if this a bug or even worth posting, but it's been bugging me for a while.

The issue is the cursor always seems to use some sort of texture filtering, even with UI filtering set to point. This isn't with the latest build.
by CHAPPJO
Mon Oct 16, 2017 7:37 am
Forum: Resolved
Topic: Key binding issues [RESOLVED]
Replies: 3
Views: 745

Re: Key binding issues

Edit: Oh and also, if you've forgotten; the crouching hitbox/hitreg (don't know the technical term) is still messed up. Thanks for the report and details. :) Can you please elaborate on your edit? I can't recall what you're referring too. Cheers. On the post where Hazulnut was adding in horses, you...
by CHAPPJO
Mon Oct 16, 2017 6:11 am
Forum: Resolved
Topic: Key binding issues [RESOLVED]
Replies: 3
Views: 745

Key binding issues [RESOLVED]

When a key is already bound to something, and is bound to something else, and then the just re-binded is re-binded to a key that is available, then the original function of the key doesn't work until re-bound. That makes no sense I know... To reproduce (note that keys given are just examples I think...
by CHAPPJO
Mon Oct 09, 2017 12:07 am
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 346
Views: 70108

Re: Project "Increased Terrain Distance"

Could you add in a few more tweakable settings into this mod? Like being able to change the default render distance up to six instead of four, and/or being able to change how far the distant terrain goes? Or would this be just too much work into something your not interested in? It's one of my favor...
by CHAPPJO
Mon Sep 25, 2017 7:34 am
Forum: Community
Topic: 3D printed sentinel
Replies: 7
Views: 1147

Re: 3D printed sentinel

Ok I'll try that in the morning, it's getting late here :D.
by CHAPPJO
Mon Sep 25, 2017 6:31 am
Forum: Community
Topic: 3D printed sentinel
Replies: 7
Views: 1147

Re: 3D printed sentinel

Awesome work again CHAPPJO! Have you considered printing any of the major castles (Daggerfall/Wayrest/Sentinel)? I can help you extract the models, or send them in COLLADA format if that helps. This is actually only my second 3D print ever, so I'm still experimenting :D. I think printing one or two...
by CHAPPJO
Mon Sep 25, 2017 2:46 am
Forum: Community
Topic: 3D printed sentinel
Replies: 7
Views: 1147

3D printed sentinel

I 3D printed the peninsular part of sentinel, It's alright, but it has a few small holes at the top...

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