Search found 35 matches

by CHAPPJO
Wed Jul 24, 2019 10:45 pm
Forum: Mods & Features General
Topic: Reputation Tracker
Replies: 6
Views: 260

Re: Reputation Tracker

If you've ever edited a Daggerfall save file, and have looked the reputations, you'll realize that there are hundreds of different entities. It's not as simple as the character creation scene makes it out to be. I would still like something similar to this, but I can't imagine it being easy to navig...
by CHAPPJO
Tue Jul 23, 2019 8:58 am
Forum: Resolved
Topic: [0.8.6 Linux 64bit] Map Memory Leak [RESOLVED]
Replies: 3
Views: 412

[0.8.6 Linux 64bit] Map Memory Leak [RESOLVED]

Sorry if this is known. To reproduce: (open system manager, or equivalent) 1. Open map 2. Click on a kingdom, switch between kingdoms, or zoom back out from a kingdom to the world map Each time you carry out one of the above steps the memory usage increases. Some weird things: This happens on the fi...
by CHAPPJO
Tue Jul 23, 2019 8:27 am
Forum: General
Topic: Console command to unclutter bodies
Replies: 8
Views: 167

Re: Console command to unclutter bodies

Something to note about vanilla is that (IIRC) if there are several corpses very close together, and you save then load, they will all be combined into one. I don't know whether it was an intended feature or not, but it was certainly helpful sometimes.
by CHAPPJO
Tue Jul 16, 2019 9:40 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 25550

Re: Roads of Daggerfall

roads.jpg Assuming the green points are settlements and the red dot is a farm or home etc. both the first and second examples do not work as roads. Why? Because roads are built to go somewhere. Not just anywhere. Somewhere specific. Where? The closest place that will provide you a means of living. ...
by CHAPPJO
Mon Jul 15, 2019 7:33 am
Forum: Creator's Corner
Topic: Bad Higher DFU Attributes
Replies: 0
Views: 722

Bad Higher DFU Attributes

Download (Windows & Linux only, no Mac) Very poorly put together mod to increase the max attribute value. -No Mac support due to the lack of the module in my Unity installation. -Skill cap is still 100. -You have to use a different .dfmod file for the different values because I couldn't figure out ...
by CHAPPJO
Sat Jul 13, 2019 12:59 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 25550

Re: Roads of Daggerfall

Some people here seem to be proposing some quite complicated ways to try and generate the basic layout of the roads. Trading routes? I'm not a programmer, but I know a bit about some of the stuff. So I thought I'd share my idea to generate the roads. (that probably sucks) This is obviously an imperf...
by CHAPPJO
Sat Jun 29, 2019 3:11 am
Forum: Creator's Corner
Topic: Isle of Betony
Replies: 26
Views: 2761

Re: Isle of Betony

Thanks for the detailed reply, it's good to know it's working well so far! It's looking great from the screenshots BTW.
by CHAPPJO
Sat Jun 29, 2019 1:36 am
Forum: Creator's Corner
Topic: Isle of Betony
Replies: 26
Views: 2761

Re: Isle of Betony

Part of the coast by Yeomhouse Crypts https://media.discordapp.net/attachments/559842137374457880/594275991829086209/unknown.png?width=884&height=500 Sorry, these might seem like a weird questions, but how does this affect performance / loading times? Was UncannyValley's mod designed to be able to ...
by CHAPPJO
Sat Jun 29, 2019 12:18 am
Forum: Help & Support
Topic: Bug with lights and shadows
Replies: 10
Views: 661

Re: Bug with lights and shadows

TheLacus wrote: ↑
Mon Jun 24, 2019 10:21 pm
CHAPPJO wrote: ↑
Sun Jun 23, 2019 9:50 pm
I've also personally had some issues with vibrant wind, so you might want to try diabling that too.
If you report these issues i will have a look at them ;)
I know I should've, sorry. Unfortunately that was on an old PC that I don't have anymore.