Search found 20 matches

by Bender
Fri Feb 16, 2018 10:26 pm
Forum: Mods & Features General
Topic: (NSFW Mod) Prostitution
Replies: 21
Views: 2555

Re: (NSFW Mod) Prostitution

Kepling, you have won me over with your argument. It makes sense to me now. You should still consider attaching quests to the brothel though. For example, one quest might be you have to sleep with a whore to get information on a critical character only to have the side effect of getting an std. That...
by Bender
Wed Feb 14, 2018 6:12 pm
Forum: Mods & Features General
Topic: (NSFW Mod) Prostitution
Replies: 21
Views: 2555

Re: (NSFW Mod) Prostitution

Seeing as how their is nudity in Daggerfall, prostitution seems normal. I'm not really big on the idea of healing hookers or std's either. I would prefer quests related to the brothel to be stuff like extorting, bribery, blackmailing various npc's that have visited said brothels. obviously the playe...
by Bender
Mon Dec 25, 2017 1:07 pm
Forum: Community
Topic: Marry Christmass!!!
Replies: 9
Views: 1238

Re: Marry Christmass!!!

Sorry i'm late on this. Love the poster and "Marry Christmass" to all as well ;)
by Bender
Tue Dec 19, 2017 4:25 am
Forum: News
Topic: Short Work Break
Replies: 4
Views: 1496

Re: Short Work Break

Hey everyone! I have some work commitments I can't dodge the next few weeks. I will still update when I can, but frequency will slow down a bit. This actually fits in well with project at the moment, as it's mostly bug fix at tail end of 0.4 cycle. I look forward to posting more updates soon. Read ...
by Bender
Sun Nov 12, 2017 9:37 pm
Forum: Mods & Features General
Topic: Small details for ambience
Replies: 4
Views: 1061

Re: Small details for ambience

Just few more things rambling through my head. Would love to see smoke from chimneys. then again, houses don't seem to have them so i'm not sure how easy that would be to implement. maybe the same smoke could be scaled down and used for candles, lamps, and torches.
by Bender
Sat Nov 04, 2017 1:23 am
Forum: Mods & Features General
Topic: Custom enemies
Replies: 4
Views: 1077

Re: Custom enemies

Later versions of Morrowind comes alive really stood out for me. The enhanced undead escpecially were nice. It did not work well though unless you had other mods meant to compiment it as the balance was way off. I never got around to installing giants. Not sure why, i probably should have tried it.
by Bender
Sat Nov 04, 2017 1:20 am
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 31912

Re: Real grass

I will third that. You got my vote, well done.
by Bender
Wed Nov 01, 2017 4:50 pm
Forum: Mods & Features General
Topic: Custom enemies
Replies: 4
Views: 1077

Re: Custom enemies

I'm curious to see what others think of this. Custom monster mods for Morrowind could be down right silly at times. Some of them were fairly lore friendly though and in my opinion worked well. I could see that being a good thing with Daggerfall as an option. Maybe even giving high end characters new...
by Bender
Wed Nov 01, 2017 4:45 pm
Forum: Mods & Features General
Topic: Sieges & multiplayer: some recent thoughts (0.9+)
Replies: 1
Views: 620

Re: Sieges & multiplayer: some recent thoughts (0.9+)

Sounds good to me. I'm all for restoring lost content.
by Bender
Thu Oct 19, 2017 8:16 am
Forum: Mods & Features General
Topic: Click to attack
Replies: 14
Views: 1807

Re: Click to attack

LOL, hopefully not, and honestly my opinion on the grand scheme of things really does not matter. I'm not the one putting in the blood, sweat, and tears programming and debugging. It's fun to politely debate, but honestly i'm gonna be happy with whatever the devs choose. It's their hard work and vis...