Search found 15 matches

by Khrome
Wed May 29, 2019 4:17 pm
Forum: Mods & Features General
Topic: Dreaming: overhauled procedural generation and other Tamriel provinces
Replies: 5
Views: 761

Re: Dreaming: overhauled procedural generation and other Tamriel provinces

For that matter, i'd love to see someone trying to re-create the entire heightmap of the game, keeping the general shapes, but inputting some simulations for rivers, lakes, erosion, geological makeup of the regions, etc: Creating a realistic landscape, rather than a 'random' procedural one as it wer...
by Khrome
Wed May 29, 2019 3:18 pm
Forum: Mods & Features General
Topic: Playing at 320x200
Replies: 38
Views: 799

Re: Playing at 320x200

Interkarma wrote:
Wed May 29, 2019 12:09 am
A whole lot of fuckballs amazing stuff
Image
by Khrome
Tue May 28, 2019 9:15 am
Forum: Mods & Features General
Topic: Playing at 320x200
Replies: 38
Views: 799

Re: Playing at 320x200

There are two stages to unpack here: If you set your resolution to 320x200, then Daggerfall Unity renders everything into a true 320x200 framebuffer. This is then presented to your display, which at fullscreen is scaled over the entire display area. Daggerfall Unity uses a bordlerless fullscreen wi...
by Khrome
Mon May 27, 2019 7:23 pm
Forum: Mods & Features General
Topic: Playing at 320x200
Replies: 38
Views: 799

Re: Playing at 320x200

Änd I absolutelly get you, DFU is uncomparably better than vanilla Daggefall, no way I will ever play the original with tons of the flaws and bugs and low draw distance and and and. Windowed is out of equation, because 320x200 looks smaller than a cellphone display on a FullHD display windowed, let...
by Khrome
Mon May 27, 2019 6:26 pm
Forum: Mods & Features General
Topic: Playing at 320x200
Replies: 38
Views: 799

Re: Playing at 320x200

hum... well... i dont really get u here... If u wanna play original resolution... well play daggerfall original winwowed dosbox ? no ? I dont mean to be rude here. but i guess it's quite simple to do. U can also play daggerfall unity in windowed mode with a lower resolution 640X480 and since textur...
by Khrome
Mon May 27, 2019 12:54 pm
Forum: Mods & Features General
Topic: Playing at 320x200
Replies: 38
Views: 799

Playing at 320x200

Not to be confused with a 'pixel shader', i wonder whether it's possible to emulate the 320x200 original resolution using a shader of some kind. "Why" you would rightly ask? When not using any mods, the old graphics really look dated when playing at 1080p. However, they do look quite decent when pla...
by Khrome
Thu May 23, 2019 1:45 pm
Forum: Bug Reports
Topic: Windows x64 PreAlpha 0.7.126 - Drop tables don't change/copy pasted
Replies: 6
Views: 211

Re: Windows x64 PreAlpha 0.7.126 - Drop tables don't change/copy pasted

Brainfart. I thought i had disabled the mods when i didn't (don't ask me how i didn't notice that).

Turns out AlexanderSig's mod is indeed the cause as Pango mentioned. Disabling it fixed the issue.
by Khrome
Wed May 22, 2019 8:24 pm
Forum: Bug Reports
Topic: Windows x64 PreAlpha 0.7.126 - Drop tables don't change/copy pasted
Replies: 6
Views: 211

Windows x64 PreAlpha 0.7.126 - Drop tables don't change/copy pasted

Store inventories and loot drops never change, regardless how much time passes or where you are. For example, the same loot pile in any dungeon will always give exactly the same loot (160 gold and pink tights for example). The store inventory of the clothing store for example in the 'ring' of stores...
by Khrome
Tue May 14, 2019 7:43 am
Forum: News
Topic: April Builds - Enchantment System
Replies: 12
Views: 839

Re: April Builds - Enchantment System

I've just moved a couple of minor UI items (quarter-screen HUD and select class questions) into alpha. These are nice to have but don't really impact the core game experience much. Now that you're this close it'd probably feel like cheating to do that, wouldn't it? ;) Maybe make an 0.9.5 or 0.10 fo...
by Khrome
Mon May 13, 2019 10:56 am
Forum: News
Topic: April Builds - Enchantment System
Replies: 12
Views: 839

Re: April Builds - Enchantment System

Refreshing the roadmap has gone to a more-than-once-daily thing.

I'm not a programmer, but it feels like once the magic effects are done, 0.8 is just a formality and 0.9/alpha may just be weeks away?