Search found 40 matches

by Mosin Nagant
Mon May 28, 2018 1:07 am
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 51
Views: 3410

Re: Kamer's Projects Villager Immersion Overhaul

What I hope to accomplish is to make cities feel like cities than a farmstead. Warriors, Priests and Horseback riders will populate cities and Villagers themselves will hopefully get a bit of a makeover. Here's a Rogue I've modified as an example. https://image.ibb.co/m034GT/20180526215125_1.jpg Oh...
by Mosin Nagant
Thu May 24, 2018 3:34 pm
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 8
Views: 441

Re: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

Nystul wrote:
Thu May 24, 2018 10:11 am
fyi, see these screenshots of the shadow issues:
Interesting. Can't say that I've run into this, or at the very least, haven't noticed it. I wonder how the floating point imprecision causes this.
by Mosin Nagant
Thu May 24, 2018 3:31 pm
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 51
Views: 3410

Re: Daggerfall Villagers replaced with Arena Sprites

Kamer wrote:
Thu May 24, 2018 5:43 am
I'm familiar with SLADE. If you could help me out as I'm busy with work that'd be great.
Sure thing, I'll update the tutorial to handle Arena sprites. If you need help with any of the actual replacement, just tell me in a PM what sprites you'd like me to tackle.
by Mosin Nagant
Thu May 24, 2018 4:54 am
Forum: Community
Topic: I made a Doom map
Replies: 7
Views: 518

Re: I made a Doom map

Unrelated to the topic but I miss the modding days. Speaking of which, I did do a Daggerfall Doom project that was pretty big. Never got anywhere though. The few pics that remain on it. You could talk to everyone via the Strife styled chat and had working enemies, quests, day/night system, and the ...
by Mosin Nagant
Thu May 24, 2018 4:45 am
Forum: General
Topic: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read
Replies: 8
Views: 441

Re: Floating Origin Y Upgrade - Users, Devs, and Script Modders Please Read

For the last few days, I've been working on an upgrade to the floating origin system. ... I'm such a stickler for precision, so I'm glad to see this. I have a profound and extreme (some would say unreasonable or unfounded) hatred of floating-point imprecision. I had a super basic programming assign...
by Mosin Nagant
Thu May 24, 2018 4:21 am
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 51
Views: 3410

Re: Daggerfall Villagers replaced with Arena Sprites

As title says. I always found Daggerfall villagers to be fugly. Whacky colors... I've considered recoloring all the peasant sprites en-mass, I too am not crazy about their colors. Never really realized there was any demand for it. It would be cool if DFU had an option to select ranges of colors in ...
by Mosin Nagant
Thu May 24, 2018 4:10 am
Forum: Released Mods
Topic: [Mod] New Locations
Replies: 35
Views: 2472

Re: [Mod] New Locations

Wow! Great work. Can't wait to see play around with it! :D
by Mosin Nagant
Fri May 18, 2018 4:10 pm
Forum: Community
Topic: I made a Doom map
Replies: 7
Views: 518

Re: I made a Doom map

About your map Nice use of lighting, very claustrophobic map. Got stuck for a while after getting the key, missed that I was suppose to jump onto the ledge in the first room. The difficulty is hard as hell . :P Which is fine if that is what you are going for, but personally I would like to see a lo...
by Mosin Nagant
Thu May 17, 2018 4:04 pm
Forum: Community
Topic: I made a Doom map
Replies: 7
Views: 518

I made a Doom map

Greetings I'm sure there are some Doom players on the DFU boards, so I figured it couldn't hurt to release a map I made last night here to get some feedback. Inspired by Congestion 1024, I limited myself to a map that fits within the confines of 1024 map units: both because it thought it would be fu...
by Mosin Nagant
Tue May 15, 2018 11:48 pm
Forum: Released Mods
Topic: (Slightly) Higher Res Vanilla Sprites v1.1
Replies: 14
Views: 2019

Re: (Slightly) Higher Res Vanilla Sprites

Highyena wrote:
Sun May 13, 2018 11:01 pm
The link works now, thanks for the fix. ;)
Anytime, always happy to see people interested in my mods. :)