Search found 20 matches

by Usernamicus
Tue Feb 19, 2019 3:18 am
Forum: Mods & Features General
Topic: Sailors and pirates
Replies: 4
Views: 412

Re: Sailors and pirates

I suppose someone could make some random quests that only activate on your ship (if you have one).
by Usernamicus
Mon Feb 18, 2019 4:06 am
Forum: Quest Hub
Topic: Adding the prostitutes back into the game..
Replies: 8
Views: 601

Re: Adding the prostitutes back into the game..

Ikr? It's great.
by Usernamicus
Thu Feb 14, 2019 3:31 am
Forum: Quest Hub
Topic: Adding the prostitutes back into the game..
Replies: 8
Views: 601

Re: Adding the prostitutes back into the game..

Also of interest to this particular modding project: https://tcrf.net/The_Elder_Scrolls_II:_ ... o_have_sex

And yes, this should be a thing. I would love to join the guild and get some hard work done.
by Usernamicus
Sun Feb 10, 2019 5:46 am
Forum: Creator's Corner
Topic: Book UI
Replies: 29
Views: 1638

Re: Book UI

I have no DFU modding experience or even unity experience in general, but personally I think that the possibility of adding the Temple Knightly Orders (with their own building types), giving Archeologists Guild their own overworld building type, making palaces have unique interior/exteriors, and may...
by Usernamicus
Mon Jan 28, 2019 1:47 pm
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1199

Re: Did Daggerfall go overboard?

Arena's still great fun (old and clunky, but fun), and its wilderness is definitely way more immersive.
by Usernamicus
Sat Jan 26, 2019 1:21 am
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1199

Re: Did Daggerfall go overboard?

Just commenting on the Alik'r Desert comment real quick: Keep in mind that we don't actually see all of the Desert, but only the northern-most tip (next to, as it's already been mentioned, one of the most populated areas of the continent). So with that in mind the Alik'r's population is a little mor...
by Usernamicus
Sat Jan 05, 2019 4:19 am
Forum: Modder Discussion
Topic: [MOD] Court of Anticlere
Replies: 13
Views: 906

Re: [MOD] Court of Anticlere

Awesome! This is everything I wanted! (Now all it needs imo is to make the Castle a uniquely modeled/textured interior/exterior and to include an optional main quest quest for them ;) )

I can't wait to see how this develops further.
by Usernamicus
Sun Dec 02, 2018 6:07 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 152
Views: 22364

Re: [MOD] Real Grass 2

I believe I'm having similar falling through the world issues with Dragontail Mountains and the jungled baronies such as Satakalaam and Mournoth, but I have yet to try them with the mod turned off so I can't say for sure if it's related to this mod or not. Also a side note that I didn't think was a ...
by Usernamicus
Mon Oct 22, 2018 2:27 am
Forum: Mods & Features General
Topic: Loans and collatoral
Replies: 5
Views: 670

Re: Loans and collatoral

Just so we're all aware, defaulting on loans and having consequences to said defaults were planned for the game: https://tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text#Loan_Default Anyways, I'd suggest instead of changing loans from gold to credits, I'd prefer a Bounty Hunter approach (to go ...
by Usernamicus
Mon Oct 22, 2018 2:19 am
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 44
Views: 2969

Re: New advantages/disadvantages discussion

I really like the "sneak vs (enemy type)" Advantage/Disadvantage idea, as well as the Magic School-based ones. Unfortunately the Fast Travel one is already taken by the Akatosh Chantry (the higher rank you are, the more % of the travel time is shortened iirc). :P NOTE: all names are placeholders Her...