Search found 7 matches

by Jammer
Mon Jan 15, 2018 7:32 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 1644

Re: Question about lighting and melee control

That's the one. I just checked and i think the texture in your screenshot is 123.2, which has no metallicgloss map but an xml file. It's called 123_2-0.xml, so remove it or lower smoothness from current 0.7 :) Of course this may have negative effects on reflection mod functionalities, just saying t...
by Jammer
Sun Jan 14, 2018 8:09 pm
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 1644

Re: Question about lighting and melee control

Ifkopifko is correct. Alternatively, you can disable all mods globally from game settings and it shouldn't load textures anymore. Is this done from the launch screen or is it some configuration file? I've tried disabling the mods individually, and also un-checking "Support for graphical mods" but i...
by Jammer
Sun Jan 14, 2018 3:20 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 1644

Re: Question about lighting and melee control

I do have the real time reflections mod, but turning it off didn't make a difference. Other installed mods are the distant terrain and enhanced sky mods.

System is Windows 7 Professional 64-bit, Geforce GTS 250, NVIDIA driver version 342.01, DirectX runtime version 11.0, OpenGL 3.3

(yes it's old :)
by Jammer
Sat Jan 13, 2018 6:37 pm
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 1644

Re: Question about lighting and melee control

For the second issue, your quality settings or resolution are possibly too low. That was it, setting to anything except "Fastest" gives the full resolution textures. I went to another crypt and found a surface that looks extra shiny compared to normal. You can see if I stand over the coffin the ref...
by Jammer
Sat Jan 13, 2018 2:26 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 1644

Re: Question about lighting and melee control

I guess what I am seeing is that the shading is on a sub-texel basis as you can see the circular bands in these screenshots. DaggerfallUnity 2018-01-12 18-02-39-68.png DaggerfallUnity 2018-01-12 18-02-26-43.png Here are some torches: https://imgur.com/PuoH9uU https://imgur.com/m6vpSiL I notice some ...
by Jammer
Wed Jan 10, 2018 10:23 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 1644

Question about lighting and melee control

Very cool project, been watching it for a while and finally tried it out a few days ago. I know it is still under development but I had a couple questions from my first impressions: - Is it possible to change the shader setting so that the sprites are not "glossy" material? I'm not sure the correct ...
by Jammer
Thu Dec 28, 2017 10:09 pm
Forum: General
Topic: Screenshot thread
Replies: 136
Views: 22793

Re: Screenshot thread

username wrote:Looking north at Kingsly Orchard in The Isle Of Balfiera, using Distant Terrain mod.

Image
:O where can i find the distant terrain mod?

edit: nm, found it :)