Damn, dunno how I could have forgot about that post by Hazelnut.
I confirm, the version 1.02 works with the current live build. I'm loving this mod. Too bad it does not work together with distant terrain.
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Messing around with set_runspeed command I have just noticed that there is a doppler effect applied to sounds (in case you are wondering, HALT, HALT! sounds). For some strange reason, it struck me as pretty hilarious. :-D Was this always the case with DFU? It seems very pronounced even at set_runspe...
- Sun Feb 10, 2019 3:04 pm
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 296
- Views: 15538
Okay, I still lack a few textures on objects, but Privateer's Hold is pretty much done. Just tried it in the Privateer's Hold, and damn, that looks really good. Talk about hi-res Daggerfall... One thing that I noticed: The corridor just outside the room where the exit is located... the walls in the...
...my hard drive is starting to sound funny to or Ram or something... Hear what Narf the Mouse said. Anyway, in general, data can be divided into two categories: 1. Data, which are backed up and are therefore safe. 2. Data, which will be lost eventually, it's just a question of time. (Nothing lasts...
Well yeah, it's a pitty. On the other hand, my past experience tells me, that when one is forced to start something anew, as a rule, the result is always better than the previous version. The most difficult part being the process of coming to terms with the idea of starting again. :D Once you reach ...
- Thu Jan 10, 2019 7:03 am
- Forum: Released Mods
- Topic: Daggerfall Remastered Music Project (Released)
- Replies: 94
- Views: 11659
Thanks for your detailed answer. :-) It's not that I would really really want it. :-D It was just a thought. It might well be that I do not remember it correctly and the music was not looped seamlessly in vanilla DF, will have to check it out, but currently I have no time to do so. Hopefully I'll fi...