Search found 119 matches

by ifkopifko
Tue Sep 25, 2018 6:24 am
Forum: Developer Discussion
Topic: Should warning appear if can't swim?
Replies: 5
Views: 243

Re: Should warning appear if can't swim?

I never realized DF had this "funcionality" of drowning you if you are carrying a lot of things. Then again, I really dreaded water in DF and avoided it at all costs... since it usually killed me. Now I guess I know why. :D
by ifkopifko
Tue Sep 25, 2018 6:21 am
Forum: Help & Support
Topic: Character will not swing weapon
Replies: 17
Views: 907

Re: Character will not swing weapon

Just a guess, but if we are talking about the original Microsoft IntelliMouse, it has a very low CPI by today's standards (=400). Not sure how the operating system's mouse settings affect DFU mouse movement detection, but I would do as Interkarma suggested: try to increase WeaponSensitivity.
by ifkopifko
Mon Sep 03, 2018 6:53 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 132
Views: 28744

Re: Daggerfall Mechanics thread: Volunteers welcome

No problem mate. :-) It's natural that humans make mistakes. And, afterall, computers are only humans as well ... or nearly so with all the deep learning going on these days. :D
by ifkopifko
Sun Sep 02, 2018 7:22 pm
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 132
Views: 28744

Re: Daggerfall Mechanics thread: Volunteers welcome

Hi there! Firstly, I am very excited to see your progress. :-) (With this I mean all the contributors/developers.) About the “Water Breathing 50”, I do not see what you mean, the match seems perfect to me in the excel file. One thing to note though, in the whole excel file, there is a mismatch of ra...
by ifkopifko
Fri Jul 20, 2018 6:20 am
Forum: Mods & Features General
Topic: Player sprites receive light / HUD Transparency / Torch
Replies: 7
Views: 573

Re: Player sprites receive light / HUD Transparency / Torch

I think the lights on weapons, horses etc, could be done in that simple way you described with a light probe. At least something. A little problem would arise with magical weapons (and magic casting hands) as those should be light emitting. Maybe just excluding those sprites from the "darkening" wo...
by ifkopifko
Fri Jul 20, 2018 6:14 am
Forum: General
Topic: Video Thread
Replies: 30
Views: 7452

Re: Video Thread

I have enjoyed it... and will lilkely enjoy it a few more times today... The combination with that music is awesome. Thank you. :)
by ifkopifko
Fri Jul 20, 2018 6:12 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 167
Views: 15337

Re: KoW - Daggerfall Remaster 3.0

Just WOW man! How did you do that, must be some kind of magic...
by ifkopifko
Thu Jul 12, 2018 5:44 am
Forum: Modder Discussion
Topic: Is it possible to add more musics to Daggerfall?
Replies: 2
Views: 347

Re: Is it possible to add more musics to Daggerfall?

I agree, that would be nice. However, given that Daggerfall plays specific music according to location/daytime, we would need some way of configuring when to choose which files. Maybe a structure of pre defined directories? In this manner it would be possible to add more versions of DF music tracks,...
by ifkopifko
Sun Jul 01, 2018 5:56 pm
Forum: Community
Topic: Interkarma, are you planing to write some novels ?
Replies: 4
Views: 512

Re: Interkarma, are you planing to write some novels ?

Uh, I wonder if that wouldn't feel more like a horror story to coders... :D
by ifkopifko
Fri May 11, 2018 5:26 pm
Forum: General
Topic: Merging Mods, Collaborating
Replies: 76
Views: 15222

Re: Merging Mods, Collaborating

Aaaah, in my previous post when I wrote GitHub, I meant GitHub Desktop, the thing you linked. And to do the rebase I also installed Git, since I have not seen any option like that in GitHub Desktop. Ok, syncing worked, thanks for the help. :) BTW: What does it mean when in GitHub web I see "This bra...