Search found 162 matches

by ifkopifko
Mon Mar 04, 2019 6:28 pm
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 40
Views: 8631

Re: [MOD] Mountains and Hills

Damn, dunno how I could have forgot about that post by Hazelnut.

I confirm, the version 1.02 works with the current live build. I'm loving this mod. :-) Too bad it does not work together with distant terrain.
by ifkopifko
Sun Mar 03, 2019 11:19 am
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 40
Views: 8631

Re: [MOD] Mountains and Hills

Seems like this mod no longer works with the new live build (Windows x64 PreAlpha 0.7.65).
by ifkopifko
Sun Mar 03, 2019 11:18 am
Forum: Bug Reports
Topic: Build #138: Walking over rats
Replies: 11
Views: 672

Re: Build #138: Walking over rats

Ah, did not expect that. :-D

So, is it possible to make the top of it with a slope angle, which not possible to walk?
by ifkopifko
Sun Mar 03, 2019 11:14 am
Forum: General
Topic: Doppler effect for sounds
Replies: 1
Views: 131

Doppler effect for sounds

Messing around with set_runspeed command I have just noticed that there is a doppler effect applied to sounds (in case you are wondering, HALT, HALT! sounds). For some strange reason, it struck me as pretty hilarious. :-D Was this always the case with DFU? It seems very pronounced even at set_runspe...
by ifkopifko
Sun Mar 03, 2019 10:11 am
Forum: Bug Reports
Topic: Build #138: Walking over rats
Replies: 11
Views: 672

Re: Build #138: Walking over rats

A stupid question probably, but does the controller have to be a rectangular box?
by ifkopifko
Mon Feb 25, 2019 3:20 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 88
Views: 3700

Re: Trees Of Daggerfall

This looks fantastic so far.

Now, here's hoping it will not kill FPS like the first version of Speedtree replacement by Cristalnoir. :D
by ifkopifko
Sun Feb 10, 2019 3:04 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 296
Views: 15538

Re: AI Upscaled Textures

Okay, I still lack a few textures on objects, but Privateer's Hold is pretty much done. Just tried it in the Privateer's Hold, and damn, that looks really good. Talk about hi-res Daggerfall... One thing that I noticed: The corridor just outside the room where the exit is located... the walls in the...
by ifkopifko
Tue Jan 22, 2019 7:33 am
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 79
Views: 8060

Re: Kamer's Projects

...my hard drive is starting to sound funny to or Ram or something... Hear what Narf the Mouse said. Anyway, in general, data can be divided into two categories: 1. Data, which are backed up and are therefore safe. 2. Data, which will be lost eventually, it's just a question of time. (Nothing lasts...
by ifkopifko
Sun Jan 20, 2019 8:34 am
Forum: Creator's Corner
Topic: Kamer's Projects
Replies: 79
Views: 8060

Re: Kamer's Projects

Well yeah, it's a pitty. On the other hand, my past experience tells me, that when one is forced to start something anew, as a rule, the result is always better than the previous version. The most difficult part being the process of coming to terms with the idea of starting again. :D Once you reach ...
by ifkopifko
Thu Jan 10, 2019 7:03 am
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 94
Views: 11659

Re: Daggerfall Remastered Music Project (Released)

Thanks for your detailed answer. :-) It's not that I would really really want it. :-D It was just a thought. It might well be that I do not remember it correctly and the music was not looped seamlessly in vanilla DF, will have to check it out, but currently I have no time to do so. Hopefully I'll fi...