Search found 165 matches

by ifkopifko
Wed Jun 05, 2019 3:58 pm
Forum: Mods & Features General
Topic: Archery - updated mechanics
Replies: 23
Views: 1029

Re: Archery - updated mechanics

Hi there. Firstly, I confess I did not read everything very carefully because I'm under the impression you got carried away a bit. (No offense meant.) Secondly, I highly approve of modifying the bow shooting system to something more immersive. :-) I think that when you want to mess with "chance to h...
by ifkopifko
Tue Apr 02, 2019 3:08 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 471
Views: 29543

Re: AI Upscaled Textures

Damn! :D I was looking forward to getting scared by the spider in-game...
by ifkopifko
Mon Apr 01, 2019 4:04 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 471
Views: 29543

Re: AI Upscaled Textures

Zoiks! I suspect the "Remove Spiders" MOD will become quite popular... and rightfully so...
by ifkopifko
Mon Mar 04, 2019 6:28 pm
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 41
Views: 12189

Re: [MOD] Mountains and Hills

Damn, dunno how I could have forgot about that post by Hazelnut.

I confirm, the version 1.02 works with the current live build. I'm loving this mod. :-) Too bad it does not work together with distant terrain.
by ifkopifko
Sun Mar 03, 2019 11:19 am
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 41
Views: 12189

Re: [MOD] Mountains and Hills

Seems like this mod no longer works with the new live build (Windows x64 PreAlpha 0.7.65).
by ifkopifko
Sun Mar 03, 2019 11:18 am
Forum: Resolved
Topic: Build #138: Walking over rats [RESOLVED]
Replies: 12
Views: 952

Re: Build #138: Walking over rats

Ah, did not expect that. :-D

So, is it possible to make the top of it with a slope angle, which not possible to walk?
by ifkopifko
Sun Mar 03, 2019 11:14 am
Forum: General
Topic: Doppler effect for sounds
Replies: 1
Views: 201

Doppler effect for sounds

Messing around with set_runspeed command I have just noticed that there is a doppler effect applied to sounds (in case you are wondering, HALT, HALT! sounds). For some strange reason, it struck me as pretty hilarious. :-D Was this always the case with DFU? It seems very pronounced even at set_runspe...
by ifkopifko
Sun Mar 03, 2019 10:11 am
Forum: Resolved
Topic: Build #138: Walking over rats [RESOLVED]
Replies: 12
Views: 952

Re: Build #138: Walking over rats

A stupid question probably, but does the controller have to be a rectangular box?
by ifkopifko
Mon Feb 25, 2019 3:20 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 96
Views: 8974

Re: Trees Of Daggerfall

This looks fantastic so far.

Now, here's hoping it will not kill FPS like the first version of Speedtree replacement by Cristalnoir. :D
by ifkopifko
Sun Feb 10, 2019 3:04 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 471
Views: 29543

Re: AI Upscaled Textures

Okay, I still lack a few textures on objects, but Privateer's Hold is pretty much done. Just tried it in the Privateer's Hold, and damn, that looks really good. Talk about hi-res Daggerfall... One thing that I noticed: The corridor just outside the room where the exit is located... the walls in the...