Search found 58 matches

by FilthyCasual523
Thu Sep 12, 2019 4:48 pm
Forum: Mods & Features General
Topic: a mod request to become a lich
Replies: 5
Views: 140

Re: a mod request to become a lich

This would be an awesome feature for a guild mod that lets you join the Cult of Worms.
by FilthyCasual523
Fri Aug 23, 2019 4:02 pm
Forum: Mods & Features General
Topic: Conjuration/Necromancy
Replies: 12
Views: 2094

Re: Conjuration/Necromancy

I want to voice my support for this idea again. I'd love to do a necromancy playthrough and join the Cult of Worms. I was wondering how possible it'd be to base the DFU version of necromancy off of the more ritualistic process described in the Corpse Preparation books. Additionally, I think it'd be ...
by FilthyCasual523
Fri Aug 02, 2019 1:39 am
Forum: Resolved
Topic: [Github #1454] Fog turns black after entering and exiting a building [RESOLVED]
Replies: 10
Views: 664

Re: Fog turns black after entering and exiting a building

Jay_H wrote:
Fri Aug 02, 2019 1:32 am
Image

I reproduce it. Steps:

console "set_weather 3"

Enter a tavern, then exit it very quickly.

I'll move this to Help and Support.
Thanks Jay. :) Sorry for finding yet another one for you guys.
by FilthyCasual523
Fri Aug 02, 2019 12:54 am
Forum: Resolved
Topic: [Github #1454] Fog turns black after entering and exiting a building [RESOLVED]
Replies: 10
Views: 664

Re: Fog turns black after entering and exiting a building

Nothing for the exterior world space though.

I tried the settings that were there, and no change. Fog weather still turns black after entering and exiting any building.
by FilthyCasual523
Fri Aug 02, 2019 12:15 am
Forum: Resolved
Topic: [Github #1454] Fog turns black after entering and exiting a building [RESOLVED]
Replies: 10
Views: 664

[Github #1454] Fog turns black after entering and exiting a building [RESOLVED]

Pretty much as it says in the title. I've updated to the most recent DFU build and this was an issue in the previous one as well.
by FilthyCasual523
Wed Apr 10, 2019 11:11 pm
Forum: Help & Support
Topic: 0.7.65: Leather Material on Shields Causes Confusion
Replies: 18
Views: 817

Re: [Latest Build] Knight class unable to use shields?

Since your character is low level, I'm assuming it's the same issue as in this topic. What color are the shields? For reference, the Knight's characteristics are: Immunity to paralysis No leather armor No Daedric gear Max gain of 18 HP per level The shields are just generic-looking shields. I can't...
by FilthyCasual523
Wed Apr 10, 2019 4:30 am
Forum: Help & Support
Topic: 0.7.65: Leather Material on Shields Causes Confusion
Replies: 18
Views: 817

[Latest Build] Knight class unable to use shields?

I downloaded the latest build tonight and started a game. I decided to make a knight, but for some reason the knight is unable to use any shields he picks up.

I could have sworn knights are supposed to be able to use shields.
by FilthyCasual523
Sun Dec 16, 2018 5:42 pm
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 11
Views: 1349

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

Spiders and scorpions spamming paralyze really shouldn't be a thing. lol Is it currently different from Daggerfall classic in some way? I was under the impression that if you have no paralysis immunity, a Free Action spell or ranged attacks have always been a must... I never came across it during m...
by FilthyCasual523
Mon Dec 10, 2018 2:00 pm
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 11
Views: 1349

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

I'm in a similar boat despite truly enjoying the game as it is right now. Not just because of all the missing features, but because of how imbalanced combat seems to be right now. Spiders and scorpions spamming paralyze really shouldn't be a thing. lol
by FilthyCasual523
Sun Nov 25, 2018 2:40 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 14
Views: 1447

Re: Optionally simpler dungeons

This is actually a great idea! And if Interkarma has the proof of concept, I'd love to see this make it in at some point. It'll be an optional fix to one of the many issues Daggerfall Classic had -- and yes, it IS an issue, even though it's still fun to romp through those massive dungeons. ...Just n...