Search found 56 matches

by FilthyCasual523
Fri Aug 02, 2019 1:39 am
Forum: Help & Support
Topic: Fog turns black after entering and exiting a building
Replies: 9
Views: 290

Re: Fog turns black after entering and exiting a building

Jay_H wrote:
Fri Aug 02, 2019 1:32 am
Image

I reproduce it. Steps:

console "set_weather 3"

Enter a tavern, then exit it very quickly.

I'll move this to Help and Support.
Thanks Jay. :) Sorry for finding yet another one for you guys.
by FilthyCasual523
Fri Aug 02, 2019 12:54 am
Forum: Help & Support
Topic: Fog turns black after entering and exiting a building
Replies: 9
Views: 290

Re: Fog turns black after entering and exiting a building

Nothing for the exterior world space though.

I tried the settings that were there, and no change. Fog weather still turns black after entering and exiting any building.
by FilthyCasual523
Fri Aug 02, 2019 12:15 am
Forum: Help & Support
Topic: Fog turns black after entering and exiting a building
Replies: 9
Views: 290

Fog turns black after entering and exiting a building

Pretty much as it says in the title. I've updated to the most recent DFU build and this was an issue in the previous one as well.
by FilthyCasual523
Wed Apr 10, 2019 11:11 pm
Forum: Help & Support
Topic: 0.7.65: Leather Material on Shields Causes Confusion
Replies: 18
Views: 767

Re: [Latest Build] Knight class unable to use shields?

Since your character is low level, I'm assuming it's the same issue as in this topic. What color are the shields? For reference, the Knight's characteristics are: Immunity to paralysis No leather armor No Daedric gear Max gain of 18 HP per level The shields are just generic-looking shields. I can't...
by FilthyCasual523
Wed Apr 10, 2019 4:30 am
Forum: Help & Support
Topic: 0.7.65: Leather Material on Shields Causes Confusion
Replies: 18
Views: 767

[Latest Build] Knight class unable to use shields?

I downloaded the latest build tonight and started a game. I decided to make a knight, but for some reason the knight is unable to use any shields he picks up.

I could have sworn knights are supposed to be able to use shields.
by FilthyCasual523
Sun Dec 16, 2018 5:42 pm
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 11
Views: 1283

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

Spiders and scorpions spamming paralyze really shouldn't be a thing. lol Is it currently different from Daggerfall classic in some way? I was under the impression that if you have no paralysis immunity, a Free Action spell or ranged attacks have always been a must... I never came across it during m...
by FilthyCasual523
Mon Dec 10, 2018 2:00 pm
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 11
Views: 1283

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

I'm in a similar boat despite truly enjoying the game as it is right now. Not just because of all the missing features, but because of how imbalanced combat seems to be right now. Spiders and scorpions spamming paralyze really shouldn't be a thing. lol
by FilthyCasual523
Sun Nov 25, 2018 2:40 pm
Forum: General
Topic: Optionally simpler dungeons
Replies: 14
Views: 1358

Re: Optionally simpler dungeons

This is actually a great idea! And if Interkarma has the proof of concept, I'd love to see this make it in at some point. It'll be an optional fix to one of the many issues Daggerfall Classic had -- and yes, it IS an issue, even though it's still fun to romp through those massive dungeons. ...Just n...
by FilthyCasual523
Wed Nov 14, 2018 6:18 pm
Forum: Resolved
Topic: Build #139: Unable to loot maps from corpses [RESOLVED]
Replies: 7
Views: 494

Build #139: Unable to loot maps from corpses [RESOLVED]

I was doing a quest on my Dark Brotherhood character, and ran across a trash mob in the dungeon I was sent to that dropped a map. Unfortunately I wasn't able to loot it from the corpse. I could loot everything else, but I could not loot the map.
by FilthyCasual523
Thu Nov 01, 2018 12:50 am
Forum: Resolved
Topic: Build #0.5.505: Weird floating skele-corpse in Penbrugh? [RESOLVED]
Replies: 10
Views: 845

Re: Build #0.5.505: Weird floating skele-corpse in Penbrugh? [RESOLVED]

I honestly can't remember. I don't believe I did.